Moving Pixels

August 2010

Dreaming in ‘Limbo’

Limbo is a nightmare. A dark, ethereal, and dangerous world filled with giant spiders, malicious kids, screaming machinery, and by the end, you’re no closer to understanding any of it than when you began.


Brutalizing Children in ‘Limbo’

A little boy is dismembered in Limbo with an astonishing regularity.


‘LOST’ and Video Games

At the end of the fourth season, LOST abandoned mimicking the content of video games and instead focused on how they characterize space.


Worlds Without Words: What German Expressionism Can Teach Us About Game Design

A moving picture is worth 24,000 words per second. How about a game?


Moving Pixels Podcast: Max Payne in Love

Our regular podcast contributors take a look at the Max Payne 2: The Fall of Max Payne and consider the evolution of Remedy Entertainment's approach to world building (culminating in their most recent release, Alan Wake).


July 2010

The Spiritual Sequel to the 2008 ‘Prince of Persia’

Prince of Persia: The Forgotten Sands may take place within the Sands of Time trilogy, but it plays like a spiritual successor to the 2008 reboot of the franchise.


‘Limbo’: Art and Frustration

Limbo's aesthetic and gameplay work in perfect synch with one another, and time and again it produces those moments of pure frisson that only a great game can give.


Double-Edged Sword: Making Mistakes in ‘Diablo II’

Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.


Pac-Man Will Die: Cynicism and Retro Game “Endings”

Donkey Kong will get the girl. And you won’t.


June 2010

May 2010

April 2010

March 2010

//Mixed media
//Blogs

You Should Dance Like Gene Kelly Today

// Global Graffiti

"In the glut of new "holidates", April and May offer two holidays celebrating the millions who preserve and promote the art of dance

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