No one really wants to play a fair game. Video games are unfair, but in our favor, which is what makes them fun, right?
By addressing real world themes too cautiously, Advanced Warfare wastes an opportunity and subverts one of the few positive narrative trends established in the Call of Duty franchise as a whole.
If the Xbox One’s launch were a movie, it would fit very neatly into a three-act structure, and we would be witnessing right now the console’s final, biggest moment of crisis.
There were 145 entries in the 7DFS game jam this year, and I played a lot of them. Here’s a list of a few great prototypes that were created during this jam that are worth your time.
No one really likes being scared. The fun of being scared never comes from the actual act of being scared. This pleasure comes afterwards when we can look back and laugh.
The thing that attracts me to Bayonetta 2 is that it’s the closest thing to a Beyoncé concert that I’ve ever played.
Moonkid is a story about not saving the world. That is, it is a story more universal, perhaps, than those more often told by most video games.
For a series in which the plots are loosely linked at best and can vary wildly in mood and tone, the music in the series is a great way to create continuity between games and make the player feel like they are playing a Zelda game and no other game.
Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.
Shadow of Mordor has created an emergent gameplay system that allows the game to explore a single theme in depth, the nature of revenge.