Moving Pixels

September 2010

What ‘Ys Seven’ Seems to Have Against Its Protagonist

Silence as a character trait is questionable enough in narrative games. When it's completely in conflict with the story, it is just baffling.

Moving Pixels Podcast: Talking With Jason Scott, The Director of ‘Get Lamp’

The Moving Pixels podcast speaks to Jason Scott, director of Get Lamp, a documentary exploring the history of text-based adventure games.

Considering the Slow Burn of ‘Final Fantasy XIII’

'Final Fantasy XIII' feels like a slow paced game because it takes its time developing its characters instead of its plot.

Prophecies Are the Way to Best Predict Lazy Storytelling

Prophesies usually come in two flavors: a hero will rise to defeat the evil whatever or a great evil will arise to consume us all. Most of the time though, they're simply used to add an illusion of gravitas to an otherwise typical situation.

The Name Above the Title

It's the content that a title promises that tends to sell video games, not the creator. Thus, things like sequels are an obvious go to for publishers that want to make a buck. However, there are other mediums where the author rules.

Sierra vs. Lucasarts

What benefit is there to having terminal consequences in an adventure game? Adventure games always succumb to the issue of having an interface where you can theoretically do anything and having it confined to a space where you can only do what the designer allows.

Moving Pixels Podcast: Masculinity and the Male Body in Video Games

We discuss a variety of male characters, their body types and personas, and how they relay messages about masculinity to players of video games.

Combat Mechanics as Character Development in ‘Final Fantasy XIII’

For a brief sequence, Final Fantasy XIII uses its battle system as a means of character development, not just tactical fun

‘Starcraft 2’: War Against Scale and Symbol

Starcraft 2 doesn't ever feel like war to me. It's hard for me to feel that anything going on is even representative of something important.

How ‘Replica Island’ Raises Hopes For Android Gaming

Starring none other than the Android logo, this intriguing game points to good things for the future of gaming on that platform.

August 2010

July 2010

June 2010

May 2010

April 2010

//Mixed media

PopMatters is on a short summer publishing break. We resume Monday, July 6th.

// Announcements

"PopMatters is on a short summer publishing break. We resume Monday, July 6th.

READ the article