In Risk of Rain the presentation of space and size is a constant reminder of the vulnerability and limitations of the player in a vast, unforgiving universe.
Grim Fandango has been called "the greatest adventure game of all time". At one point, that may have been the case.
Coming in the wake of Ferguson and in the midst of a political discussion about militarized police, how could a game like Battlefield: Hardline, in which you play as a cop, represent anything but tacit support for a powerful police force? The answer: by not supporting the police
Risk of Rain's most dangerous enemy is that ticking noise you hear in the back of your head.
If games are based on systems of rules, they seem the least likely of mediums for the anarchic sensibilities of punk. In PUNKSNOTDEAD, you punch until you die. That's the game.
With the party game, the real experience is having fun in the company of others, not winning.
While presented visually in the form of a cartoon, the game Valiant Hearts takes a serious look at the events and consequences of World War I
Disorder might have something profound to say, but it certainly doesn’t know how to say it -- or through what genre.
The continued metamorphosis of gaming has a much more mundane side as well.
Earthbound is a masterpiece meant for children, complete with all the daring, joyful, and deeply unsettling shards of truth this implies. Earthbound might be the best children’s game ever made.