Risk of Rain's most dangerous enemy is that ticking noise you hear in the back of your head.
If games are based on systems of rules, they seem the least likely of mediums for the anarchic sensibilities of punk. In PUNKSNOTDEAD, you punch until you die. That's the game.
With the party game, the real experience is having fun in the company of others, not winning.
While presented visually in the form of a cartoon, the game Valiant Hearts takes a serious look at the events and consequences of World War I
Disorder might have something profound to say, but it certainly doesn’t know how to say it -- or through what genre.
The continued metamorphosis of gaming has a much more mundane side as well.
Earthbound is a masterpiece meant for children, complete with all the daring, joyful, and deeply unsettling shards of truth this implies. Earthbound might be the best children’s game ever made.
I'm not especially bothered by violence in media, but the rich-on-poor violence seen in American Psycho and suggested by White Night seem exceptionally detestable.
Visuals tend to get a bad rap in video games. However, there are plenty of games in which the visuals are in part the point of the game.
The Cat Lady is a horror game, but it’s not about the horror of supernatural beings or serial killers or anything as flashy and shocking as that. It's about the horror of normal life.