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//Reviews

Hot Pixel
1 Jan 2008 // 3:00 PM

The concept of the core gameplay is meant to center on quick, fun, frantic minigames. The problem is, none of the games are quick, fun, or frantic.

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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