It’s refreshing when video games feel like they resonate with real places that I’ve been.
I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.
While being skeptical about the Church ever officially endorsing video games, LDS gamers remains hopeful about the future, knowing that Mormon society is slowly growing to appreciate gaming.
Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.
The Cube Escape games are awful puzzle games, but they're an addicting descent into madness.
Video games have made me used to inhabiting the skin of others. For many of us, this is one of the biggest reasons we play games.
Soma explores human identity and human consciousness through its slow burn sci fi horror.
This week the Moving Pixels podcast looks back at a discussion of the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.
When a game removes a physical danger, its psychological danger has to be even more effective than before. If not, all horror is lost.
There is a niche sub-genre of online activities in which grinding actually creates value in the real world.