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Moving Pixels

November 2009

The Ballad of Gay Tony Is the Straightest Grand Theft Auto Ever

The Oedipal drama that would normally ensue in father-son stories is inverted, though, perhaps as a result of Tony's homosexuality.

Diablo 2: Still Grinding After All These Years

How Blizzard was able to keep the game engaging for so long is by changing the strongest state a player could achieve.

Cut Scenes Can Work in Games

Uncharted 2: Among Thieves is proof that, when done right, cut scenes can add to the depth and enjoyment of a game.

Democratizing Dictatorship: Tropico 3

Despite being a simulation of dictatorship, Tropico 3 is largely about questioning authority.

The Modern FPS

In what way has the design of the FPS changed in the past ten years?

October 2009

That Good Ol’ Ultraviolence

The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.

Hard Boiled Heroism For the Kids: MySims Agents

The game is less interested in presenting a building simulation (as the previous games in the series were) as it is in presenting a world of mystery where persistence, not problem solving, is key to resolving a mystery.


A breakdown of the arguments made in Espen J. Aarseth's seminal video game text.

Does This Hurt? A Look at Torture in Games

A look at the various incarnations of torture in games.

Inclusive Criminality: Multiculturalism and Saint’s Row

Unlike the radical individualism that marks and perhaps romanticizes the protagonists of Grand Theft Auto, Saint's Row succeeds in creating a positive response to the Saints through their representation of them as a gang of slightly more thoughtful, slightly more opened minded thugs.

September 2009

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