It’s refreshing when video games feel like they resonate with real places that I’ve been.
By playing The Deed, we find ourselves in the uncomfortable position of inhabiting the mind of a murderer.
It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.
There is no tranquility in the music, only menace.
Virginia suggests that material evidence implies interpretations and conclusions that don't necessarily always align, as we would like them too, with certainty and proof.
Virtual reality and gangster movies combine for a unique cinematic experience.
As Halloween approaches, we look back to one of our discussions about the best that video games have to offer in horror.
When we shun the victims of horror, we only invite more horror upon us all.
Posthuman suggests that if a player can't win, then they can damn well make sure that everyone (not no one) wins.
The closer eSports comes to mirroring real world sports, the more we’ll see the truly political components of eSports.