Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

October 2014

Video Game Ratings Are Great for Today’s Games, But May Struggle With Gaming’s Future

On Sept. 1, 1994 the Entertainment Software Rating Board was launched and a little more than two weeks later the first games received their ratings.


September 2014

Why Oculus Rift and the Latest Attempts at Virtual Reality Are Bound to Fail

Oculus Rift is the closest thing yet to a consumer-bound product that can deliver what virtual reality experts call presence.


Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice

This week we discuss the consequences of crime and its effects on a community that come at the conclusion of The Wolf Among Us


‘Blackbar,’ The Epistolary Game

Blackbar is the only epistolary game I’ve ever played.


Exploring the Loot Cave of ‘Destiny’

Between the four of us shooting into the mouth of this cave there is an unspoken agreement.


A Celebration of Carnage: ‘Django Unchained’ and ‘Hotline Miami’

In the images of its aftermath, the act of violence is celebrated as an act of spectacular physical prowess and moral potency.


Censorship Is Not a Puzzle I Can Solve

In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose.


“No Going Back”: Hope and Nostalgia in ‘The Walking Dead’

The types of decisions I made at the end of season two were heartfelt ones, but they’re not practical and they’re not the kinds of decisions that keep people alive.


Moving Pixels Podcast: Little Money, Little Games

This week we discuss three indie releases that are available for free on PC, including Serena, Glitchhikers, and A Dark Room.


Living Folklore in ‘Year Walk’

Year Walk tells a story that comes alive in its telling, that grows up around the player, out of its display box, and into a forest.


August 2014

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June 2014

May 2014

April 2014

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