Moving Pixels

November 2014

Fairness Is Overrated

No one really wants to play a fair game. Video games are unfair, but in our favor, which is what makes them fun, right?

The Mixed Messages of ‘Call of Duty: Advanced Warfare’

By addressing real world themes too cautiously, Advanced Warfare wastes an opportunity and subverts one of the few positive narrative trends established in the Call of Duty franchise as a whole.

The Xbox One’s Struggles in Three Acts

If the Xbox One’s launch were a movie, it would fit very neatly into a three-act structure, and we would be witnessing right now the console’s final, biggest moment of crisis.

The Best of the 7DFPS Game Jam

There were 145 entries in the 7DFS game jam this year, and I played a lot of them. Here’s a list of a few great prototypes that were created during this jam that are worth your time.

You Have to Want to be Scared

No one really likes being scared. The fun of being scared never comes from the actual act of being scared. This pleasure comes afterwards when we can look back and laugh.

Bayonetta Meets Beyoncé

The thing that attracts me to Bayonetta 2 is that it’s the closest thing to a Beyoncé concert that I’ve ever played.

‘Moonkid’: A Fantasy of Powerlessness

Moonkid is a story about not saving the world. That is, it is a story more universal, perhaps, than those more often told by most video games.

From Good to Great: The Music of the ‘Legend of Zelda’ Series

For a series in which the plots are loosely linked at best and can vary wildly in mood and tone, the music in the series is a great way to create continuity between games and make the player feel like they are playing a Zelda game and no other game.

Moving Pixels Podcast: A House Dividing

Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.

‘Shadow of Mordor’ Is a Power-Fantasy Rooted in Failure

Shadow of Mordor has created an emergent gameplay system that allows the game to explore a single theme in depth, the nature of revenge.

October 2014

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June 2014

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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