Moving Pixels

August 2010

Moving Pixels Podcast: Max Payne in Love

Our regular podcast contributors take a look at the Max Payne 2: The Fall of Max Payne and consider the evolution of Remedy Entertainment's approach to world building (culminating in their most recent release, Alan Wake).


July 2010

The Spiritual Sequel to the 2008 ‘Prince of Persia’

Prince of Persia: The Forgotten Sands may take place within the Sands of Time trilogy, but it plays like a spiritual successor to the 2008 reboot of the franchise.


‘Limbo’: Art and Frustration

Limbo's aesthetic and gameplay work in perfect synch with one another, and time and again it produces those moments of pure frisson that only a great game can give.


Double-Edged Sword: Making Mistakes in ‘Diablo II’

Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.


Pac-Man Will Die: Cynicism and Retro Game “Endings”

Donkey Kong will get the girl. And you won’t.


The Multiple Choice Game

A multiple choice exam is looking for a sweetspot of a certain percentage passing, not too high and not too low.


Moving Pixels Podcast: Talking With Video Game Costume Designer, Holly Conrad

Holly Conrad is a costume designer and an avid gamer. By costume designer, I mean sculptor, engineer, seamstress, and designer.


Making Emergent Stories Matter: Considering ‘Left 4 Dead’ and ‘Medal of Honor’

It seems impossible to tell a story within the strict rule set of a competitive online game until you play Left 4 Dead or its sequel.


Is Speed Running Artistic?

The speed run is the essential example of the player exerting her will over the game world, pushing against the limits that the game designers have set.


June 2010

May 2010

April 2010

March 2010

//Blogs

The Best and Worst Films of Spring 2015

// Short Ends and Leader

"January through April is a time typically made up of award season leftovers, pre-summer spectacle, and more than a few throwaways. Here are PopMatters' choices for the best and worst of the last four months.

READ the article