Hybrid combines the controls of a cover-based shooter with the pacing of a first-person shooter.
Demon's Souls didn't end the way that I expected it would end, but that probably shouldn't have surprised me.
Almost 10 years after its release, gamers are still talking about X-Com. This week, so are we.
Spec Ops evokes your memories of other shooters while casting those memories in a new, more disturbing light.
I see systems everywhere I look, but games contain too few of the ones that really matter.
The problem with feelings of nostalgia is that they invoke such polar reactions. After all, when you feel let down by such a revered icon as Nintendo, it feels like an attack on your very childhood.
Setting our expectations about what a story is going to be is important to storytelling. The Uncharted series sometimes fails to meet the expectations that it establishes for its players.
Doom, Space Invaders, Contra, light gun games, the variations on how we can murder pixels on a screen seems nearly limitless.
Spec Ops: The Line avoids a predictable payoff.
Metroid: Other M captures the look of other Metroid games, but it fails to capture their spirit.