Brothers: A Tale of Two Sons manages to create a unique and seemingly paradoxical game style, a single-player cooperative game in which your right hand has to cooperate with your left.
Part of what makes a great game great is how well it fosters its own illusion.
Make no mistake, this is not a coming of age story. There is no moral truth to be had here, only complex, ever shifting moral perspectives to grapple with.
I honestly believe there is something about IndieCade that leads one to think differently about games and that is quite a feat to accomplish given gaming's frequent commitment to conventionality.
At first, I thought Garret was just an asshole, but now I think he's just an addict. I’d like to help him, but all I can do is enable him.
Perhaps it is the NFL that’s starting to look more like Madden?
Does the museum environment persuade developers to display games that would feel out of place and alienated in another setting?
Error and exploitation have made Super Smash Bros. a success.
This week we explore the branching narratives of The Stanley Parable to see if there can be a singular and straightforward way of understanding Stanley's plight.
Since a game is interactive, it requires so much more effort on our part to progress through it that we can’t detach ourselves from the experience to enjoy it ironically.