CFP: The Legacy of Radiohead's 'The Bends' 20 Years On [Deadlines: 29 Jan / 12 Feb]

Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.


January 2015

I Am Blue

Differentiating yourself from other gamers on the basis of a few primary colors may indicate some powerful symbolic and identificatory impulses.


‘Far Cry 4’ Is an Adventure Game, Not a Shooter

Far Cry 4 looks and plays like a shooter, but it doesn't feel like a shooter. It is really about my quest for collectibles and the chaos that erupts along the way.


The Micro-machinery of ‘Captain Toad: Treasure Tracker’

Mario’s out exploring the galaxy, but Captain Toad is about examining the most minute details.


I Performed an Abortion to Save the World, and All I Got Was This Lousy M Rating

South Park: The Stick of Truth reveals the strange and ambiguous quality of entertainment rating systems.


‘The Vanishing of Ethan Carter’ Fails to Live Up to It’s Own Promise

This post contains spoilers for The Vanishing of Ethan Carter. There’s a saying when it comes to writing fiction. Never reference a better work


Moving Pixels Podcast: Our Best Games of 2014

We are now a year into the next generation of consoles, but many of our favorite video games of 2014 remain the smaller, quieter indie titles.


Health Isn’t Important in ‘Terra Battle’

It turns out that in a role playing game, hit points aren't as important as we think.


The Feeling of Meaningful Choice in Video Games

I believe in Clementine, and so I cried when I ask her to kill my Lee. I believe my friends in Dragon Age: Inquisition, so when I change the decor in Skyhold while they are in mourning, I make believe they notice. Choice feels a lot like faith.


‘Jazzpunk’ Is a Collaborative, “Jack-in-the-Box” Comedy

The player isn't an audience for the comedy of Jazzpunk. The player instigates the laughs.


December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

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