Moving Pixels

January 2015

To Live and Die in the App Store

Have rumors of the death of iOS gaming been greatly exaggerated?

Art vs. Apps in ‘Assassin’s Creed: Unity’

The companion apps for Unity highlight the antagonistic relationship between the art of games and the business of games.

‘Smash Bros.’ Personality Profiles

Words can deceive. The way we fight reveals our true nature.

Dollhouses of Desperation: Playing to Practice, Playing to Prepare

The characters in This War of Mine live in a home situated in a larger world that is much colder, much more callous than the bright and cheery suburban void that the homes of The Sims exist in.

The Moving Pixels Podcast Goes ‘To the Moon’

It's a new year, but the Moving Pixels podcast revisits an indie darling that refashions a game out of the remains of a bygone era of gaming.

December 2014

‘The Masterplan’ Is All About Control

The Masterplan is about a heist gone right.

Personalizing Race in ‘Dragon Age: Inquisition’

Amid the game’s palatial estates and ancient ruins, I found a story that hit much more close to home than I expected. With remarkable subtlety, the world of Dragon Age creates a personalized experience of race.

Ghosts in the Procedural Machine

The power of procedurally generated content is being harnessed to make everything from realistic texture maps to entire universes. However, procedural generation is, by no means, a magic bullet.

Considering the Two Seasons of ‘The Walking Dead’ Video Game

The first season of Telltale's The Walking Dead earned widespread critical praise, mainstream public appreciation, and a bevy of game of the year awards in 2012. Two years later, The Walking Dead Season Two has received a somewhat more muted reception.

In ‘Lifeless Planet’ We’re Not Forced to Wander Aimlessly in Search of a Plot

Lifeless Planet uses minimal details to establish a compelling mystery, to subvert our expectations, to create dramatic tension, and to guide exploration.

November 2014

October 2014

September 2014

August 2014

July 2014

//Mixed media

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