Moving Pixels

February 2016

‘Firewatch’ and the Case of the Much Too Obvious MacGuffin

In creating a plot device to motivate its characters, a MacGuffin, Firewatch competes against itself, with a story that it is a gimmick and a story that it really wants us to care about.


Moving Pixels Podcast: Learning about Love from ‘Cibele’

This week we take a look to see if Nina Freeman's Cibele can teach us something about romance in digital spaces.


It’s Okay to Ask for Help in ‘The Witness’

Looking up a solution isn't a sin. The only sin is not understanding that solution when you do.


Hope and Despair in Video Games

There are moments in games that capture the feud waged in ourselves between hope and despair.


In Motion: On the Emptiness of Progress

Nils Pihl calls it, "Newtonian engagement", that is, when "an engaged player will remain engaged until acted upon by an outside force". That's "progress".


Best of the Moving Pixels Podcast: Love Stories in Video Games

This week we return the topic of how love, sex, and relationships are represented in video games.


‘Star Wars: Battlefront’ Dares to Simplify the Shooter

Sometimes "shallow" and "uncomplicated" is exactly what I'm looking for in a game.


Undressing Kratos

If you want a man to represent brutality, in the end you're going to end up taking his clothes off.


The Didact and the Analyst: Learning How to Not Get Screwed Playing ‘Tharsis’

The first time that I played Tharsis I lost in two turns. The first time that my friend played Tharsis, he won quite handily.


How Video Games Engage the Imagination Muscle

Video games need to play more with incompleteness and ambiguity.


January 2016

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//Mixed media
//Blogs

The Bubblegum Noir of ‘2064: Read Only Memories’

// Moving Pixels

"Read Only Memories is a bubblegum-happy, brooding and brutal noir about kidnapping, murder, corruption, revenge, and corporate conspiracies.

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