Steen Eiler Rasmussen
Columns // 1 Articles
//Columns

My Own Private Architecture
31 May 2010 // 4:00 PM

When you get to know those hallways during your game experience, when you think of them as hubs wherein change occurs rather than mere passageways, that’s when the transition from a designed space to a personalized space begins.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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