How do you decide who lives and who dies?
Gaming isn't leaving your granny behind any time soon.
Gods Will Be Watching is a perfect encapsulation of gaming’s paradoxical fear and love of death.
Rocket League is a work of art, but it’s more Pelé than Picasso.
In an era of feature creep and feature glut, what Her Story shows us is that by reducing a game to a singular activity that one can still create a surprisingly satisfying experience.
Don’t hate the player. Hate the game.
Even through its game mechanics, The Swapper wants to ask big questions about the relationship between our identities and our bodies.
Ads can be helpful when they’re treated like a limited resource.
Gotham is burning in Batman: Arkham Knight, but what kindles its fires? In daylight, would we find that missing sense of place missing from the empty roads and sidewalks?
Unlike the rest of the game's narrative decisions, there is little to no responsibility on the player to consider the consequences of their sexual activities in The Witcher 3.