Speed is the pornography of video games. Like adding skin to a film, adding speed to a game isn't usually about making the game a more thoughtful experience. It is about exciting its audience's instincts on the most visceral level possible.
This week we discuss Owl Creek Games' follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.
The story of Pac-Man is the story of America.
Bloodborne wants to catch us off guard, even as it teaches us to always be on guard.
Let me put this in no uncertain terms: Bloodborne is for everyone.
Clear Eyes. Full Hearts. Don't Rape.
In Resident Evil: Revelations 2, the flashlight is a source and symbol of control.
Bloodborne's biggest challenge? Accepting the fact you probably won’t see everything.
Competitive muliplayer gaming has evolved a great deal over the last 30 or more years, but then again, it also hasn't really evolved that much. How many times can we play the Atari 2600's Combat?
Should adventure games sacrifice story and devote themselves to challenge?