It’s refreshing when video games feel like they resonate with real places that I’ve been.
SSX wanted you to fight its mountains, Steep wants you to love its mountains.
In 2Dark, a cartoon aesthetic quickly alters the gravity of what would otherwise be some very heavy subject matter.
The Last Guardian shows us the value in questioning our assumptions.
In Sorcery! 2 consequences matter. Not in a major way, but just enough to focus your play, which is both good and bad.
We Become What We Behold looks at how social media magnifies small differences into gross monstrosities.
This week we consider how a game book fares as a video game.
Steve Jackson’s Sorcery! is a branching narrative in which the branches are more important than the tree.
Choice in media sometimes doesn't lead to freedom, just paralysis.
Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.