Moving Pixels

December 2010

The Frightening and Uncomfortable World of ‘Metro 2033’

Metro 2033 creates a world that is both claustrophobic and empty.

Civic Education on a Spaceship

According to a conceptual framework of civic involvement in game design, Mass Effect 2 is one of the most successful educational games of all time.

What the Hell Is Tron?

Tron is really weird, and doesn't make much sense. And strange as it seems, it makes even less sense as a video game.

Everybody Wants to Own the World

Didn't video games used to be about saving the world or at least a princess or something?

Player Guilt Revisited in ‘Beautiful Escape’

I separated myself from the action, but afterward I found what I did completely repugnant. I regret allowing the game to acculturate me into treating rape as the equivalent of any other action that I can take in a game.

Moving Pixels Podcast: Exploring Albion in ‘Fable III’

Political, promising, and peculiar, we explore how the land of Albion is presented in this newest iteration of the Fable series.

‘Burnout’ Ruined Racing Games For Me

What puts Burnout ahead of other arcade racers like Split/Second and Blur is a single and perfectly implemented mechanic: the ability to ram cars.

Winking at the Player: Subtle Hints in Straight Faced Games

Self aware games don’t always break the fourth wall; sometimes they just peer over it.

What ‘Super Meat Boy’ Can Teach ‘Assassin’s Creed’

Assassin's Creed 2 broke my TV. If it was more like Super Meat Boy, it wouldn't have.

‘Mafia II’ Goes Retro with ‘Joe’s Adventures’, Early 2000s Retro That Is

Through its recreation of both a 1940s and 1950s setting, Mafia II is obviously a game with a retro vibe. Why then, am I reminded more of early 2000 when I play Joe's Adventures?

November 2010

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August 2010

//Mixed media

Supernatural: Season 11, Episode 22 - "We Happy Few"

// Channel Surfing

"The show serves up an Avengers-esque character round-up, but the plot is powerless.

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