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Moving Pixels

March 2014

Moving Pixels Podcast: The Seamier Side of Fairy Tales

On this episode of the Moving Pixels Podcast, we explore just how bad we can make the Big Bad Wolf in The Wolf Among Us.


‘Brothers’ Tells the Perfect Story of Travel

The levels in Brothers are specifically designed to convey the story of travel.


‘Journey’ As Ritual

An entire year has passed since I last played Journey, but the weathered ruins and scattered tombstones seem instantly familiar. I have come to this place as a pilgrim, transforming play into ritual.


Donkey Kong’s Tie, or the Domestication of the Villain

Donkey Kong's representation as a character and his success as a hero is important because it keys into what we want in an avatar, someone who is responsible, who puts on a tie in the morning, and does the selfless dirty work necessary to get by.


That Transcendent Moment

It’s easy to be great when no one expects anything. It’s harder to live up to greatness mired in nostalgia.


The ‘Titanfall’ Participation Trophy

Is Titanfall catering to me or just acting condescending?


“One in a million, that is you”: ‘Device 6’ and the Decentralization of Player Identity

Games seem like the medium that might best challenge the authority of the author, given as they are to allowing the player to manipulate their “texts", to build within their systems, and potentially to break, rearrange, or reorder them in some personally satisfying way. Games seem like that.


Moving Pixels Podcast: ‘Brothers’, A Tale of Rubbing Your Belly, While Patting Your Head

Brothers: A Tale of Two Sons manages to create a unique and seemingly paradoxical game style, a single-player cooperative game in which your right hand has to cooperate with your left.


Illusions, Interactivity, and ‘The Wolf Among Us’

Part of what makes a great game great is how well it fosters its own illusion.


Moral Perspectives in ‘The Walking Dead’

Make no mistake, this is not a coming of age story. There is no moral truth to be had here, only complex, ever shifting moral perspectives to grapple with.


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