Moving Pixels

November 2009

Democratizing Dictatorship: Tropico 3

Despite being a simulation of dictatorship, Tropico 3 is largely about questioning authority.


The Modern FPS

In what way has the design of the FPS changed in the past ten years?


October 2009

That Good Ol’ Ultraviolence

The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.


Hard Boiled Heroism For the Kids: MySims Agents

The game is less interested in presenting a building simulation (as the previous games in the series were) as it is in presenting a world of mystery where persistence, not problem solving, is key to resolving a mystery.


Cybertext

A breakdown of the arguments made in Espen J. Aarseth's seminal video game text.


Does This Hurt? A Look at Torture in Games

A look at the various incarnations of torture in games.


Inclusive Criminality: Multiculturalism and Saint’s Row

Unlike the radical individualism that marks and perhaps romanticizes the protagonists of Grand Theft Auto, Saint's Row succeeds in creating a positive response to the Saints through their representation of them as a gang of slightly more thoughtful, slightly more opened minded thugs.


ZA Critrique: Spider: The Secret of Bryce Manor

A breakdown of the passive storytelling techniques in Spider. Spoilers abound.


The Next Visual Leap in Gaming

Will 3D be the next big visual leap in gaming?


The Gleam of Electric Sex: What Video Games Might (or Might Not) Teach Us About Sex

We may have to reconsider who we are as we play out the sexual experiences of someone else.


September 2009

August 2009

July 2009

June 2009

May 2009

April 2009

March 2009

//Mixed media
//Blogs

'Five Came Back' Is an Unusual and Seminal Suspenser

// Short Ends and Leader

"This film feels like a template for subsequent multi-character airplane-disaster and crash projects, all the way down to Lost.

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