Moving Pixels

June 2014

A Cat in a Box: Procedural Storytelling in ‘Always Sometimes Monsters’

It doesn’t matter if you play the light side or the dark side. People are still compelled to behave a certain way based on their circumstances, and individuality only really matters to the individual.


Moving Pixels Podcast: The Agony and the Allure of the Side Quest

We hate them. We love them. What makes the side quest so agonizing, yet so alluring?


‘Badland’ and the Importance of Luck

By its nature, luck should be inconsistent, but Badland, an iOS puzzler, can evoke the feeling with easy regularity.


The Change Economics Wrought on Design: ‘Magic: The Gathering’ and ‘Hearthstone’

Since the recording of our podcast episode on Hearthstone, I’ve been playing the game pretty much every single day and have yet to spend


Masculinity in ‘The Walking Dead: In Harm’s Way’

These blasted landscapes between civilization and chaos reveal how vacuous normative roles can be.


I Am the Tank

The tank endures.


Gaming with an Expiration Date

Online gaming is like attending a concert, seeing the ballet, swing dancing in the crowd. The moment will be lost in time, but sometimes the most effective and intense experiences can't be captured and instead can only be lived.


May 2014

A Good Menu Sets the Mood: Part 5

Some of the best menu screens are the simplest. Everything you want to know about a game is expressed in one image.


The Illusion of Control in ‘Transistor’

Who’s in charge in Transistor? Maybe nobody.


A Girl and Her Sword

In Transistor, a woman lacking a voice and a man lacking a body manage to complete one another. It is a game of impotent men and potent swords.


April 2014

March 2014

February 2014

January 2014

//Mixed media
//Blogs

'Who' Will Be the Next Doctor?

// Channel Surfing

"What shall it be? A Doctor with whip-smart delivery of his lines? A woman who will bewitch before she kicks a Dalek's ass? Oh, the possibilities...

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