The Stick of Truth represents the best of what South Park offers: satire with sincerity.
The Blind Swordsman at first might seem like madness, a video game without an essential component of the video game, the video part.
It is valuable sometimes to look at something broken to see how well it could work.
This week we play a few hands of Blizzard's collectible card game, Hearthstone, while considering its place in the free-to-play gaming landscape.
The template of Dark Souls is more sustainable in the long run as an action/horror franchise.
Experimenting with broken design lets you examine the ways small changes could have profound effects on play. We are all better for having played an unbalanced version of a well designed game.
Hearthstone concerns itself with the seemingly small, innocuous, and trivial elements of playing a game in a non-digital medium, and I admire the game for recognizing that these may not be details that are completely innocuous or unimportant in terms of why we take pleasure in the act of play.
The results of Leagues of Legends's "Ultra Rapid Fire" mode were hilarious at first, but there's a reason that April Fool's Day only comes once a year.
The first episode of the second season of The Walking Dead felt like a statement that this season wasn’t beholden to the past. Episode 2 turns this season into one too afraid of change to properly move on.
Broken Age takes a chance by letting us feel the boredom and absurdity felt by the main characters.