It’s refreshing when video games feel like they resonate with real places that I’ve been.
The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.
Horror requires of its audience a particular attitude, an attitude that I often lack.
This week we celebrate the unsung hero of gaming: the interface.
The best action games go above and beyond their mechanics.
I have found that I am not looking for games that are relatable and expressive of my own problems, so much as the ones that more ideally promise progress and solution to some unspecific ones.
Pokemon Go's buddy system is a step in the right direction for the game, but when you do the math, it may be way, way too many steps for many players to take.
This week we discuss the slow winding journey of The Mucky Mammoth down the Echo River in the penultimate act of cult hit Kentucky Route Zero.
No Man's Sky only feels lonely because the universe doesn't revolve around us.
While the central goal of No Man's Sky seems antithetical to the teleological argument for the existence of God, ironically it also seems to drive players towards the very thought that seems to motivate that argument.