A look at the controversy surrounding Shadow Complex and Orson Scott Card.
If I kill a Cacodemon or a Nazi or a Space Invader, what difference does that action make?
A closer look at the narrative devices used in Mass Effect that better support its game design. Spoilers abound.
Despite their apparent interest in the online space, Microsoft, Sony, and Nintendo are shooting themselves in the foot.
Sometimes a game should focus on simply being what it is.
A brief synopsis of the ideas set out in Unit Operations.
A look at two parodic flash games and what they reveal about the mechanics they parody.
Because our medium allows for participation in building characters and shaping plot rather than the pure voyeurism enforced by storytelling media like film or literature, gamers are sometimes offended by scripted scenes and enforced choices that occur in "their" storyline.
The growing trend of films that rely on CGI and huge action sequences to the point of leaving behind the strengths of the medium.
While the idea of seeing our legs in a first-person shooter isn’t new, the way some games let us interact with our environment through our arms is new.