In games, we always play as middle class. We just occasionally start out in peasant drag.
L.A. Noire's Badge Pursuit Challenge forces us out of our investigative comfort zone by reversing the typical investigation process.
Jorge Albor interviews GameSave, the sponsors of a competition to develop disaster response games.
Sometimes a game gets it right the first time.
The Moving Pixels podcast discusses a few of this year's flash game releases, including High Tea, Lesbian Spider-Queens of Mars, and The Man with the Invisible Trousers.
Dragon Age II is all about prejudice, but the player is never truly victimized or oppressed.
Voice chat is often the most obvious way to communicate in online games, but sometimes creativity and practicality can arise from silence.
Rick Dakan's free novel continues. PB sets a trap. Randal breaks some rules. Lea gets angry. Find out why in this week's chapter.
In order to play, the player needs the game, and in order to exist as a game, the game needs to be played.
Ultimately, it isn't a significant textual concern whether Chell's mother-daughter relationship with GLaDOS is literal or metaphorical.