Despite being a simulation of dictatorship, Tropico 3 is largely about questioning authority.
In what way has the design of the FPS changed in the past ten years?
The more blood there is in a game, the more unrealistic it becomes; it ceases to have any real meaning and becomes a joke.
The game is less interested in presenting a building simulation (as the previous games in the series were) as it is in presenting a world of mystery where persistence, not problem solving, is key to resolving a mystery.
A breakdown of the arguments made in Espen J. Aarseth's seminal video game text.
A look at the various incarnations of torture in games.
Unlike the radical individualism that marks and perhaps romanticizes the protagonists of Grand Theft Auto, Saint's Row succeeds in creating a positive response to the Saints through their representation of them as a gang of slightly more thoughtful, slightly more opened minded thugs.
A breakdown of the passive storytelling techniques in Spider. Spoilers abound.
Will 3D be the next big visual leap in gaming?
We may have to reconsider who we are as we play out the sexual experiences of someone else.