Moving Pixels

November 2010

On Gender Ambiguity in a Binary Paradigm

I had free reign to corner and manipulate any man or woman that Verge had compiled a dossier on, but I'd only ever succeeded in capturing men. What could the reason for this be? And did my record of victims shape who Daily was for me?

Moving Pixels Podcast: The Undead Invade New Austin

Zombies are slow, and gunslingers are fast. Is that still formula enough for terror?

‘Fallout’, the “To Do” List Simulator

My well-honed Puritan work ethic is my own worst nightmare in a game like this.

Considering the Politics of Sociopathy in ‘Beautiful Escape: Dungeoneer’

If there is one truly unsettling element to this game, it isn't the torture sequences, but the dating sim parts that precede them.

Forced Politics in ‘Fable 3’

It’s not enough for Lionhead that you can’t pick the good option, you must also pick the evil option. This simplified definition of evil prevents the game from ever becoming a meaningful political simulator.

The Problem of the Inevitable (Yet Challenging) End in Video Games

Finishing certain video games is often a question of will rather than a test of skill.

My History Degree is Finally Paying off With ‘Black Ops’

Of course there are people playing Black Ops who actually remember some of these events from their own lives, and their experience must be even different than mine.

The Neo Conundrum and the Cost of a Perfect Game Ending

Books and movies are not usually about how well you read or watch them. But many games change dramatically depending on how well you play them.

Moving Pixels Podcast: The ‘Minecraft’ Experience

The experience of Minecraft as a sandbox building experience is worth considering and raises questions about what motivates us to play.

October 2010

September 2010

August 2010

July 2010

//Mixed media

Supernatural: Season 11, Episode 19 - "The Chitters"

// Channel Surfing

"Another stand-alone episode, but there's still plenty to discuss in the Supernatural world.

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