Stephan Crump
Reviews // 1 Articles
//Reviews

Stephan Crump: Rosetta
14 Dec 2006 // 3:02 PM

Not loud, not simple, not rebarbative, not monotonous, not short on linear, harmonic or textural imagination.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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