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Moving Pixels

October 2014

The Games of Life

When we play house and doctor, we chart out an imaginary adult life. Something compels humans to grapple with their lives and their mortality through rules and in play.


Indie Horror Month 2014: ‘BlindSide’

BlindSide is a good example of how scary something new can be.


The Limits, Secrets, and Community of ‘P.T.’

P.T. is scary because it It keeps you vulnerable, it keeps you guessing, and it keeps you reliant on other people.


Video Game Ratings Are Great for Today’s Games, But May Struggle With Gaming’s Future

On Sept. 1, 1994 the Entertainment Software Rating Board was launched and a little more than two weeks later the first games received their ratings.


September 2014

Why Oculus Rift and the Latest Attempts at Virtual Reality Are Bound to Fail

Oculus Rift is the closest thing yet to a consumer-bound product that can deliver what virtual reality experts call presence.


Moving Pixels Podcast: Fairy Tales of Politics, Fairy Tales of Justice

This week we discuss the consequences of crime and its effects on a community that come at the conclusion of The Wolf Among Us


‘Blackbar,’ The Epistolary Game

Blackbar is the only epistolary game I’ve ever played.


Exploring the Loot Cave of ‘Destiny’

Between the four of us shooting into the mouth of this cave there is an unspoken agreement.


A Celebration of Carnage: ‘Django Unchained’ and ‘Hotline Miami’

In the images of its aftermath, the act of violence is celebrated as an act of spectacular physical prowess and moral potency.


Censorship Is Not a Puzzle I Can Solve

In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose.


August 2014

July 2014

June 2014

May 2014

April 2014

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