WayForward
Reviews // 2 Articles
//Reviews

Contra 4
16 Jan 2008 // 4:00 PM

Games like Contra presented a sort of difficulty that, while extremely demanding, was what offered those games longevity to begin with.

Sigma Star Saga
31 Dec 1994 // 7:03 PM

The content-to-die enemy AI drifts by like kamikaze flotsam.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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