Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.


January 2017

The Delicate and Dangerous AI of ‘event0’

Event[0] exposes artificial life as more delicate than our tropes and clichés have led us to believe.


The Moving Pixels Podcast Investigates ‘Gravity Bone’ and ‘Thirty Flights of Loving’

This week the podcast looks at the avant-garde games of indie developer Blendo Games.


December 2016

Community and Collaboration in ‘Battle for Wesnoth’

The one part of gaming that can lay claim to true, untarnished ‘freeness’ is the open-source world, where other incentives besides profit drive creativity.


Neat Games I Never Got Around to Writing About: 2016

A short list of the games I’ve shortchanged in 2016.


Colonial Power in ‘Dishonored 2’

Emily is no representative of lawful order in an otherwise chaotic world.


‘Kingdom Death: Monster’ and the Allure of Knowing that “You Really Shouldn’t…”

In an age when I can I have nearly anything shipped to me in three to five days by Amazon, Kingdom Death: Monster's exclusivity is its chief lure.


The Moving Pixels Podcast Interrogates ‘Virginia’

This week we discuss how Virginia explores themes of power, corruption and identity through its cinematic gameplay.


Exposition Dumps Don’t Need Dialogue in ‘Virginia’

Virginia manages to have an exposition dump without wordy exposition.


Emerging from My Hiatus from Big Budget Games

I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.


November 2016

October 2016

September 2016

August 2016

July 2016

June 2016

//Mixed media
//Blogs

Stone Dead: Murder and Myth in 'Medousa'

// Short Ends and Leader

"A wry tale which takes in Greek mythology, punk rock and influences of American suspense-drama, this is an effective and curious thriller about myth and obsession.

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