Limbo is a nightmare. A dark, ethereal, and dangerous world filled with giant spiders, malicious kids, screaming machinery, and by the end, you’re no closer to understanding any of it than when you began.
Deathspank sounds uninvitingly dumb.
A little boy is dismembered in Limbo with an astonishing regularity.
At the end of the fourth season, LOST abandoned mimicking the content of video games and instead focused on how they characterize space.
A moving picture is worth 24,000 words per second. How about a game?
Our regular podcast contributors take a look at the Max Payne 2: The Fall of Max Payne and consider the evolution of Remedy Entertainment's approach to world building (culminating in their most recent release, Alan Wake).
Prince of Persia: The Forgotten Sands may take place within the Sands of Time trilogy, but it plays like a spiritual successor to the 2008 reboot of the franchise.
Limbo's aesthetic and gameplay work in perfect synch with one another, and time and again it produces those moments of pure frisson that only a great game can give.
Like life, Blizzard's classic RPG is often a harsh teacher, giving the test first and the lesson afterwards. But its cruelty is also among its greatest strengths.
Donkey Kong will get the girl. And you won’t.