Moving Pixels

September 2011

Aging and Aging Well: The Use of Historical Context in Video Games Criticism

Very few games can withstand not just the test of time but an ever-widening scope of expectations.


Constructing Community in ‘Catherine’

Is it cheating when the game wants you to seek outside help?


Moving Pixels Podcast: Art, Commerce, and the Auteur in Video Games

Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?


Cyclical Stories in Video Games

Many games are meant to be replayed, dangling the carrot of a “new game+” to entice us, but few acknowledge this repetition in their stories, even when it would make perfect sense.


Telling Hamlet What to Do: Video Games, Art, and Cultural Hierarchies

Games have not stumbled upon a new way of creating and interacting with art, they have rediscovered an older system.


Often Classic Means Dated: A Look Back at ‘Chrono Trigger’

Its characterization may be weak, its rigid plot may only be a flimsy justification for a simple set of mechanics, and Chrono Trigger may just be a nostalgia title.


Thematic Confusion in the Branching Narratives of Video Games

Maybe David Cage of Quantic Dreams had the right idea when he suggested people play through Heavy Rain one time only. After all, you can’t recognize the inconsistency of branching plots if you only see one of them.


Exploring Death in ‘The End’

Channel 4 Education, the learning arm of the UK television broadcaster, and Preloaded, a London-based game studio, seek to help teens confront their own feelings about mortality with The End, a puzzle-platformer that normalizes death and creates a venue for discussing life, belief systems, and our eventual passing.


August 2011

Cut to the Chase: Undressing the Video Game Plot

Deus Ex: Human Revolution may prove Coco Chanel right: "before you leave the house, take one thing off.”


July 2011

June 2011

May 2011

//Mixed media
//Blogs

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

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