Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.


July 2015

‘Gods Will Be Watching’ Both Loves and Fears Death

Gods Will Be Watching is a perfect encapsulation of gaming’s paradoxical fear and love of death.


‘Rocket League’ Is a Beautifully Ridiculous Game

Rocket League is a work of art, but it’s more Pelé than Picasso.


Game Development as a Reductive Practice: The Beautiful Simplicity of ‘Her Story’

In an era of feature creep and feature glut, what Her Story shows us is that by reducing a game to a singular activity that one can still create a surprisingly satisfying experience.


In Defense of Camping

Don’t hate the player. Hate the game.


Moving Pixels Podcast: Exploring the Nature of the Self in ‘The Swapper’

Even through its game mechanics, The Swapper wants to ask big questions about the relationship between our identities and our bodies.


Ads Can be Helpful in Mobile Gaming

Ads can be helpful when they’re treated like a limited resource.


Gotham City Burning

Gotham is burning in Batman: Arkham Knight, but what kindles its fires? In daylight, would we find that missing sense of place missing from the empty roads and sidewalks?


The Problem of Sex in ‘The Witcher 3’

Unlike the rest of the game's narrative decisions, there is little to no responsibility on the player to consider the consequences of their sexual activities in The Witcher 3.


One More Episode: A Second Look at ‘The Detail’

Despite its seeming interest in them, the social realities presented at the conclusion of each episode of The Detail aren't integrated into the game's narrative and aren't a part of the game's world.


June 2015

May 2015

April 2015

March 2015

February 2015

//Mixed media
//Blogs

Double Take: 'The French Connection' (1971)

// Short Ends and Leader

"You pick your feet in Poughkeepsie, and we pick The French Connection for Double Take #18.

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