Moving Pixels

August 2015

Giving Up to Level Up in ‘The Eigengrau Menagerie’

The Eigengrau Menagerie presents emotional vulnerability as the super power at the end of our hero’s journey.


The Nature of Art, Computers, and Limitation in ‘Her Story’

Her Story looks like a computer, but it doesn’t act like one.


Games Will Eat Themselves

As you might imagine, the first thing that you will want to do when “not playing” There Is No Game is to try to play it. In other words, the first thing that you will want to do is break the rules of the game.


Revisiting ‘Dark Souls 2’

Is Dark Souls 2 as perfect as I once thought it was? Not quite.


Moving Pixels Podcast: ‘The Fall’ Explores Artificial Intelligence and Identity

The Fall raises questions about the self and personal identity by considering how an artificial intelligence governs itself.


July 2015

In Defense of the Godzilla Game

While Godzilla is not a good game, it does highlight the central concern in making a good Godzilla game, jazzing up Godzilla's fighting style.


‘Solitaire’ and the Ubiquity of the Single Player Game

Gaming isn't leaving your granny behind any time soon.


‘Gods Will Be Watching’ Both Loves and Fears Death

Gods Will Be Watching is a perfect encapsulation of gaming’s paradoxical fear and love of death.


‘Rocket League’ Is a Beautifully Ridiculous Game

Rocket League is a work of art, but it’s more Pelé than Picasso.


June 2015

May 2015

April 2015

March 2015

February 2015

//Mixed media
//Blogs

The Specter of Multiplayer Hangs Over 'Door Kickers'

// Moving Pixels

"Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.

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