Moving Pixels

February 2016

The Didact and the Analyst: Learning How to Not Get Screwed Playing ‘Tharsis’

The first time that I played Tharsis I lost in two turns. The first time that my friend played Tharsis, he won quite handily.

How Video Games Engage the Imagination Muscle

Video games need to play more with incompleteness and ambiguity.

January 2016

‘Tharsis’ Is Casually Brutal

Tharsis is a uniquely short roguelike, turning the experience into something that a time-conscious gamer like myself can enjoy.

Making ‘Netrunner’ More Casual

For Netrunner, the rules can only bend so far.

‘Sid Meier’s Pirates!’, Ever Sailing As a Crew of One

1987's Pirates! remains cutthroat in the seventeenth century sense and in the Gordon Gecko “Greed is good!” sense.

The Biosemiotics of Butterflies: A Conversation With Victoria Alexander

It makes me miserable to see an artist turning himself into a handmaiden of science, using his skill to illustrate (or interpret) scientific concepts. C’mon man, I want to say, don’t make your art about science, use your art to do science.

‘Assassin’s Creed: Syndicate’ Is a Great Tour Guide

Often enough in the Assassin's Creed series, it has been hard to appreciate its historical authenticity, since the gameplay is always pushing you away from the mundane up onto the rooftops.

Representing a Disease in ‘That Dragon, Cancer’

Cancer is tragic, but it’s also mundane, absurd, and sometimes even funny. That Dragon, Cancer is an unflinching look at the disease.

A Question of Immanence: Louis Vuitton, Lightning, and Our Virtual Selves

Clothes make the heroine, just as they do in real life or as they do in our virtual lives

December 2015

November 2015

October 2015

September 2015

August 2015

July 2015

//Mixed media

Slowdive Sell Out Brooklyn and Release Bonus Song "30th June"

// Notes from the Road

"Although sound issues delayed their set on the second night, Slowdive put on an unforgettable show in Brooklyn, or rather two shows.

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