Moving Pixels

July 2011

Moving Pixels Podcast: To Live and Die in ‘L.A. Noire’

Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.


Creation and Destruction in ‘Solar 2’

The endgame may be a black hole that consumes the entire universe, but to get to that point, you must build and nurture multiple solar systems full of life.


‘Tiny Tower’ Ethics

At nearly 30 floors, I want nothing more than to destroy my tower and Tiny Tower's dubious ethics along with it.


Rage Quit Chapter 13: The Cake is a Lie

The latest (and a week late, sorry!) chapter of Rick Dakan's serialized novel, Rage Quit.


Control Yourself (More): Agency in ‘Dragon Age’

What's more freeing -- exploring a world or creating a character?


“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1

The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.


The Many Genres of ‘Nier’

For the most part, Nier's genre-bending is just weird for the sake of weird. But when it works, it works surprisingly well.


June 2011

Gaming Whiplash and the Tragedy of Expectations

Looking back at games like Mirror's Edge or The Wind Waker it seems that when video games offer unexpected experiences, the results are not always pleasant.


‘Shadows of the Damned’: Punk’s Not Dead?

Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?


Politics of Control Revisited: What Has Changed?

That the U.S. Supreme Court has sided in favor of the game industry does little if anything for gaming as a subculture.


May 2011

April 2011

March 2011

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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