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Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.


March 2015

The Misguided Ideal of ‘Evolve’

Should the design of a game dictate the nature of the community that plays it, or should the community dictate the design?


Taking Inventory in ‘Earthbound’

Any traveler can relate to Earthbound's emphasis on mundane items and limited space, especially those with sinus infections.


Moving Pixels Podcast: Dispelling the ‘Shadow of Mordor’

Shadow of Mordor tells a very stupid story, but we can't stop playing it.


The Narrative Games of IndieCade East 2015

A few indie developers got to show off their works in progress to me at IndieCade East 2015, including Knee Deep, Liege, and Moonshot


February 2015

‘Valiant Hearts’ Struggles Between Adventure and Documentary

Valiant Hearts wants to show us that war isn’t caused by super villains, and their defeat changes nothing in the grand scheme of things. However, the presence of a super villain in the story still detracts from the harsh reality the game wants to explore.


Anarchy in ‘Netrunner’

If each card in Netrunner is a political cartoon, then each deck is a political paradigm.


Big Breasts and Badasses: The Dividing Line of Gender Representation in Gaming

In which the author suggests that the new Lara Croft might be the best example of androgyny in gaming.


Backtracking Shouldn’t Be a Bad Word in Gaming

Constant momentum in games like Alien: Isolation means I'm always engaged as a player, but that engagement comes at the cost of fear.


Death and Do-Overs in ‘Game of Thrones’

There shouldn’t be any "game over” screens in Westeros. That's too merciful.


January 2015

December 2014

November 2014

October 2014

September 2014

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