This week we discuss SUPERHOT's slow motion violence and methodical approach to murder.
Tomb Raider Go may be the better puzzle game, but Uncharted: Fortune Hunter better captures the spirit of fun and adventure of treasure hunting.
One Finger Death Punch puts the art into martial arts.
I’ve become some sort of playful anthropologist.
Winning isn’t the point of these games, as there’s no simple way to “win” against anxiety.
Hardcore Henry gives us a chance to consider not how well a video game translates to film, but how well a video game point of view translates to film.
Movies can follow the old adage to show, not tell, but games need to do, not show.
Holding down B to run changed our relationship to video games. It let us slow down enough to understand choices we never knew we had.
This week we discuss griefing, hacking, FAQs, and other kinds of walkthroughs.
Dark Souls teaches us to be relaxed in the face of horror.