Moving Pixels

December 2015

Better Graphics Don’t Make for Better Racing

The 2015 installment of Need for Speed prioritizes realism and verisimilitude over gameplay.

Bad Will Towards Men

Multiplayer games are booming, but they’re often the type of games that systemically inspire irritation towards one another.

‘Cradle’ Questions the Dichotomy Between Religion and Science

To my little Westernized brain, science concerns itself with the material world, religion concerns itself with the supernatural, and never the twain shall or should meet.

The Moving Pixels Podcast Opens Up ‘The Beginner’s Guide

This is Davey Wreden's first game since the critically lauded Stanley Parable, and with it, the developer changes focus from interrogating how we play games to how we interpret them.

‘Need for Speed’ Layers Complexity on Top of Simplicity

The 2015 Need for Speed seems embarrassed by its simple arcade roots.

The Games I Fear to Play: Reflecting on the Personal in Games

It is reasonable to entwine personal feelings with games. We assign meaning to our actions, even at play, a time when we think ourselves most free.

Exhibitionism and the Video Game Confessional: Nina Freeman’s ‘Cibele’

Cybele reminds us that it's difficult to confess one's awkward moments in public, but of course, it's also potentially exciting to risk doing so, too.

November 2015

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

It's easy to dismiss blood and violence as salacious without considering why it's there, what its context is, and what it might communicate.

Exploring the Memories of a Dead Man in ‘Fallout 4’

Video games have an advantage in how they pace a story. They can offer the choice of speeding up the plot or they can offer the option of slowing it down, perhaps to experience something less crucial to that plot, like the memories of a dead man.

October 2015

September 2015

August 2015

July 2015

June 2015

//Mixed media

On Truth and Dark Turns in 'Tickled'

// Short Ends and Leader

"The tickling wormhole seems to be getting deeper...

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