Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.

July 2015

The Moving Pixels Podcast Focuses on ‘The Detail’

This week the Moving Pixels podcast discusses the possibilities and limitations of a crime drama in episodic game form, The Detail.

June 2015

Why Aren’t More Artists Working in the Medium of the Mobile App?

Recently, I began looking for developers who design and publish apps with the specific intention of making them artistic. As it turns out, there's not much out there.

Fear Is Not What Defines a Hardcore Game

Punishment and failure do not equal depth in video games.

Pleasant Surprises at E3

Some might think it sad that seeing video game companies actually focus on video games is a surprise, but right now I’m too shocked and happy to be cynical.

Watching and Waiting to Die: Our Fascination with ‘Five Nights at Freddy’s’

All that you can do in Five Nights at Freddy's is watch. And wait to die. But what the game really illustrates is that what we really want to do is watch other people wait to die.

“Footsteps in Movies” and Other Strange Notions about the Authenticity of Media

Footsteps in movies never sound real. They shouldn't. after all, they're footsteps in movies.

Moving Pixels Podcast: ‘White Night’, White Noir

White Night tells the story of a haunted house and a decaying American economy.

A Good Menu Sets the Mood: Part 6

A good menu can set the tone for the rest of the game to come. Here are three more cool ones.

Some E3 Optimism

Danger Zone played Sahlin off the stage as a man in a zombie costume danced around on stage. But for a moment at least, I was more optimistic about E3 than ever.

May 2015

April 2015

March 2015

February 2015

January 2015

//Mixed media

'True Detective': Maybe Tomorrow

// Channel Surfing

"True Detective, Season 2, Episode 3: Where does the kitsch end and the surreal begin?

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