Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.
The beginning of a game has to convince the player that it's worth playing, draw the player into the game's world, explain the game's mechanics, and do it all in a way that's not so slow and plodding that players give up before even getting to the meat of the game.
The puzzle parts of Clash of Heroes allow the strategy parts to be shrunk down so they fit on a single game board.
Unlike games like Uncharted, in which players must willfully ignore ludo-narrative inconsistency, Vanquish acknowledges its mechanical challenges and lets them exist independently from the plot.
The free novel continues -- only at Popmatters.com.
You can get through the entire story by being the least competent detective in the world. The story will unfold, as it were, despite you.
Forget trying to read Wikipedia for the articles. The real story of the human condition is found in their behind-the-scenes creation.
In games, we always play as middle class. We just occasionally start out in peasant drag.
L.A. Noire's Badge Pursuit Challenge forces us out of our investigative comfort zone by reversing the typical investigation process.
Jorge Albor interviews GameSave, the sponsors of a competition to develop disaster response games.