The more basic a player’s interactions with a game, the more meaningful those interactions become. In a game distilled to just one or two kinds of interaction, everything has weight and significance.
Day Z demonstrates that we will never get used to the unpredictability of another player or the fear that that unpredictability brings.
Broken Age, with its tighter focus on story over puzzles, is closer in spirit to Kentucky Route Zero or The Walking Dead than Monkey Island.
The Wii U GamePad has changed the way I think about console games, but not in the way I expected.
The final boss of Grand Theft Auto V is Mitt Romney's 1%.
Episodic television often includes small episodes about minor occurrences. Video games don't seem willing to do that.
We chat about the follow up to the best video game of 2012, The Walking Dead.
At this point in The Walking Dead, both Clementine and I have been trained to work through problems using a frighteningly similar thought process.
In addition to portraying the bureaucratization of unethical behavior, Papers, Please also makes fascinating and compelling claims about activism.
Nobody needs to know when a hobbit goes to the bathroom. Even Tolkien knew that.