Moving Pixels

April 2016

Person to Person: Reading People Through Video Games

What if you could analyze a work and glean information about a flesh and blood person? What if you could know someone through a piece of art?

The Moving Pixels Podcast Takes a Trip to ‘Pony Island’

Pony Island is about what lurks beneath the surface of virtual worlds.

Not Winning Isn’t Losing in ‘Tower of Fortune 2’

Tower of Fortune a slot machine in which we don’t lose anything as a result of our failure. We just don’t win anything.

Storytelling Engines: The Story Arc Has Ended and Yet the Game Keeps Going

Adventurers come and go in some video games, meaning that sometimes the only narrative element that remains consistent in such games is the boss.

The Best of the Moving Pixels Podcast: Why Do We Love Shooters?

The variations on how we can murder pixels on a screen seems nearly limitless.

The Art of Hacking ‘Pony Island’

We’re not really coding or writing software, but the puzzles play with a similar kind of logic, which only seems appropriate for a game that heavily revolves around hacking.

Stories We Tell

You know the story. You’ve lived the story, and you're destined to relive it again and again.

The Moving Pixels Podcast Plumbs the Depths of the ‘Darkest Dungeon’

Darkest Dungeon reveals how penalties and pain can became a source of twisted pleasure in video games.

Turn-Based Action Games Are Strange and Great

The action in an action game doesn’t have to make sense for a viewer as long as it makes sense for the player.

March 2016

Mind of the Machine: AlphaGo and Artificial Intelligence

I see the great gaps between actual thinking and what AlphaGo is doing much more clearly having watched it play.

February 2016

January 2016

December 2015

November 2015

October 2015

//Mixed media

How Röyksopp's 'Melody A.M.' Brought Electronica Into the Mainstream

// Sound Affects

"With their debut, the Norwegian duo essentially provided the everyman's guide to electronic music.

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