Moving Pixels

August 2016

Anticipation and Expectation in Game Marketing: The Art of “Anti-Hype”

Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.


The Vast Loneliness of ‘No Man’s Sky’

You cannot escape yourself in No Man's Sky. There is little to do but analyze the self.


Best of the Moving Pixels Podcast: Further Explorations of the Zero

We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its third act.


The Specter of Multiplayer Hangs Over ‘Door Kickers’

Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.


The Bric-a-Brac of Games

In gaming generally, relevant and irrelevant objects are forever separated because mixing them up might be too confusing for the player.


Virtual Reality and Storytelling: What Happens When Art and Technology Collide?

Virtual reality is changing the face of entertainment, and I can see a future when I will find myself inside VR listening to some psych-rock while meditating on an asteroid.


I Just Murdered My Sister, and It Was Kind of Fun

The Deed makes murder a game, a pretty fun game.


The Moving Pixels Podcast Catches ‘Em All

This week we discuss the global phenomenon Pokemon Go.


‘DarkMaus’ Creates a Community of One

DarkMaus mimics the feel of an online community while being an entirely offline game.


‘No Man’s Sky’ and the Dark Underbelly of Gaming Criticism

No Man's Sky has clearly disappointed some people, and many reviewers and commentators aren't talking about the game in front of them, but rather the ghost of the game that they desired.


July 2016

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April 2016

March 2016

February 2016

//Mixed media
//Blogs

'Hopscotch' is Anchored in Walter Matthau's Playful, Irascible Personality

// Short Ends and Leader

"With his novel, Hopscotch, Brian Garfield challenged himself to write a suspenseful spy tale in which nobody gets killed.

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