Moving Pixels

August 2015

Moving Pixels Podcast: Searching for ‘Her Story’

This week we discuss the tactics and strategies of searching databases, solving mysteries, and how to determine the veracity of the stories that we tell ourselves and the stories that we tell each other.

The Joys of a Transient Game

When a narrative is built around twists and surprises, then no matter how well written the game is it won’t evoke the same feelings a second time.

Joining ‘The Flock’

The Flock is this back-and-forth effort by a group of people to become the light bearer. While you hold the light, those you shine it on must freeze or die.

Praying to the RNG Gods: What is Chance’s Place in Gaming?

Chance may make eSports a little too interesting.

Attempting to Characterize Artificial Intelligence in ‘The Fall’

We want our machines to be more human. As creators, we try to make robots in our image.

Five Obstacles That App Artists Face

An opportunity presents itself now for a new kind of art, an art that takes the Minotaur of our times, the internet, by the horns and twists it back in on itself. What we need are more app artists.

Giving Up to Level Up in ‘The Eigengrau Menagerie’

The Eigengrau Menagerie presents emotional vulnerability as the super power at the end of our hero’s journey.

The Nature of Art, Computers, and Limitation in ‘Her Story’

Her Story looks like a computer, but it doesn’t act like one.

Games Will Eat Themselves

As you might imagine, the first thing that you will want to do when “not playing” There Is No Game is to try to play it. In other words, the first thing that you will want to do is break the rules of the game.

Revisiting ‘Dark Souls 2’

Is Dark Souls 2 as perfect as I once thought it was? Not quite.

July 2015

June 2015

May 2015

April 2015

March 2015

February 2015

//Mixed media

TIFF 2017: 'The Shape of Water'

// Notes from the Road

"The Shape of Water comes off as uninformed political correctness, which is more detrimental to its cause than it is progressive.

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