Moving Pixels

January 2011

A Single Player Experience in a Multiplayer Universe: The ‘DCU Online’ Beta

This new MMORPG is huge fan service. While players design their own heroes and powersets, the game does not skimp on giving a sense of being part of the DC mythology with very regular encounters with famous and infamous characters.

Moving Pixels: 2010 Game of the Year Edition

As the diversity of our picks reveal, 2010 was a difficult year to pick a single Game of the Year for, which has only been a good thing for gamers.

The Business of Falling in Love with the Virtual

The video guy (or girl) isn't attractive simply out of an immediate reflexive response to him but because of an ongoing and ever evolving coexistence shared with him.

Moving Pixels Podcast: The Best of Last Generation Gaming

While others are looking forward to the new year, the Moving Pixels podcast takes a look back at the best of last generation gaming.

December 2010

Gaming and Politics in 2010

In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.

Finding Humanity in ‘Machinarium’

Machinarium’s game design, art style, and narrative themes toy with conventional ideas about humans, robots, and adventure games.

The Miracle Is in the Execution: The Indifferent Kill in ‘Assassin’s Creed’

I don't ever want to see the body hit the floor. I want to only hear it. Assassin's Creed has habituated me to play in a way that enforces a certain dramatic performance on my part.

I Loved ‘Loved,’ But I’m Not Sure I Love ‘Love’

Today we look at two themed independent titles that showcase two different facets of what we now call the art game: game as system and game as anti-system.

Moving Pixels Podcast: Exploring New Vegas

Bethesda's latest iteration of the Fallout series offers Sin City as one of the last remaining beacons of hope in their postapocalyptic American Wastleland.

The Frightening and Uncomfortable World of ‘Metro 2033’

Metro 2033 creates a world that is both claustrophobic and empty.

November 2010

October 2010

September 2010

August 2010

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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