CFP: The Legacy of Radiohead's 'The Bends' 20 Years On [Deadlines: 29 Jan / 12 Feb]

Moving Pixels

August 2012

Fighting Mental Muscle Memory in ‘Hybrid’

Hybrid combines the controls of a cover-based shooter with the pacing of a first-person shooter.


‘Demon’s Souls’ Debrief

Demon's Souls didn't end the way that I expected it would end, but that probably shouldn't have surprised me.


Moving Pixels Podcast: X-ploring ‘X-Com’

Almost 10 years after its release, gamers are still talking about X-Com. This week, so are we.


‘Spec Ops: The Line’ Shames My Happy, Violent Memories

Spec Ops evokes your memories of other shooters while casting those memories in a new, more disturbing light.


The Extremes of Human Systems

I see systems everywhere I look, but games contain too few of the ones that really matter.


Wii-U Impressions and Why It’s Okay to Forgive Nintendo

The problem with feelings of nostalgia is that they invoke such polar reactions. After all, when you feel let down by such a revered icon as Nintendo, it feels like an attack on your very childhood.


The Implicit Promise and the Uncharted Series

Setting our expectations about what a story is going to be is important to storytelling. The Uncharted series sometimes fails to meet the expectations that it establishes for its players.


Moving Pixels Podcast: Why Do We Love Shooters?

Doom, Space Invaders, Contra, light gun games, the variations on how we can murder pixels on a screen seems nearly limitless.


The “Payoff” of ‘Spec Ops: The Line’

Spec Ops: The Line avoids a predictable payoff.


Missing the Point in ‘Metroid: Other M’

Metroid: Other M captures the look of other Metroid games, but it fails to capture their spirit.


July 2012

June 2012

May 2012

April 2012

March 2012

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