It’s refreshing when video games feel like they resonate with real places that I’ve been.
I would love to see more characters and events inspired by other cultures beyond the use of that culture as set dressing.
When a game does engage with what's sublime in being human, it often still reverts to staid larger-than-life tropes. However, what I'm looking for is the adventures of the everyday.
Henry isn't the only surrogate for gamer identity in Hardcore Henry.
Do games teach that success is something that is clearly quantifiable?
Tower of Fortune 3, unlike its predecessors, feels like a Vegas slot machine.
What if you could analyze a work and glean information about a flesh and blood person? What if you could know someone through a piece of art?
Pony Island is about what lurks beneath the surface of virtual worlds.
Tower of Fortune 2.is a slot machine in which we don’t lose anything as a result of our failure. We just don’t win anything.
Adventurers come and go in some video games, meaning that sometimes the only narrative element that remains consistent in such games is the boss.