This week we near the conclusion of our discussion of the episodic coming of age story, Life Is Strange.
Difficult puzzles aren't scary, and monsters that kill you while you're puzzling are just annoying.
Candy Crush is a sugar-coated vision of games as a service.
Lost Constellation is a potent reminder that horror doesn’t always have to be violent or disgusting or extreme. Horror's darkness can serve other means.
On its web site, the social media app, Somebody, is described as the "antithesis of the utilitarian efficiency that tech promises".
MGS V isn’t the first game to comment on the military-industrial complex, but it is probably the sneakiest. It allows you to understand it by allowing you to play your own part in it.
In The Binding of Isaac, the monstrous body may be ugly and awful, but it is unique, free from established rules and stricture, free to continue to grow into something other than what others desire it to be.
The Music Machine tells a story about evil, both of an intentional nature and of more awful, more accidental kind.
True evil doesn't hate. It simply doesn't care.
Keep in mind that even with the free credits that Bungie gave out to players, the ability to express yourself through these new emotes in Destiny costs real money.