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Moving Pixels

April 2012

The Undead Author: Artistic Ownership of Games

If, as Roland Barthes writes, “the birth of the reader must be at the cost of the death of the author,” than what happens when the author can return to life?

Moving Pixels Podcast: Investigating ‘Anomaly’

Our podcasters discuss how 'Anomaly: Warzone Earth' plays out across platforms -- on your Xbox, your PC, or your phone.

‘Anomaly’, the Simple Start of a New Genre

What makes Anomaly interesting is that it's obviously an evolution of the tower-defense genre, even though it's clearly a new genre as well.

‘Neuromancer’ and The Beauty of Sad Endings

Sometimes, the most satisfying ending is a depressing one.

My Most Hated Video Game Foe: Fire

I have this strange almost primal and very clearly reflexive response to seeing “myself” aflame in games. I run. I always run.

The Anxious Productivity of ‘Temple Run’

Casual games are supposed to be fun, but do they actually produce more anxiety than pleasure?

Moving Pixels Podcast: Top 5 Arcade Games of All-Time

This week, the Moving Pixels podcast considers their personal picks for the top five arcade games of all time.

‘Resistance 3’ Proves the Deficiencies of Health Packs

Resistance 3 proves that all the criticisms of regenerating health are only exacerbated by games with a health pack based healing system.

Games and the Making of Ominous Architecture

We can better understand our responses to certain physical spaces by tapping into the study of human psychology and the visceral reactions that we have to aesthetics and architecture, a field that game designers explore constantly.

The Limits of Retro Gaming Experiences

Ice Climber is the game that I might rank as my favorite game that lacked an end-goal, that created an arcade-like experience in which the player kept climbing for the sake of climbing and for, of course, the sake of points. Though that was not the only reason that one climbed.

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