Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.

April 2016

Notes on Cultural Gaming

I would love to see more characters and events inspired by other cultures beyond the use of that culture as set dressing.

Go Small: Find the Thrill in Humble Stakes

When a game does engage with what's sublime in being human, it often still reverts to staid larger-than-life tropes. However, what I'm looking for is the adventures of the everyday.

Best of the Moving Pixels Podcast: What’s the Point of Points?

Do games teach that success is something that is clearly quantifiable?

‘Tower of Fortune 3’ Trades Fun for Financial Burden

Tower of Fortune 3, unlike its predecessors, feels like a Vegas slot machine.

Person to Person: Reading People Through Video Games

What if you could analyze a work and glean information about a flesh and blood person? What if you could know someone through a piece of art?

The Moving Pixels Podcast Takes a Trip to ‘Pony Island’

Pony Island is about what lurks beneath the surface of virtual worlds.

Not Winning Isn’t Losing in ‘Tower of Fortune 2’

Tower of Fortune a slot machine in which we don’t lose anything as a result of our failure. We just don’t win anything.

Storytelling Engines: The Story Arc Has Ended and Yet the Game Keeps Going

Adventurers come and go in some video games, meaning that sometimes the only narrative element that remains consistent in such games is the boss.

March 2016

February 2016

January 2016

December 2015

November 2015

October 2015

//Mixed media

The Sound and the Warmth: An Interview with Cardiknox

// Sound Affects

"New York's Cardiknox are taking more steps in their goal of world domination. With their debut record Portrait out, the band are dreaming big, wanting to transcend the indie pop scene.

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