I get angry in Overwatch not because I hate to lose, but because most of the time when I do lose, I can see so clearly how the loss could have been avoided.
the static speaks my name creates an uncomfortable intimacy between the player and the protagonist.
Martial arts mastery is only two buttons away in One Finger Death Punch.
In Uncharted 4, combat has changed because Nathan Drake has changed.
Limbo is like summer because, when you are a kid, summer is like limbo.
This week we discuss how games simulate physical experiences and how those experiences add to our immersion in game worlds.
When I play Uncharted, I don’t want to play efficiently. I want to throw caution to the wind and be irresponsible.
The trouble with co-op gaming is cooperativeness.
In a sense, the player and the game are two parts of one unit. Physical meets digital, and flesh meets pixels.
This week we discuss SUPERHOT's slow motion violence and methodical approach to murder.