Dead Space is a game that finds heroism in doing real work.
Most video games celebrate the state of the present. However, the JRPG, with its arduous focus on the task at hand, reveals that that is rarely the goal or even pleasurable in the moment, but bearable only because of the knowledge that once it ends, the player will be rewarded with more story.
The Necromorphs represent a level of posthuman development that extends far further than the protagonist of Dead Space is willing to go -- the point at which humanity is erased, allowing for the rise of the posthuman.
With gameplay that may or may not do service to its plot but featuring some talented voice acting and direction alongside expressive motion capture and beautiful graphics, does Enslaved manage to tell a good story?
Any world built upon the bodies of children must be a hellish, nightmarish, or dystopian world. Sometimes it's one in which the player takes on the role of monster.
We know from our everyday experiences that familiar is comfortable. What we are used to just feels right. Our brains seemed wired to appreciate and fall into normative practices. Why, then, is jumping in LittleBigPlanet 2 so unsettling?
Massively Multiplayer Online Games produce a sense of urgency and dread about stopping playing. Have I had all the fun that I can have in one month?
Names connect us to our roots and to our communities, and in the case of Enslaved's Monkey, namelessness expresses the loneliness of lacking a name.
In LittleBigPlanet 2 you can be anything you want, as long as you're a boy or you don't actually expect anyone to respect or acknowledge you as being anything else.
Shifting settings from the mall to the casino, the Dead Rising series hasn't changed in its commitment to gross excess and superficiality.