Moving Pixels

February 2011

Catching up with ‘Dragon Age’ DLC

Before the release of Dragon Age II, Rick Dakan reacquaints himself with the full spectrum of Dragon Age DLC -- resulting in a mixed response to the potential represented by them.


‘High Tea’: Reflex Economics, or a Twitch-Based Economy

"Boy low and sell high," and other frightening necessities for profiteering on addiction.


From the Losing Side of the Console War: Confessions of a Sega Orphan

Somewhere in me still resides the bitter Sega orphan that, like a Firefly Browncoat or a Justin Bieber fan at the Grammys, wishes history had turned out differently.


Moving Pixels Podcast: Things to Do in Space When You’re Dead

More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes.


The Paradox of Modern Horror: Running Away

Having to run from an enemy is scary, but successfully running away is boring.


Vengeance at Play

The very concept of vengeance is amazingly complex, something we approach in our cultural artifacts with both awe and trepidation. By inhabiting birds, aliens, and even gods, we can explore the darker sides of being human.


Gaming at 39: A Confession

I recently tried my best to think back and try to remember some 24 hour period when I hadn't played any games at all. I couldn't.


Visceral Games, Body Horror, and the Monstrous Female Body

Motherhood may be the central villain in Visceral's mythologies.


Awakening to the ‘American Dream’

A game doubling as vehicle for '80s nostalgia but with a twist. Sounds like my kind of party.


January 2011

December 2010

November 2010

October 2010

//Mixed media
//Blogs

The Specter of Multiplayer Hangs Over 'Door Kickers'

// Moving Pixels

"Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.

READ the article