It’s refreshing when video games feel like they resonate with real places that I’ve been.
This week the Moving Pixels podcast discusses the possibilities and limitations of a crime drama in episodic game form, The Detail.
Recently, I began looking for developers who design and publish apps with the specific intention of making them artistic. As it turns out, there's not much out there.
Punishment and failure do not equal depth in video games.
Some might think it sad that seeing video game companies actually focus on video games is a surprise, but right now I’m too shocked and happy to be cynical.
All that you can do in Five Nights at Freddy's is watch. And wait to die. But what the game really illustrates is that what we really want to do is watch other people wait to die.
Footsteps in movies never sound real. They shouldn't. after all, they're footsteps in movies.
White Night tells the story of a haunted house and a decaying American economy.
A good menu can set the tone for the rest of the game to come. Here are three more cool ones.
Danger Zone played Sahlin off the stage as a man in a zombie costume danced around on stage. But for a moment at least, I was more optimistic about E3 than ever.