We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America "after the bomb" in Fallout 3.
New Austin is not an open world, not in the purest sense of the word, not at first.
Video games as an art can be almost uniquely frustrating.
If you have to draw the line concerning virtual misdeeds somewhere, I guess mine is at the railroad tracks.
"I think a site where it's just a raptor trying to eat Octomom would be boring. With Michael Buble, you don't really know what the raptor wants or why he wants it."
This week's podcast considers how the imaginations of both Alan Wake and the player bring the horrors of Bright Falls to life.
When a game asks us to “Press Start", we get a glimpse of its aesthetics.
Unfortunately, first impressions can be damning and sometimes a bad game is just exactly what it appears to be. However, writing off a few of these more recent slow starters based solely on initial experiences with them would be a mistake.
What keeps Zeno Clash’s strange story so intriguing is not how weird the characters are, it’s how weirdly they act.
Alan Wake does not contain some of the worst product placement in gaming history. In fact, it's an example of product placement done right.