Moving Pixels

November 2014

Regional Authenticity and Video Games

It’s refreshing when video games feel like they resonate with real places that I’ve been.


June 2015

This Year E3 Will Admit Thousands of Fans

While E3 has traditionally been an industry event that doesn’t officially allow consumers onto its game-packed floors, this year the show is allowing 4,000 to 5,000 of some of gaming’s biggest fans into the Los Angeles Convention Center halls to wander as invited guests.


May 2015

Good Art Ruins ‘White Night’

White Night is annoying largely due to its own beautiful and haunting art.


A Year in the Life of ‘Mario Kart 8’

With a year having passed since the start of Mario Kart 8, it's time to look back on 12 months of roaring engines, hairpin turns, blue shells, and a whole lot of swearing.


Can Video Game Mechanics Be “Trashy”?

Speed is the pornography of video games. Like adding skin to a film, adding speed to a game isn't usually about making the game a more thoughtful experience. It is about exciting its audience's instincts on the most visceral level possible.


Moving Pixels Podcast: Unearthing the ‘Charnel House’

This week we discuss Owl Creek Games' follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.


Eat to Live: The 35th Anniversary of ‘Pac-Man’

The story of Pac-Man is the story of America.


Be Prepared to be Unprepared

Bloodborne wants to catch us off guard, even as it teaches us to always be on guard.


‘Bloodborne’ and Learning to Improve

Let me put this in no uncertain terms: Bloodborne is for everyone.


April 2015

March 2015

February 2015

January 2015

December 2014

//Mixed media
//Blogs

Could 'Heroes Reborn' Be the Stealth Reboot the Series Always Needed?

// Channel Surfing

"Heroes: Reborn looks like what the original Heroes could have been in an alternate, better universe.

READ the article