It’s refreshing when video games feel like they resonate with real places that I’ve been.
Should the design of a game dictate the nature of the community that plays it, or should the community dictate the design?
Any traveler can relate to Earthbound's emphasis on mundane items and limited space, especially those with sinus infections.
Shadow of Mordor tells a very stupid story, but we can't stop playing it.
A few indie developers got to show off their works in progress to me at IndieCade East 2015, including Knee Deep, Liege, and Moonshot
Valiant Hearts wants to show us that war isn’t caused by super villains, and their defeat changes nothing in the grand scheme of things. However, the presence of a super villain in the story still detracts from the harsh reality the game wants to explore.
If each card in Netrunner is a political cartoon, then each deck is a political paradigm.
In which the author suggests that the new Lara Croft might be the best example of androgyny in gaming.
Constant momentum in games like Alien: Isolation means I'm always engaged as a player, but that engagement comes at the cost of fear.
There shouldn’t be any "game over” screens in Westeros. That's too merciful.