Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.

February 2016

‘Star Wars: Battlefront’ Dares to Simplify the Shooter

Sometimes "shallow" and "uncomplicated" is exactly what I'm looking for in a game.

Undressing Kratos

If you want a man to represent brutality, in the end you're going to end up taking his clothes off.

The Didact and the Analyst: Learning How to Not Get Screwed Playing ‘Tharsis’

The first time that I played Tharsis I lost in two turns. The first time that my friend played Tharsis, he won quite handily.

How Video Games Engage the Imagination Muscle

Video games need to play more with incompleteness and ambiguity.

January 2016

‘Tharsis’ Is Casually Brutal

Tharsis is a uniquely short roguelike, turning the experience into something that a time-conscious gamer like myself can enjoy.

Making ‘Netrunner’ More Casual

For Netrunner, the rules can only bend so far.

‘Sid Meier’s Pirates!’, Ever Sailing As a Crew of One

1987's Pirates! remains cutthroat in the seventeenth century sense and in the Gordon Gecko “Greed is good!” sense.

The Biosemiotics of Butterflies: A Conversation With Victoria Alexander

It makes me miserable to see an artist turning himself into a handmaiden of science, using his skill to illustrate (or interpret) scientific concepts. C’mon man, I want to say, don’t make your art about science, use your art to do science.

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

//Mixed media

Supernatural: Season 11, Episode 12 - "Don't You Forget About Me"

// Channel Surfing

"In another stand-alone episode, there's a lot of teen drama and some surprises, but not much potential.

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