Moving Pixels

July 2014

The Trouble with Tutorials

The trouble with game tutorials is that you can't live with 'em and and you can't live without 'em.


June 2014

Searching for Dramatic Stakes in ‘The Wolf Among Us’

Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.


Chaos and Control in ‘Mario Kart 8’

The latest Mario Kart expands its mixture of interventionism and indifference beyond the tracks.


The Curious Scruples of Aiden Pearce

Does Watch Dogs suggest that the only unscrupulous act in the information age is an act of embodied violence?


More Thoughts on a More Complex Form of Moral Choice in Video Games

When we talk about video games, we don't seem to have the same understanding of "choice" as we do in other media or even in real life.


Moving Pixels Podcast: The Fairy Tale of the Economic Downturn

The Wolf Among Us explores a very real broken economy through the unreal lives of its fairy tale inspired characters.


‘Watch Dogs’ vs ‘Hack RUN’

Playing Hack RUN is like living Watch Dogs.


How Fantasy LCS is Changing ‘League of Legends’

Will Fantasy LCS have the power to bring new fans into the eSports scene, including those who do not watch or even play video games?


Worshiping at the Altar of ‘Smite’

At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.


Towards a More Complex Form of Moral Choice in Video Games: ‘The Wolf Among Us’

Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.


May 2014

April 2014

March 2014

February 2014

January 2014

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