Moving Pixels

October 2015

The Intriguing Potential of ‘Cornbread’

Cornbread is an app that lets you drop virtual graffiti all over town. The idea is simple, yet full of possibilities.

Indie Horror Month 2015: ‘Dark Echo’

Dark Echo drops you into a pitch back maze and then renders your core tools of navigation into something quite life threatening.

Getting to Know the Ground in ‘Metal Gear Solid V’

Metal Gear Solid V: The Phantom Pain teaches you to stop and smell the soil.

September 2015

The Value of Exploitation: Of Puppies and Pornography, Violence and Vixens

Guess which two characters appeared in the half hour trailer featured at E3 for Metal Gear Solid V? Diamond Dog and the Quiet. Guess why? You shouldn't have to guess.

Dog of War: Doggy Representation and ‘Metal Gear Solid V’

DD is a good dog. I mean, like, a really good dog.

Moving Pixels Podcast: Life Gets Stranger

With its third episode, Life is Strange gets a little bit stranger.

Good Hair Is Wasted on Humans

High tech hair in video games always looks unrealistic, well, except on monsters.

Object-Oriented Poetry: An Interview with App Artist Seth Carnes

PopMatters talks to Seth Carnes, developer of the art app, Poetics.

The Biggest Games Are Defined by the Smallest Moments

Chances are that I'm not going to see the end of your epic story, so it’s the little moments that keep me playing.

‘Metal Gear Solid V’: The Phantom Pain and the Best Tutorial Ever Made

Metal Gear Solid V's tutorial is like a parent tossing a child into the deep end of a pool, but not before subtly putting on those arm floaties. You’re drowning here, but not really.

August 2015

July 2015

June 2015

May 2015

April 2015

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

READ the article