Moving Pixels

May 2010

Digitizing My Analogs: The Joys and Perils of iPad Gaming

I'm not going to buy any more games for my sleek slate that weren't designed to take advantage of the touch screen, instead of trying to force alien control schemes where they don't belong or work.


But Who Am I?: Schizophrenia as a Metaphor for the Player-Character Relationship

Deadly Premonition makes the idea clear that the player serves as the voice in the head of the schizophrenic, and these moments remind one that all input in a video game is fundamentally like this.


Pogo: Turning Classic Films into New Songs

"That’s what sampling is all about – hearing something you love, no matter how short, and forming it into something bigger, more inspiring and more enjoyable."


Moving Pixels Podcast: The World of Mass Effect

Would you physically move into the "Mass Effect" world if you could?


Achievements Change The Way That I Play

Going after certain achievements teaches new ways to play old games.


Homeward Bound: Odysseus, Frogger, and a Simple Teleology of Play

Why did the frog cross the road? Well, for many of the same reasons that Odysseus did.


Julian Dibbell’s Guide to Gold Farming

There are people who make money by selling things that don’t exist.


Moving Pixels Podcast: The World of Batman: Arkham Asylum

We consider the sharply drawn vision of madness and mayhem that is Batman: Arkham Asylum.


April 2010

Demon’s Souls is the Future of Survival-Horror

Demon’s Souls claims to be an RPG, but I believe it represents the future of the survival-horror genre.


Moving Pictures

I feel a weird disconnect when video game characters are brought to life with real actors.


March 2010

February 2010

January 2010

December 2009

November 2009

//Mixed media
//Blogs

Supernatural: Season 11, Episode 12 - "Don't You Forget About Me"

// Channel Surfing

"In another stand-alone episode, there's a lot of teen drama and some surprises, but not much potential.

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