Moving Pixels

March 2011

The Meaning of Meaninglessness in ‘No More Heroes’

The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.


Moving Pixels Podcast: Boys, Bullets, ‘Bulletstorm’

A perfect storm of masculinity and mayhem or just more boys and their bullets? The Moving Pixels podcast considers Bulletstorm.


A Good Menu Sets the Mood Redux: Three More Memorable Menus

There are three semi-recent games that I feel deserve special mention for their creative use of the normally bland main menu.


Nested Design in ‘Stacking’

Stacking's matryoshka dolls are more than a quirky aesthetic; their nature reflects the game's approach to design and storytelling.


We Need to Stop Saying That Games Tell Bad Stories

Not because they don't -- but for another reason entirely.


Have We Entered an Era of Bad Literary Adaptations as Video Games?

Dante's Inferno would appear to have set a bad precedent.


Knowing Across a Distance:  Mediation in ‘Killer 7’

A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.


Moving Pixels Podcast: ‘Dragon Age’ Expanded?

Dragon Age: Origins received a great deal of DLC, but do these downloadable prologues, epilogues, and side stories add anything to the diverse and complex world of Origins?


How Not to Make a Multiplayer Game

Medal of Honor's multiplayer tries to marry elements from Battlefield: Bad Company and Call of Duty but only borrows the surface trappings of these elements and none of the depth.


The Allure of ARAM: Custom Games in ‘League of Legends’

By submitting to self-constraint, players are distilling their favorite aspects of League of Legends into a powerfully addictive and exhilarating experience.


February 2011

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//Mixed media
//Blogs

Moving Pixels Podcast: Highbrow, Middle Brow, and Lowbrow in Free-to-Play Gaming

// Moving Pixels

"From the charmingly trashy to the more artistically inclined, there is a wide variety of gaming options in the free-to-play market.

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