Moving Pixels

July 2016

‘Pokemon Go’: Returning Mystery to Video Games

What I like best about Pokemon Go is the rumors and lies.


Gamers Believe in Getting Better

When we need to grind experience points, we seek out enemies at the edge of our current abilities. We seek optimal challenge.


Best of the Moving Pixels Podcast: Another Princess, Another Boss Battle

Sure, there's Shadows of the Colossus and Titan Souls, but is the boss fight still relevant to contemporary video games?


‘Mirror’s Edge - Catalyst’ Is a Disappointing Racing Game

I come to Mirror's Edge to run along a track, not to look for a track that I can run along. I want to race, not explore.


‘Dark Souls’, Bicycles, and Level Design

How well could you draw a map of your favorite video game level?


Field Observations from a Non-Pokemon Go Player

My wife witnessed a Pokeromance in the making, while I discussed the philosophical underpinnings of Pokehunting with a 14-year-old.


The Moving Pixels Podcast Unearths ‘Uncharted 4’

This week the Moving Pixels Podcast discusses the final chapter of the Uncharted saga.


Even a Slot Machine Can Tell a Story

When done right, a match-three puzzle can be as strategic as any other form of RPG combat, and even a slot machine can tell a story.


Is High School Really So Horrible?

Horror and high school go hand in hand, at least they do in these video games.


The Best of the Moving Pixels Podcast: Exploring ‘Limbo’

This week we return to a discussion of the cult classic, Limbo.


June 2016

May 2016

April 2016

March 2016

February 2016

January 2016

//Mixed media
//Blogs

'Steep' Loves Its Mountains

// Moving Pixels

"SSX wanted you to fight its mountains, Steep wants you to love its mountains.

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