Moving Pixels

November 2015

Moving Pixels Podcast: Life Gets Stranger

This week we near the conclusion of our discussion of the episodic coming of age story, Life Is Strange.


Puzzles and Horror Make a Curious Pair

Difficult puzzles aren't scary, and monsters that kill you while you're puzzling are just annoying.


Video Games in the Era of “Engagement”

Candy Crush is a sugar-coated vision of games as a service.


October 2015

Indie Horror Month 2015: ‘Lost Constellation’

Lost Constellation is a potent reminder that horror doesn’t always have to be violent or disgusting or extreme. Horror's darkness can serve other means.


The Brilliant Failure of Miranda July’s Social Media App, ‘Somebody’

On its web site, the social media app, Somebody, is described as the "antithesis of the utilitarian efficiency that tech promises".


Getting Trapped in ‘Metal Gear Solid V’s War Economy

MGS V isn’t the first game to comment on the military-industrial complex, but it is probably the sneakiest. It allows you to understand it by allowing you to play your own part in it.


Returning to Isaac’s Body: The Metastasis of the Monstrous

In The Binding of Isaac, the monstrous body may be ugly and awful, but it is unique, free from established rules and stricture, free to continue to grow into something other than what others desire it to be.


The Moving Pixels Podcast Spends Halloween with ‘The Music Machine’

The Music Machine tells a story about evil, both of an intentional nature and of more awful, more accidental kind.


Indie Horror Month 2015: ‘The Music Machine’

True evil doesn't hate. It simply doesn't care.


Expressing Yourself in ‘Destiny’

Keep in mind that even with the free credits that Bungie gave out to players, the ability to express yourself through these new emotes in Destiny costs real money.


September 2015

August 2015

July 2015

June 2015

May 2015

//Mixed media
//Blogs

Emerging from My Hiatus from Big Budget Games

// Moving Pixels

"I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.

READ the article