Moving Pixels

March 2010

Dragon Age: Origins—Awakening: Death to Text

Having now completed the first large-scale expansion for Dragon Age: Origins, I have this to say: Death to Text! Bioware, you’ve spoiled me. All

Hippolyta: A Study in Simplicity

Hippolyta requires only perfection of the player. How elegant is that?

The Literary Merits of Dante’s Inferno

The funniest thing about Dante’s Inferno is that the only people who will really enjoy the game are the fans of the poem.

Moving Pixels Podcast: The Role of Story in Video Games

The inaugural episode of the Moving Pixels podcast, a discussion of video games and culture.

The Loyalty Missions of ‘Mass Effect 2’ (Part 1)

The loyalty missions are the primary means of character development for most of the characters in Mass Effect 2, giving us a detailed look at what each of them holds most dear in life.

Playing Project Runway with an Actual Fashion Designer

A real world fashion designer finds the Project Runway Wii game pretty lacking: "The life has been sucked out of me. I came in with all this energy and now I'm just sad."

Elegance Is a Shotgun

There is nothing more elegant than punching a button and watching something die.

RedLetterMedia’s Spin on the Crazed YouTube Reviewer

One of the growing trends in cultural criticism on the internet is the YouTube video. Acting as a well organized visual presentation, a quick five

Building Worlds With Words in ‘Mass Effect 2’

Mass Effect 2 creates a well realized world that feels alive, even when we're not playing, by using only words.

It’s Not a War Crime If They’re Toys

But they're just toys. They fall to pieces, not into rotting corpses. It's all okay.

February 2010

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August 2009

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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