Despite the wide variety of forms that games come in, the number of genres and the distinctions between them are confusingly small.
It's high noon at the Moving Pixels blog as the podcast crew set their sights on Supergiant Games's charming Western action RPG, Bastion.
In this god game you only become godly when you replay a level, and even then you're limited by the free will of your people.
The Legend of Zelda: Spirit Tracks shows that a game can revolve around the abduction of a royal woman while still avoiding the most tired aspects of the well-worn "save the princess" trope.
Game Over, but not quite the end . . . The penultimate chapter of Rage Quit, only at PopMatters.com.
Much of the driving force of Catherine’s ethics seems to be traditionally moralistic, given its consideration of marriage as the only real means of “taming the dude.”
What can reality television teach us about self-sabotage in gameplay?
Butting heads and battling Skype lag, the Moving Pixels crew turn their attention to Tetsuya Mizuguchi's newest synaesthetic rail shooter and the impassioned responses that it has generated.
Half Minute Hero falls into all the traps and tropes that it makes fun of; it is what it parodies.
By wrestling with contradictory desires to create a compelling large scale experience and a personal relationship between deity and worshiper, From Dust inadvertently discusses man's relationship to divinity.