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//Reviews

Hot Pixel
1 Jan 2008 // 4:00 PM

The concept of the core gameplay is meant to center on quick, fun, frantic minigames. The problem is, none of the games are quick, fun, or frantic.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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