Should new gaming technology prioritize the viewer or the player?
Looking for authenticity and contrivances while slowly shuffling through the apocalypse.
We are faulty, we must be appeased, we are destructive, and ultimately we are self-destructive.
In Game Art, Matt Sainsbury is asking questions of video game developers that one might ask a movie director or a novelist or a painter.
Completing the puzzles of Trapped in a Room With a Zombie makes you feel like you know your teammates much better than you did before -- at least in terms of working together and problem solving.
Time travelling and selfies are the central conceits of Life Is Strange.
Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.
I watch and I listen and I am helpless to provide solace to these people.
So where can we exiled life-of-the-minders, expunged from the academic system as waste, take our once-cloistered but now liberated creativity?
In Life Is Strange, Max isn’t using her powers to get rich or change the world. She’s using them to be popular.