The game slyly informs the player of the pointlessness of their actions by making the motion to recharge Travis' beam sword a mimic of masturbation--another act that achieves nothing but a brief satisfaction and a mess that needs to be cleaned up afterwards.
A perfect storm of masculinity and mayhem or just more boys and their bullets? The Moving Pixels podcast considers Bulletstorm.
There are three semi-recent games that I feel deserve special mention for their creative use of the normally bland main menu.
Stacking's matryoshka dolls are more than a quirky aesthetic; their nature reflects the game's approach to design and storytelling.
Not because they don't -- but for another reason entirely.
Dante's Inferno would appear to have set a bad precedent.
A look back at one of the most unique games of the last decade and its intriguing theme of mediation and the effect it can have on reality.
Dragon Age: Origins received a great deal of DLC, but do these downloadable prologues, epilogues, and side stories add anything to the diverse and complex world of Origins?
Medal of Honor's multiplayer tries to marry elements from Battlefield: Bad Company and Call of Duty but only borrows the surface trappings of these elements and none of the depth.
By submitting to self-constraint, players are distilling their favorite aspects of League of Legends into a powerfully addictive and exhilarating experience.