Moving Pixels

January 2014

‘Day Z’: Putting Survival and Horror Back in the Survival-Horror Genre

Day Z demonstrates that we will never get used to the unpredictability of another player or the fear that that unpredictability brings.


The Beautiful Simplicity of ‘Broken Age’

Broken Age, with its tighter focus on story over puzzles, is closer in spirit to Kentucky Route Zero or The Walking Dead than Monkey Island.


Living with the Second Screen

The Wii U GamePad has changed the way I think about console games, but not in the way I expected.


‘Grand Theft Auto V’: A Populist Revenge Fantasy

The final boss of Grand Theft Auto V is Mitt Romney's 1%.


A Change of Pace in Episodic Gaming

Episodic television often includes small episodes about minor occurrences. Video games don't seem willing to do that.


Moving Pixels Podcast: All That Remains of ‘The Walking Dead’

We chat about the follow up to the best video game of 2012, The Walking Dead.


I Am Clementine

At this point in The Walking Dead, both Clementine and I have been trained to work through problems using a frighteningly similar thought process.


Systems and Activism in ‘Papers, Please’

In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.


Are We There Yet, Batman?: The Trouble with Telling the Story of Travel

Nobody needs to know when a hobbit goes to the bathroom. Even Tolkien knew that.


Considering the Direction of the Telltale Style Adventure Game

Telltale Games has very much set themselves up as a television network as much as a developer. So, why not take a few additional hints from TV?


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