Moving Pixels

February 2015

An Undead Sense of Place in ‘Resident Evil’

In this mansion, even when you're fine, you still feel like you’re dying.


The Seductive Power of ‘Middle Earth: Shadow of Mordor’

Oops! I accidentally became a mass murderer, slaver, and a dark lord.


‘Witch Hunt’: The Elegance of Orchestrating Chaos

Recently stumbling onto the tower defense game, Witch Hunt, feels to me like stumbling back into the arcade era.


‘80 Days’ and the Limits of Fiction

80 Days reminds the player that not all worlds are truly open, and that limitations are necessary for there to be true enjoyment.


Moving Pixels Podcast: Investigating ‘Ethan Carter’

This week's podcast attempts to puzzle out the many stories of The Vanishing of Ethan Carter.


January 2015

Rationing Too Much of a Good Thing in ‘Terra Battle’

Give a person lots of options and picking just one becomes difficult. Remove some options and the choice becomes easier.


The Freedom of ‘inFamous First Light’

Largely due to its small size and independence from the primary game, First Light is simply better than Second Son, even while it owes its existence to it.


I Am Blue

Differentiating yourself from other gamers on the basis of a few primary colors may indicate some powerful symbolic and identificatory impulses.


‘Far Cry 4’ Is an Adventure Game, Not a Shooter

Far Cry 4 looks and plays like a shooter, but it doesn't feel like a shooter. It is really about my quest for collectibles and the chaos that erupts along the way.


The Micro-machinery of ‘Captain Toad: Treasure Tracker’

Mario’s out exploring the galaxy, but Captain Toad is about examining the most minute details.


December 2014

November 2014

October 2014

September 2014

August 2014

July 2014

//Mixed media
//Blogs

Blood and Thunder: Black Sabbath’s ‘Sabotage’ at 40

// Sound Affects

"In 1975, with lawyers in the studio and a financial empire crumbling, Black Sabbath fought back with their last classic album of the decade.

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