Moving Pixels

June 2015

Fear Is Not What Defines a Hardcore Game

Punishment and failure do not equal depth in video games.

Pleasant Surprises at E3

Some might think it sad that seeing video game companies actually focus on video games is a surprise, but right now I’m too shocked and happy to be cynical.

Watching and Waiting to Die: Our Fascination with ‘Five Nights at Freddy’s’

All that you can do in Five Nights at Freddy's is watch. And wait to die. But what the game really illustrates is that what we really want to do is watch other people wait to die.

“Footsteps in Movies” and Other Strange Notions about the Authenticity of Media

Footsteps in movies never sound real. They shouldn't. after all, they're footsteps in movies.

Moving Pixels Podcast: ‘White Night’, White Noir

White Night tells the story of a haunted house and a decaying American economy.

A Good Menu Sets the Mood: Part 6

A good menu can set the tone for the rest of the game to come. Here are three more cool ones.

Some E3 Optimism

Danger Zone played Sahlin off the stage as a man in a zombie costume danced around on stage. But for a moment at least, I was more optimistic about E3 than ever.

Love Is Attention: The Spectacle of ‘Kitty Powers’ Matchmaker’

Kitty Powers' Matchmaker is not so much a dating simulator, as it is a “being a good listener” simulator.

One of the Most Toxic Communities in Online Gaming is Having a Pool Party

Riot Games, the developers of League of Legends, have battled a six year war with its own player base, attempting to find penalties and rewards that might encourage more sportsmanlike behavior in the game. Now, they're throwing a pool party.

The Weird and Wonderful Controls of ‘David’

David is a weird game. Its controls are uncomfortable, unintuitive, and absolutely perfect.

May 2015

April 2015

March 2015

February 2015

January 2015

//Mixed media

'Steep' Loves Its Mountains

// Moving Pixels

"SSX wanted you to fight its mountains, Steep wants you to love its mountains.

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