Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

October 2009

That Good Ol’ Ultraviolence

The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.

Hard Boiled Heroism For the Kids: MySims Agents

The game is less interested in presenting a building simulation (as the previous games in the series were) as it is in presenting a world of mystery where persistence, not problem solving, is key to resolving a mystery.


A breakdown of the arguments made in Espen J. Aarseth's seminal video game text.

Does This Hurt? A Look at Torture in Games

A look at the various incarnations of torture in games.

Inclusive Criminality: Multiculturalism and Saint’s Row

Unlike the radical individualism that marks and perhaps romanticizes the protagonists of Grand Theft Auto, Saint's Row succeeds in creating a positive response to the Saints through their representation of them as a gang of slightly more thoughtful, slightly more opened minded thugs.

ZA Critrique: Spider: The Secret of Bryce Manor

A breakdown of the passive storytelling techniques in Spider. Spoilers abound.

The Next Visual Leap in Gaming

Will 3D be the next big visual leap in gaming?

The Gleam of Electric Sex: What Video Games Might (or Might Not) Teach Us About Sex

We may have to reconsider who we are as we play out the sexual experiences of someone else.

Two Books on Games & Violence

A breakdown of two books that deal with the question of what effect video games may have on young players.

Moving Pixels Plays Telephone Part 3: The Right to “Gank” the System in Video Games

Summary: Early this week, our Moving Pixels writers decided to play a game of telephone. Leading off with some observations about considering whether or not the idea of “ganking” can be applied to single player experiences, L.B. Jeffries began a discussion that has considered what rules mean to players. G. Christopher Williams continued this discussion that has focused on the differences between playing and gaming and what limits we may want to place on ourselves as players of games. Nick Dinicola concludes our series today with some final thoughts on whether or not we can earn the right to gank the system.

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