Moving Pixels

October 2015

Chasing Fidelity: Nintendo’s Sudden Change in Course

Whatever Nintendo will gain from the NX's new graphical competitiveness and by pursuing traditional gamers, we, the players, will lose.


Indie Horror Month 2015: ‘Stasis’

Stasis takes you on a tour through hell, like Dante's Inferno, but without the religion.


Indie Horror Month 2015: ‘Shutter’

Shutter is a horror game for our modern surveillance age.


Insignificance in ‘Star Wars: Battlefront’

Make no mistake: you’re not the chosen one, and you’re not meant to bring balance to the Force.


Considering Twitter: An Interview with App Artist Nora Reed

Twitter is a place where bots prevail. And where they don't rule, people, acting like bots, rule. This uneasy person-bot rapprochement offers a fertile space for artistic exploration.


Moving Pixels Podcast: Learning to Survive in the ‘Fallout Shelter’

This week we chat Fallout Shelter and its commitment to collectivist concern. The needs of the many, after all, outweigh the needs of the few.


Stirring Up eSports Drama: The 2015 League of Legends World Championship

Let’s put the pitchforks down and enjoy the game.


‘Assassin’s Creed’: The Comic Book

How does one establish an entry point into a complex mythos developed through the plots of more than a half dozen very popular video games in only about 20 pages? Not very well.


The Intriguing Potential of ‘Cornbread’

Cornbread is an app that lets you drop virtual graffiti all over town. The idea is simple, yet full of possibilities.


Indie Horror Month 2015: ‘Dark Echo’

Dark Echo drops you into a pitch back maze and then renders your core tools of navigation into something quite life threatening.


September 2015

August 2015

July 2015

June 2015

May 2015

April 2015

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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