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Moving Pixels

October 2009

ZA Critrique: Spider: The Secret of Bryce Manor

A breakdown of the passive storytelling techniques in Spider. Spoilers abound.


The Next Visual Leap in Gaming

Will 3D be the next big visual leap in gaming?


The Gleam of Electric Sex: What Video Games Might (or Might Not) Teach Us About Sex

We may have to reconsider who we are as we play out the sexual experiences of someone else.


Two Books on Games & Violence

A breakdown of two books that deal with the question of what effect video games may have on young players.


Moving Pixels Plays Telephone Part 3: The Right to “Gank” the System in Video Games

Summary: Early this week, our Moving Pixels writers decided to play a game of telephone. Leading off with some observations about considering whether or not the idea of “ganking” can be applied to single player experiences, L.B. Jeffries began a discussion that has considered what rules mean to players. G. Christopher Williams continued this discussion that has focused on the differences between playing and gaming and what limits we may want to place on ourselves as players of games. Nick Dinicola concludes our series today with some final thoughts on whether or not we can earn the right to gank the system.


Moving Pixels Plays Telephone Part 2: “Ganking” Broken Systems in Video Games

This week our Moving Pixels writers decided to play a game of telephone. Leading off with some observations about considering whether or not the idea of “ganking” can be applied to single player experiences, L.B. Jeffries began a discussion that has considered what rules mean to players. G. Christopher Williams is now continuing this discussion by considering the differences between what we mean by playing and gaming and how those ideas relate to rules and the freedom of violating them. Nick Dinicola will conclude our series on Friday, so please do stop by for the discussion's conclusion.


Moving Pixels Plays Telephone Part 1: Considering “Ganking” the System in Video Games

Throughout this week, our Moving Pixels writers decided to play a game of telephone. L.B. Jeffries will be leading off our discussions with some thoughts on “system gank”. G. Christopher Williams will be continuing this discussion on Tuesday, and Nick Dinicola will conclude our series on Friday. So, please do stop by throughout the week as our discussion evolves.


Lost in the Past

How can games be preserved over time?


September 2009

The Weirdly Sexed Up Evony Advertising Campaign

The advertising may be selling itself rather than the product.


Jesper Juul’s Classic Text ‘half-real’

A breakdown of Jesper Juul's classic text on rule structures and game design.


August 2009

July 2009

June 2009

May 2009

April 2009

March 2009

February 2009

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