Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

March 2010

Our Role as Actor in ‘Heavy Rain’

We're not players in Heavy Rain so much as we are actors. We're meant to assume the roles of these characters, to think like them, and the controversial controls reflect that desire.


A Moment of Terror: Phantasmagoria: A Puzzle of Flesh

Spoiler Warning: This post gives away a spoiler that’s irrelevant to the story of Phantasmagoria: A Puzzle of Flesh but that is also the


Sorry, Dante, but your princess is in another castle

Is blonde and voluptuous a sufficient motive for harrowing hell?


The Troubleshooting Review

If a game is the space between design and content, then engaging with topics like feedback, distribution of load times, and accessibility to new players are important factors.


February 2010

The Brilliant Horror of Silent Hill: Shattered Memories

A warning screen appears when you first start Silent Hill: Shattered Memories that states “This game plays you as much as you play it.” This is a warning not to be taken lightly.


Mining in Mass Effect 2: Make My Work Count!

Why not put that gamer brain power to some good use, since we've got it doing grunt work anyway?


Making a Case for ‘Vice’

Much of Vice City's authenticity is derived less from any kind of historical reality than it is from the fiction that helped shaped a sense of Miami in the 1980s.


Modern Warfare 2’s Multiplayer Map Style

The map is very literally your weapon in Modern Warfare 2.


The Confused Theology of Dante’s Inferno

Brian Crecente, who reviewed Dante’s Inferno for Kotaku and liked it a lot more than I did, writes the following under the subject of


Discussing Spoilers: Does It Ruin the Game Experience?

Despite popular opinion, I don't think any kind of spoiler can truly ruin your experience with any game.


January 2010

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