Moving Pixels

July 2010

The Spiritual Sequel to the 2008 ‘Prince of Persia’

Prince of Persia: The Forgotten Sands may take place within the Sands of Time trilogy, but it plays like a spiritual successor to the 2008 reboot of the franchise.


‘Limbo’: Art and Frustration

Limbo's aesthetic and gameplay work in perfect synch with one another, and time and again it produces those moments of pure frisson that only a great game can give.


Double-Edged Sword: Making Mistakes in ‘Diablo II’

Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.


Pac-Man Will Die: Cynicism and Retro Game “Endings”

Donkey Kong will get the girl. And you won’t.


The Multiple Choice Game

A multiple choice exam is looking for a sweetspot of a certain percentage passing, not too high and not too low.


Moving Pixels Podcast: Talking With Video Game Costume Designer, Holly Conrad

Holly Conrad is a costume designer and an avid gamer. By costume designer, I mean sculptor, engineer, seamstress, and designer.


Making Emergent Stories Matter: Considering ‘Left 4 Dead’ and ‘Medal of Honor’

It seems impossible to tell a story within the strict rule set of a competitive online game until you play Left 4 Dead or its sequel.


Is Speed Running Artistic?

The speed run is the essential example of the player exerting her will over the game world, pushing against the limits that the game designers have set.


A Good A.I. Trick

The art of video game AI is in making a player think that they’re interacting with something more sophisticated than it really is.


June 2010

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March 2010

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