This week we discuss the slow winding journey of The Mucky Mammoth down the Echo River in the penultimate act of cult hit Kentucky Route Zero.
No Man's Sky only feels lonely because the universe doesn't revolve around us.
While the central goal of No Man's Sky seems antithetical to the teleological argument for the existence of God, ironically it also seems to drive players towards the very thought that seems to motivate that argument.
The highest levels of successful learning can only be achieved through relentless practice at the edge of a learners' current abilities to succeed on their own.
J.U.L.I.A. Among the Stars expects its protagonist to act like an adult.
It's not only interesting how games simulate learning, but also how playing games may influence our beliefs about learning.
Watch the trailer for No Man's Sky and then for Frostpunk. There is a clear difference in the kind of expectations each creates in its audience.
You cannot escape yourself in No Man's Sky. There is little to do but analyze the self.
We continue our discussion of the early episodes of Kentucky Route Zero by focusing on its third act.
Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.