A brief synopsis of the ideas set out in Unit Operations.
A look at two parodic flash games and what they reveal about the mechanics they parody.
Because our medium allows for participation in building characters and shaping plot rather than the pure voyeurism enforced by storytelling media like film or literature, gamers are sometimes offended by scripted scenes and enforced choices that occur in "their" storyline.
The growing trend of films that rely on CGI and huge action sequences to the point of leaving behind the strengths of the medium.
While the idea of seeing our legs in a first-person shooter isn’t new, the way some games let us interact with our environment through our arms is new.
A brief synopsis of one of the most praised books in game designer circles.
A look at an experiment that makes a family of Sims homeless in The Sims 3.
Engaging a prostitute, stealing a car, and straight up murder are all forgivable offenses in the GTA universe.
A breakdown of the pros and cons of the two most popular exercise games for the Wii.
A look at an experiment that makes death permanent in Far Cry 2.