Moving Pixels

June 2011

‘don’t take it personally’: Identity Performance and Surveillance Culture

Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.


Press X to Read the Article: Tutorials and Beginning Games

The beginning of a game has to convince the player that it's worth playing, draw the player into the game's world, explain the game's mechanics, and do it all in a way that's not so slow and plodding that players give up before even getting to the meat of the game.


Puzzles Are Strategy in ‘Might and Magic: Clash of Heroes’

The puzzle parts of Clash of Heroes allow the strategy parts to be shrunk down so they fit on a single game board.


The Seriously Absurd Case of ‘Vanquish’

Unlike games like Uncharted, in which players must willfully ignore ludo-narrative inconsistency, Vanquish acknowledges its mechanical challenges and lets them exist independently from the plot.


Rage Quit Ch. 10 “All your base are belong to us.”

The free novel continues -- only at Popmatters.com.


‘L.A. Noire’: The Fatalism of American Sticktoitiveness

You can get through the entire story by being the least competent detective in the world. The story will unfold, as it were, despite you.


Wikiocracy, or We’re All Doomed… Citation Needed

Forget trying to read Wikipedia for the articles. The real story of the human condition is found in their behind-the-scenes creation.


May 2011

‘Dragon Age: Origins’ and A Few Notes on Class

In games, we always play as middle class. We just occasionally start out in peasant drag.


The Badge Pursuit Challenge in ‘L.A. Noire’: A Pre-Order Bonus That’s Worth the Day 1 Purchase

L.A. Noire's Badge Pursuit Challenge forces us out of our investigative comfort zone by reversing the typical investigation process.


Digital Relief: An Interview with GameSave

Jorge Albor interviews GameSave, the sponsors of a competition to develop disaster response games.


April 2011

March 2011

February 2011

//Mixed media
//Blogs

'Full Throttle: Remastered' Is Both Updated and Dated

// Moving Pixels

"Full Throttle: Remastered is a game made for people who don't mind pixel hunting -- like we used to play.

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