Moving Pixels

June 2010

Moving Pixels Podcast: Exploring the Capital Wasteland

We consider how Bethesda merges a retro American ideal with their post-apocalyptic vision of an America "after the bomb" in Fallout 3.


Red Dead Redemption: A Linear Open World

New Austin is not an open world, not in the purest sense of the word, not at first.


Moving Pixels That Move Me. That’s Art.

Video games as an art can be almost uniquely frustrating.


The Dastardly Achievement

If you have to draw the line concerning virtual misdeeds somewhere, I guess mine is at the railroad tracks.


Michael Buble Being Stalked by a Velociraptor

"I think a site where it's just a raptor trying to eat Octomom would be boring. With Michael Buble, you don't really know what the raptor wants or why he wants it."


Moving Pixels Podcast: The World of ‘Alan Wake’

This week's podcast considers how the imaginations of both Alan Wake and the player bring the horrors of Bright Falls to life.


A Good Menu Sets the Mood

When a game asks us to “Press Start", we get a glimpse of its aesthetics.


Slow Starters: Deadly Premonition, Assassin’s Creed II, Alpha Protocol

Unfortunately, first impressions can be damning and sometimes a bad game is just exactly what it appears to be. However, writing off a few of these more recent slow starters based solely on initial experiences with them would be a mistake.


‘Zeno Clash’ and Active Characterization

What keeps Zeno Clash’s strange story so intriguing is not how weird the characters are, it’s how weirdly they act.


May 2010

Alan Wake and the Proper Use of Product Placement

Alan Wake does not contain some of the worst product placement in gaming history. In fact, it's an example of product placement done right.


April 2010

March 2010

February 2010

January 2010

//Mixed media
//Blogs

Moving Pixels Podcast: Coming of Age When 'Life Is Strange'

// Moving Pixels

"Time travelling and selfies are the central conceits of Life Is Strange.

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