Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.

September 2016

Moving Pixels Podcast: Highbrow, Middle Brow, and Lowbrow in Free-to-Play Gaming

From the charmingly trashy to the more artistically inclined, there is a wide variety of gaming options in the free-to-play market.

In Defense of the Infinite Universe in ‘No Man’s Sky’

The common cries of disappointment that surround No Man’s Sky stem from the exciting idea of an infinite universe clashing with the harsh reality of an infinite universe.

Horror May Require a Responsible Audience

Horror requires of its audience a particular attitude, an attitude that I often lack.

Best of the Moving Pixels Podcast: The Value of the Interface

This week we celebrate the unsung hero of gaming: the interface.

Action Games Should Go a Little Easy on Us

The best action games go above and beyond their mechanics.

The Pleasures of the Comatose and the Tedium of False Awakenings

I have found that I am not looking for games that are relatable and expressive of my own problems, so much as the ones that more ideally promise progress and solution to some unspecific ones.

‘Pokemon Go’ Buddies: Way Too Many Steps in the Right Direction

Pokemon Go's buddy system is a step in the right direction for the game, but when you do the math, it may be way, way too many steps for many players to take.

The Moving Pixels Podcast Explores Act IV of ‘Kentucky Route Zero’

This week we discuss the slow winding journey of The Mucky Mammoth down the Echo River in the penultimate act of cult hit Kentucky Route Zero.

August 2016

July 2016

June 2016

May 2016

April 2016

March 2016

//Mixed media

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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