Oops! I accidentally became a mass murderer, slaver, and a dark lord.
Recently stumbling onto the tower defense game, Witch Hunt, feels to me like stumbling back into the arcade era.
80 Days reminds the player that not all worlds are truly open, and that limitations are necessary for there to be true enjoyment.
This week's podcast attempts to puzzle out the many stories of The Vanishing of Ethan Carter.
Give a person lots of options and picking just one becomes difficult. Remove some options and the choice becomes easier.
Largely due to its small size and independence from the primary game, First Light is simply better than Second Son, even while it owes its existence to it.
Differentiating yourself from other gamers on the basis of a few primary colors may indicate some powerful symbolic and identificatory impulses.
Far Cry 4 looks and plays like a shooter, but it doesn't feel like a shooter. It is really about my quest for collectibles and the chaos that erupts along the way.
Mario’s out exploring the galaxy, but Captain Toad is about examining the most minute details.
South Park: The Stick of Truth reveals the strange and ambiguous quality of entertainment rating systems.