The Oedipal drama that would normally ensue in father-son stories is inverted, though, perhaps as a result of Tony's homosexuality.
How Blizzard was able to keep the game engaging for so long is by changing the strongest state a player could achieve.
Uncharted 2: Among Thieves is proof that, when done right, cut scenes can add to the depth and enjoyment of a game.
Despite being a simulation of dictatorship, Tropico 3 is largely about questioning authority.
In what way has the design of the FPS changed in the past ten years?
The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.
The game is less interested in presenting a building simulation (as the previous games in the series were) as it is in presenting a world of mystery where persistence, not problem solving, is key to resolving a mystery.
A breakdown of the arguments made in Espen J. Aarseth's seminal video game text.
A look at the various incarnations of torture in games.
Unlike the radical individualism that marks and perhaps romanticizes the protagonists of Grand Theft Auto, Saint's Row succeeds in creating a positive response to the Saints through their representation of them as a gang of slightly more thoughtful, slightly more opened minded thugs.