Thursday, October 8 2009
If any pleasure is to be derived from Fatale, it is likely the pleasure that one derives from the activities of looking and observing, which is in itself a problem if it is about Salome. The Biblical story indicates that being looked at and observed is the catalyst for potential nastiness and ultimately an ending.
Thursday, May 21 2009
The Path questions the value of established video game conventions that place a high value on scoring and doing things "the right way."
Tuesday, December 11 2012
There is no goal. There is no story. Do not think. Do not want. Just be.