It's easy to dismiss blood and violence as salacious without considering why it's there, what its context is, and what it might communicate.
Video games have an advantage in how they pace a story. They can offer the choice of speeding up the plot or they can offer the option of slowing it down, perhaps to experience something less crucial to that plot, like the memories of a dead man.
This week we wrap up our nearly year long discussion of Dontnod's Life Is Strange
The games may be fun to play, but there's no denying that the series has always been awful at serialized storytelling.
Fallout: New Vegas, Fallout 4's predecessor, completely eclipses Fallout 4 in the area of creating a deep world filled to the brim with interesting characters and factions, whether they be friend or foe.
Cibele manifests the borderlands of youth in the shiny pink and purple screen of a young woman’s computer.
As a pivotal arbiter of culture, Apple should recognize the importance of art by recalibrating "how arts-centered apps are perceived, defined, and discovered in the App Store".
Party Hard is a dark comedy that doesn’t know how to balance its darkness with its comedy, so its darkness ends up engulfing its comedy.
Professional video game players should be primarily concerned about playing each other, not the game.
This week we near the conclusion of our discussion of the episodic coming of age story, Life Is Strange.