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Moving Pixels

March 2013

Watching People Watching People Play

“Watching” Bioshock was as interactive an experience as playing the game. The experience became a communal act of play. People screamed, people laughed, people offered advice, people criticized play, people debated choices that needed to be made, and I remembered why I play.


Changing Perspectives: Defining What We See in First Person and Third Person Games

Third person games aren’t about awareness of the specific way that a character sees, but they are about the awareness of the space around the character. All of the dynamics of a third person game come from recognizing the avatar’s place in relation to the objects around them.


‘Crysis 3’ Is a Stealth Game

Crysis 3 is a broken shooter, but it’s a pretty good stealth game.


‘God of War: Ascension’ and The Problem with Prequels

God of War: Ascension highlights some of the main problems that I have with prequels in general while also demonstrating why video game prequels are especially annoying.


With Great Vulnerability, Comes Great Brutality: The Evisceration of Lara Croft

Amid a hail of gunfire, the player-character crumples to the ground, defeated, that is, before a loading screen pops to revive her. At least, that's how most action games represent death. In Tomb Raider, I've seen Lara Croft stabbed through the neck, had her head split open on a coral reef, seen her torn apart by wolves.


‘Proteus’ and the Simple Act of Being

Skyrim put us in Skyrim and Fallout put us in the wasteland, but simply "being" there gets muddled by all of the other elements that those games require of their players. Proteus is tapping into that ability of games to create a sense of immersion and little else.


The Moving Pixels Podcast Has The Fireplace that Burns at 100 Billion Degrees

One of the more interesting indie releases of last year was Tomorrow Corporation's Little Inferno, a puzzle game, a parody of casual gaming, and an opportunity to burn everything in sight.


The Mythic Horror of ‘Dead Space 3’

Dead Space 3 is guided by a philosophical horror that wants to remind you that mankind is insignificant compared to other forces in the universe.


Touchy Feely: ‘Tomb Raider’ and Haptic Design

As much as the mud on her face or the gorgeous environments, the physical animations of Tomb Raider recreate a more adventurous, realistic, and compelling Lara Croft.


We’re Sorry, Pauline, But Your Plumber Is in Another Castle

What Mike Mika's daughter wanted, what provoked him to hack a classic game, was a quite simple request: “She wanted to play as Pauline ... and she wanted Pauline to rescue Mario.“


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