It’s refreshing when video games feel like they resonate with real places that I’ve been.
Time travelling and selfies are the central conceits of Life Is Strange.
Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.
I watch and I listen and I am helpless to provide solace to these people.
So where can we exiled life-of-the-minders, expunged from the academic system as waste, take our once-cloistered but now liberated creativity?
In Life Is Strange, Max isn’t using her powers to get rich or change the world. She’s using them to be popular.
From squid parties to replay trolling, I don’t really need to talk to my opponents or teammates to know who they are.
This week we discuss the tactics and strategies of searching databases, solving mysteries, and how to determine the veracity of the stories that we tell ourselves and the stories that we tell each other.
When a narrative is built around twists and surprises, then no matter how well written the game is it won’t evoke the same feelings a second time.
The Flock is this back-and-forth effort by a group of people to become the light bearer. While you hold the light, those you shine it on must freeze or die.