Moving Pixels

April 2014

Serious Comedy in ‘South Park: The Stick of Truth’

The Stick of Truth represents the best of what South Park offers: satire with sincerity.

‘The Blind Swordsman’ Teaches How to See Video Games More Clearly

The Blind Swordsman at first might seem like madness, a video game without an essential component of the video game, the video part.

How Bad Games Can be Good

It is valuable sometimes to look at something broken to see how well it could work.

Moving Pixels Podcast: Another Hand of ‘Hearthstone’

This week we play a few hands of Blizzard's collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.

‘Dark Souls’, ‘Dead Space’, and the Future of Action/Horror

The template of Dark Souls is more sustainable in the long run as an action/horror franchise.

Learning from ‘League of Legends’ “URF” Mode

Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.

Playing with the Pieces: ‘Hearthstone’ and the Physical Pleasures of Play

Hearthstone concerns itself with the seemingly small, innocuous, and trivial elements of playing a game in a non-digital medium, and I admire the game for recognizing that these may not be details that are completely innocuous or unimportant in terms of why we take pleasure in the act of play.

Why ‘League of Legends’ “Ultra Rapid Fire” Mode Needs to Go

The results of Leagues of Legends's "Ultra Rapid Fire" mode were hilarious at first, but there's a reason that April Fool's Day only comes once a year.

Telltale’s Abuse of Nostalgia

The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.

Confronting the Banal in ‘Broken Age’

Broken Age takes a chance by letting us feel the boredom and absurdity felt by the main characters.

March 2014

February 2014

January 2014

December 2013

November 2013

October 2013

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

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