Year Walk tells a story that comes alive in its telling, that grows up around the player, out of its display box, and into a forest.
Time and efficiency are most often the factor that creates tension in a zombie story, which is about when you will be overwhelmed and then if you have enough time to prepare to do something about it. So where is the source of tension in Dead Rising 3?
We discuss Supergiant Games's follow up to what many critics felt was the best game of 2011, considering if Transistor measures up to the legacy of Bastion.
MIND is a clever, beautiful, well designed game that sadly seems to hate itself for being clever, beautiful, and well designed.
Don’t let the cute characters fool you. Pikmin 3 is horrifying.
Ironically, the rules of McMillen's games are about creating situations in which players are confronted with their own foolish tendencies to follow the rules without thinking about them.
The atmosphere of any live sporting event is a unique slice of that sport’s spectator culture. Where does eSports, and specifically League of Legends, fit in?
The idea of a video game character that suffers a general decline seems counter to the way in which games are designed. Who wants to get less capable as a character as they progress?
You’re not just interacting with a particular font, but everything that contributed to the history of that font as well.
Riding into the great unknown in the belly of a metal beast. This beast also has a machine gun.