Clash of Heroes mixes equal parts match-three puzzle gaming and strategy with some light RPG elements.
“I wouldn't say that games are the ideal way to experience literature. I think literature has done that quite well. That being said, games offer the opportunity to ask interesting questions and allow the player to answer them in a way that transcends previous mediums.” -- Jordan Thomas, Creative Director, Bioshock 2
A game where conformity should probably not be considered a positive for once. Mild Spoilers in the next to last paragraph.
There's a new emergent music game being sold for charity with tracks by a wide variety of musicians.
Prototype and inFamous are like twins separated at birth and raised by different developers, one that values ambition and one that values excellence.
It's the perfect example of casting to type for great effect, and it's why you pay extra for star power.
How does effort fit into the romance equation?
Between the success of the Wii, Rock Band, and cross-over titles like Puzzle Quest, two once distinct genres and communities are now beginning to find commonality.
Dragon Age: Origins constantly reminds us that our choices have consequences and that makes us feel important, but that feeling is taken away when we see the long term effects of our decisions.
I’m now deep into Mass Effect 2, and so far, I’m liking it a lot. I played the first game release week as well