Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.


March 2017

‘Steep’ Loves Its Mountains

SSX wanted you to fight its mountains, Steep wants you to love its mountains.


‘2Dark’ Is Not Too Dark

In 2Dark, a cartoon aesthetic quickly alters the gravity of what would otherwise be some very heavy subject matter.


‘The Last Guardian’ Questions Its Fairy Tale Morality

The Last Guardian shows us the value in questioning our assumptions.


‘Sorcery! 2’ Encourages Some Narrative Responsibility

In Sorcery! 2 consequences matter. Not in a major way, but just enough to focus your play, which is both good and bad.


‘We Become What We Behold’ Takes on Viral Divisiveness

We Become What We Behold looks at how social media magnifies small differences into gross monstrosities.


The Moving Pixels Podcast Plays ‘Sorcery!’

This week we consider how a game book fares as a video game.


‘Sorcery!’ Frees You from Narrative Responsibility

Steve Jackson’s Sorcery! is a branching narrative in which the branches are more important than the tree.


The More I Have, the Less I Play

Choice in media sometimes doesn't lead to freedom, just paralysis.


February 2017

‘Fire Emblem Heroes’ Is a Bad Crossover

Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.


January 2017

December 2016

November 2016

October 2016

September 2016

August 2016

July 2016

//Mixed media
//Blogs

'Steep' Loves Its Mountains

// Moving Pixels

"SSX wanted you to fight its mountains, Steep wants you to love its mountains.

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