Quandary might actually make children less confident in the ability of authority figures to make decisions in their best interest or to mediate issues on their behalf.
Unlike older MMORPGs, modern games like Tera Online feature tutorials, a mission system, and, of course, the grind, but tutorials and missions are integrated with the grind. They define the grind, and as a result, cause me to play a massively multiplayer game as if it is single player experience.
Get in. Get Out. Get paid. Monaco apes all the conventions of the heist film, but this time, it's you making all of the plans and making all of the mistakes.
With so many people making too-early proclamations about the death of single-player games, it’s ironic that Monaco -- a game that was hyped as a fun and frantic co-op experience, specifically -- proves that both playstyles can be equally satisfying, especially when offered side-by-side.
There's no doubt about it: many of things touted at Sony and Microsoft's announcements were solutions to "first-world problems" that are only tangentially related to games. But that's because those are the only types of problems the companies are in a position to address.
The magic of video games is that save points, continues, and respawns offer the promise of inevitable resurrection, an unending experience even after we have lost all three of our lives.
When the best way to experience a game is reliant on other people, it’s harder to get that best experience.
I have never been so struck by a combined effort of console makers to construct the very future they profess to herald. These conferences are framed as though they have some answer to a solution for a problem that has never existed. They seek to create the audience they want to sell this to.
Photopia and Galatea are not iterations on interactive fiction, but something entirely new that happen to use the same form.
Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should not uniformly trust the player’s engagement with the world, and it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding.