It’s refreshing when video games feel like they resonate with real places that I’ve been.
The “colonialism” at play is not between nations, rather it seems more interested in how it influences a man recently come of age.
The Charnel House Trilogy casts the player as an actor in a performance where the script is uncovered as performed. In doing so, it's throwing off an older design paradigm and creating a better work for it.
Generally regarded as a failure, we consider Murdered: Soul Suspect's effort to produce a game focused on investigation rather than on gunplay.
Silent protagonists will always be awkward in video games, but there’s one easy way to avoid a lot of that awkwardness. Don’t make them a leader.
Playing Bloodborne is like willingly partaking in a rite of passage, an individualized ritual imbued with social meaning.
The Charnel House is a fascinating narrative experiment in video game storytelling, attempting to tell a story not by moving from point A to point B, but by starting at the center of a story and moving outwards.
We grow over the course of Battlefield: Hardline, not so much as a character, but as a performer.
Next time you think about eating an entire tub of ice cream, try taking a stroll to Oedon Chapel.
Titan Souls requires of its player only one thing: perfection.