Moving Pixels

March 2013

The Playstation Is Dead. Long Live Playstation

The day that the Playsation 4 was unveiled, Japanese developer Kenji Eno passed away, leaving behind a body of critically lauded work that is now mostly inaccessible.


Moving Pixels Podcast: A Heart, Sure, But a Soul for ‘Dishonored’?

The game offers a fresh take on stealth mechanics and character building, as well as a fairly fresh looking universe to play in. This episode, though, we consider if Dishonored has a soul?


The Doors of ‘Dead Space 3’

The doors in Dead Space 3 actually work as a subtle form of world building.


February 2013

‘Legendary’ and Deck Building Games

Legendary: A Marvel Deck Building Game has salvaged many of the core ideas of the deck building genre by crafting a thoroughly interactive multiplayer experience.


‘The Plan’ and Expressionism

You are a fly sitting on a moss covered rock, and six minutes later, you won't be.


To Explore or Conquer: Colonialism in ‘Expeditions Conquistador’

Somewhere, Expeditions Conquistador has a “right” path. There is a better way to act than the actual conquistadors did. But even the most restrained, responsible, and virtuous expedition is harmful, mired with challenges, and weighed down by the reminders that you are an outsider that poses a threat.


The Transmedia Failings of ‘Assassin’s Creed 3’ and ‘Halo 4’

Halo 4 and Assassin’s Creed 3 try to bring some of that outside fiction into the games. Neither succeed all the way, but one succeeds more than the other.


Interacting With Virtual Guns

Video games have given me quite a few ideas about guns over the years. As it turns out, most of them are probably wrong.


A Space for the Boys: Considering the Gendered Quality of Arcade Culture

My own arcade was called the Gold Mine and featured a facade of a 19th century mine entrance as the portal to entry. Greeting one inside, though, were simply rows of machines spread across a rather filthy and threadbare carpet and a cacophony of bleeps and bloops. Most often there was nary a girl in sight.


Searching for the Other Castle: Women As Objectives

Curiously, no matter how fiercely critics react to poor treatment of women, the portrayal of female characters in AAA games seems actually to be getting worse. Women are almost entirely unrepresented, and when they are represented, they exist only as a player objective.


January 2013

December 2012

November 2012

October 2012

September 2012

//Mixed media
//Blogs

Mr. Robot: Episode 6 -- "Br4ve-Trave1er.asf

// Channel Surfing

"When episode six opens to find Elliot in terror and panic, it is soon confirmed that he should be.

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