Moving Pixels

May 2015

A Year in the Life of ‘Mario Kart 8’

With a year having passed since the start of Mario Kart 8, it's time to look back on 12 months of roaring engines, hairpin turns, blue shells, and a whole lot of swearing.


Can Video Game Mechanics Be “Trashy”?

Speed is the pornography of video games. Like adding skin to a film, adding speed to a game isn't usually about making the game a more thoughtful experience. It is about exciting its audience's instincts on the most visceral level possible.


Moving Pixels Podcast: Unearthing the ‘Charnel House’

This week we discuss Owl Creek Games' follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.


Eat to Live: The 35th Anniversary of ‘Pac-Man’

The story of Pac-Man is the story of America.


Be Prepared to be Unprepared

Bloodborne wants to catch us off guard, even as it teaches us to always be on guard.


‘Bloodborne’ and Learning to Improve

Let me put this in no uncertain terms: Bloodborne is for everyone.


She Who Controls the Flashlight, Controls the Horror

In Resident Evil: Revelations 2, the flashlight is a source and symbol of control.


Fighting FOMO in ‘Bloodborne’

Bloodborne's biggest challenge? Accepting the fact you probably won’t see everything.


The Rise of and Risk of Multiplayer Gaming

Competitive muliplayer gaming has evolved a great deal over the last 30 or more years, but then again, it also hasn't really evolved that much. How many times can we play the Atari 2600's Combat?


April 2015

March 2015

February 2015

January 2015

December 2014

November 2014

//Mixed media
//Blogs

Moving Pixels Podcast: The Best Games of 2016

// Moving Pixels

"The Moving Pixels Podcast counts down our top five games of 2016.

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