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Moving Pixels

April 2010

Moving Pixels Podcast: Emergent Stories in Video Games

We consider how video games are seemingly partly plotted by the performance of their players.

Rubi vs. Bayonetta

Why did Bayonetta generate so much controversy while Rubi Malone went completely ignored?

Dr. Horrible’s Sing-Along Game

It is a pleasure to bask in the delightfully awful glory of Dr. Horrible's Sing-Along Game.

Fable 2’s Fantasy Economy

A breakdown of the economic elements of Fable 2 that make it a more complex RPG. Mild spoilers are included.

Moving Pixels Podcast: Mystery Stories in Video Games

This week we continue in our series on storytelling in video games by discussing the centrality of mystery to many video game narratives.

I’d Rather Be Stealing Gold

The men of B-Company are those rare kinds of anti-heroes that are extremely likable, completely selfish, and show zero desire to ever change.

Things I Hated About Heavy Rain

For a large portion of Heavy Rain, I was angry.

Building a Better Murderer

Darksiders offers nothing especially new in terms of teaching the player to kill, but what it it does do better than many games is teach the player to be a more efficient and effective murderer by changing up some existing mechanisms of training the player in the deadly arts. Largely, this boils down to creating some rules for murder.

Edward Castronova’s Guide To Synthetic Economies

Perhaps synthetic worlds have begun to offer a new mythology.

Moving Pixels Podcast: Of Plumbers and Princesses, or Love Stories in Video Games

This week we continue in our series on storytelling in video games by discussing a broader sample of the kinds of relationships that are explored in the stories told by video games.

March 2010

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