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Moving Pixels

June 2014

More Thoughts on a More Complex Form of Moral Choice in Video Games

When we talk about video games, we don't seem to have the same understanding of "choice" as we do in other media or even in real life.


Moving Pixels Podcast: The Fairy Tale of the Economic Downturn

The Wolf Among Us explores a very real broken economy through the unreal lives of its fairy tale inspired characters.


‘Watch Dogs’ vs ‘Hack RUN’

Playing Hack RUN is like living Watch Dogs.


How Fantasy LCS is Changing ‘League of Legends’

Will Fantasy LCS have the power to bring new fans into the eSports scene, including those who do not watch or even play video games?


Worshiping at the Altar of ‘Smite’

At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.


Towards a More Complex Form of Moral Choice in Video Games: ‘The Wolf Among Us’

Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.


Sometimes Bad Ain’t So Bad

Bound by Flame is bad in such good ways.


The Size and Wisdom of ‘Myst’

Myst is a much smaller world than it was 21 years ago.


E3 Excuses

I find myself paying attention to E3 every year, even though I probably shouldn’t.


On Having Caught ‘Em All

Am I playing video games or at times merely enduring them?


May 2014

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January 2014

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