Moving Pixels

May 2011

‘Dragon Age: Origins’ and A Few Notes on Class

In games, we always play as middle class. We just occasionally start out in peasant drag.


The Badge Pursuit Challenge in ‘L.A. Noire’: A Pre-Order Bonus That’s Worth the Day 1 Purchase

L.A. Noire's Badge Pursuit Challenge forces us out of our investigative comfort zone by reversing the typical investigation process.


Digital Relief: An Interview with GameSave

Jorge Albor interviews GameSave, the sponsors of a competition to develop disaster response games.


Lengthening the Legend: The Twin Snakes and Why It Didn’t Work

Sometimes a game gets it right the first time.


Moving Pixels Podcast: 2011 Flash Game Round Up

The Moving Pixels podcast discusses a few of this year's flash game releases, including High Tea, Lesbian Spider-Queens of Mars, and The Man with the Invisible Trousers.


I Want to Play the Victim in ‘Dragon Age II’

Dragon Age II is all about prejudice, but the player is never truly victimized or oppressed.


Quiet Practicality: Non-verbal Communication’s Mechanical Strengths in Online Gaming

Voice chat is often the most obvious way to communicate in online games, but sometimes creativity and practicality can arise from silence.


Rage Quit Chapter 9 - “Rise From Your Grave.”

Rick Dakan's free novel continues. PB sets a trap. Randal breaks some rules. Lea gets angry. Find out why in this week's chapter.


Defining Our Relationship to the Software: Jonas Kyratzes’s ‘Alphaland’

In order to play, the player needs the game, and in order to exist as a game, the game needs to be played.


Chell’s Digital Birth Certificate

Ultimately, it isn't a significant textual concern whether Chell's mother-daughter relationship with GLaDOS is literal or metaphorical.


April 2011

March 2011

February 2011

//Mixed media