In its controls, combat, and characters, Ratchet and Clank: A Crack in Time never forgets how to be fun.
Putting aside business machinations and corporate decision making, keeping the stars of Black Ops underground makes artistic sense because the game itself is focused on the player’s identity.
As someone who spent a few years thinking hard about how to make a massively multiplayer world where thousands upon thousands of superheroes fly around a single city, I could see the DCU Online developers struggling with the same challenges.
It is almost as if J.R.R. Tolkein had second sight and modeled the theme of Fellowship of the Ring after a game of Gauntlet -- that theme being the eventual dissolution of brotherhood among heroes. Man, I hate the elf.
There is something part Lego, part early MTV, part pillow fort, and part Saturday morning cartoon about the LittleBigPlanet games. Still, why communists?
The Moving Pixels crew discusses the most emotionally affective and just plain cool moments in the games of 2010.
Dead Rising 2 is really two games in one package; one is them is fun, and one of them is awful.
Many games are improved with a second player by your side, but Donkey Kong Country Returns is not one of them. When difficulty is a factor, cooperative gaming fundamentally alters a gaming experience and not always for the better.
I imagine that even Adolf Hitler would have chosen to save (not harvest) the Little Sisters within the context of a video game like Bioshock.
This week we put on our film studies hats again to talk about the representation of social media and network gaming in Mamoru Hosoda's most recent animated feature film, Summer Wars.