Vigil Games
Reviews // 1 Articles
//Reviews

'Darksiders II' Is a Sugary Spectacle
20 Sep 2012 // 9:55 PM

In some sense, Darksiders makes something like recycling an obviously useful and pleasurable gameplay activity. The game, however, then begs the question: what is the value of recycling in this context, though? What exactly are we trying to save anyway?

//Mixed media
//Blogs

'Knee Deep' Has a Great Setting That Ruins the Game

// Moving Pixels

"Knee Deep's elaborate stage isn't meant to convey a sense of spatial reality, it's really just a mechanism for cool scene transitions. And boy are they cool.

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