Before the release of Dragon Age II, Rick Dakan reacquaints himself with the full spectrum of Dragon Age DLC -- resulting in a mixed response to the potential represented by them.
"Boy low and sell high," and other frightening necessities for profiteering on addiction.
Somewhere in me still resides the bitter Sega orphan that, like a Firefly Browncoat or a Justin Bieber fan at the Grammys, wishes history had turned out differently.
More than just a video game, Electronic Arts has given Dead Space the full transmedia treatment, shipping movies, comics, and spin off titles with the same grisly themes.
Having to run from an enemy is scary, but successfully running away is boring.
The very concept of vengeance is amazingly complex, something we approach in our cultural artifacts with both awe and trepidation. By inhabiting birds, aliens, and even gods, we can explore the darker sides of being human.
I recently tried my best to think back and try to remember some 24 hour period when I hadn't played any games at all. I couldn't.
Motherhood may be the central villain in Visceral's mythologies.
Gamer culture is marked by a sort of box fixation.
A game doubling as vehicle for '80s nostalgia but with a twist. Sounds like my kind of party.