Have rumors of the death of iOS gaming been greatly exaggerated?
The companion apps for Unity highlight the antagonistic relationship between the art of games and the business of games.
Words can deceive. The way we fight reveals our true nature.
The characters in This War of Mine live in a home situated in a larger world that is much colder, much more callous than the bright and cheery suburban void that the homes of The Sims exist in.
It's a new year, but the Moving Pixels podcast revisits an indie darling that refashions a game out of the remains of a bygone era of gaming.
The Masterplan is about a heist gone right.
Amid the game’s palatial estates and ancient ruins, I found a story that hit much more close to home than I expected. With remarkable subtlety, the world of Dragon Age creates a personalized experience of race.
The power of procedurally generated content is being harnessed to make everything from realistic texture maps to entire universes. However, procedural generation is, by no means, a magic bullet.
The first season of Telltale's The Walking Dead earned widespread critical praise, mainstream public appreciation, and a bevy of game of the year awards in 2012. Two years later, The Walking Dead Season Two has received a somewhat more muted reception.
Lifeless Planet uses minimal details to establish a compelling mystery, to subvert our expectations, to create dramatic tension, and to guide exploration.