In games that feature perma death, by melding narrative consequence to mechanical consequence, a great deal of meaning is added to even the most routine of skirmishes. Death makes play matter.
In anticipation of Halloween, the Moving Pixels Podcast discusses a couple of indie horror games, The Cursed Forest and One Late Night.
Eversion's most unsettling moments are when it changes its rules and mechanics without telling you.
P.T. and The Shining engender obsession not by chance, not by contrivance, but by carefully and expertly placing the building blocks for our own self-constructed labyrinth, our playful search for meaning in art.
"Human nature might be augmented and highly channeled by technology, but human nature stays the same. And that tech might actually amplify all the worst things about us too."
Combine an already confusing maze of level design with the shifting planes and shifting angles of the game world, and Claire feels like it's purposefully trying to confuse you. Because it is.
Who knew that golden, verdant fields of wildflowers and ancient gods of unspeakable evil were so complementary?
Spec Ops: The Line isn't a criticism of mediocre shooters, but of the romanticism that has so often gone hand-in-hand with the modern shooter genre.
Star Wars Battle Pod is a single-player flight combat game that uses an array of high-tech gadgets packed into a gaming pod to drop players into the action of some of Star Wars’ key space fight moments.
This week we discuss the simple and basic approach to the hardboiled genre in 2013's cult favorite, Gunpoint.