Moving Pixels

January 2011

Moving Pixels Podcast: Participating in the Gruesome Spectacle of ‘Dead Rising 2’

Shifting settings from the mall to the casino, the Dead Rising series hasn't changed in its commitment to gross excess and superficiality.


Fun Times With Ratchet and Clank

In its controls, combat, and characters, Ratchet and Clank: A Crack in Time never forgets how to be fun.


The Versatility of Famous Voices in Video Games

Putting aside business machinations and corporate decision making, keeping the stars of Black Ops underground makes artistic sense because the game itself is focused on the player’s identity.


Coming Full Circle: My Journey from ‘City of Heroes’ to ‘DC Universe Online’

As someone who spent a few years thinking hard about how to make a massively multiplayer world where thousands upon thousands of superheroes fly around a single city, I could see the DCU Online developers struggling with the same challenges.


Elf Shot the Food: The Inevitability of Discord in Co-Op ‘Gauntlet’

It is almost as if J.R.R. Tolkein had second sight and modeled the theme of Fellowship of the Ring after a game of Gauntlet -- that theme being the eventual dissolution of brotherhood among heroes. Man, I hate the elf.


In ‘LittleBigPlanet 2’, the 80s are Back. Even the Communism.

There is something part Lego, part early MTV, part pillow fort, and part Saturday morning cartoon about the LittleBigPlanet games. Still, why communists?


The Best Gaming Moments of 2010

The Moving Pixels crew discusses the most emotionally affective and just plain cool moments in the games of 2010.


The Two Faces of ‘Dead Rising 2’

Dead Rising 2 is really two games in one package; one is them is fun, and one of them is awful.


Double Trouble: Flawed Multiplayer in ‘Donkey Kong Country Returns’

Many games are improved with a second player by your side, but Donkey Kong Country Returns is not one of them. When difficulty is a factor, cooperative gaming fundamentally alters a gaming experience and not always for the better.


Time for Consequences: Moral Dilemmas in ‘Dead Rising’

I imagine that even Adolf Hitler would have chosen to save (not harvest) the Little Sisters within the context of a video game like Bioshock.


December 2010

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October 2010

September 2010

//Mixed media
//Blogs

Culture Belongs to the Alien in 'Spirits of Xanadu'

// Moving Pixels

"The symbols that the artifact in Spirits of Xanadu uses are esoteric -- at least for the average Western gamer. It is Chinese culture reflected back at us through the lens of alien understanding.

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