It’s refreshing when video games feel like they resonate with real places that I’ve been.
Generally regarded as a failure, we consider Murdered: Soul Suspect's effort to produce a game focused on investigation rather than on gunplay.
Silent protagonists will always be awkward in video games, but there’s one easy way to avoid a lot of that awkwardness. Don’t make them a leader.
Playing Bloodborne is like willingly partaking in a rite of passage, an individualized ritual imbued with social meaning.
The Charnel House is a fascinating narrative experiment in video game storytelling, attempting to tell a story not by moving from point A to point B, but by starting at the center of a story and moving outwards.
We grow over the course of Battlefield: Hardline, not so much as a character, but as a performer.
Next time you think about eating an entire tub of ice cream, try taking a stroll to Oedon Chapel.
Titan Souls requires of its player only one thing: perfection.
In the midst of all this human drama is the narrator, lavishing us with needless exposition.
The Cat Lady is a game that is interested in the horrors of grappling with depression and anxiety, despite its often horror-movie-inspired presentation.