Showcasing the narrative element of a game is fine, but we really just want to see how it plays.
Having recently finished Far Cry 2 I found myself wondering what I should play next. I had embraced the holiday rush last year, so I had
Nintendo might do well to remember that we, as gamers, crave a challenge every once in a while.
I was not terribly surprised at the feeling of overwhelming uncertainty about where I was. But I was surprised that I was also struck by an overwhelming uncertainty about who I was.
The culture and benefits of encouraging patrons and games meant primarily for the public to enjoy.
There’s an automatic assumption that since we’re still in control and that there is still progress to be made.
Why would a game's developer choose to rub in its audience's face the presence of a no-longer-available pre-order bonus?
A break down of the pioneering and still unsurpassed emergent music game Rez.
Dom’s wife, Maria, represents a unique kind of storytelling for games. She represents a story in which we don’t play as the main
How to create a fake choice and the different forms it can come in.