Moving Pixels

February 2014

Making Lightning Strike Again: The Recycled Tropes and Weird Fiction of ‘Lightning Returns’

Lightning Returns hits a rare sweet spot that recycles enough ideas and pushes them to such an extreme that it finds novelty in nostalgia. Its identity is its lack of identity.


What ‘Twitch Plays Pokemon’ Teaches Us About Video Game Communities

It is in the difficulty of Twitch Plays Pokemon that we find its value. If it wasn't for the fact that Red is almost impossible to control, the successes of the group would mean nothing.


‘Killzone: Shadowfall’ is an Amazing Accidental Parody of Itself

Shadowfall rewrites established plot points so often that it feels like it’s being made up as it goes along by an eight-year-old with way too many toys.


From Sochi to ‘Spelunky’

Watching the Winter Olympics reminds me of exploring treacherous virtual mines.


At Play at IndieCade East

If there was a central theme to this year's IndieCade East, it's that games aren't important. Play is important.


Exploration is Undermined in ‘The Legend of Zelda: A Link Between Worlds’

While playing A Link Between Worlds it becomes very obvious that the quick travel system is supposed to be used to fix other awkwardly implemented systems in the game. So, why should those systems exist in the first place?


Moving Pixels Podcast: ‘Grand Theft Auto V’, Bad Men in a Bad Economy

Is the Grand Theft Auto series still relevant? It is if you're willing to follow it to its conclusions.


More is Less in ‘Montague’s Mount’

Montague’s Mount has no faith in its audience -- and no faith in itself.


The Politics of ‘Netrunner’

As the card pool grows, opportunities for tidbits of political commentary grows. The cards act as interactive political cartoons, artistically and mechanically


‘The Stanley Parable’: Mapping Choice to Spatial Movement

By taking the concept of choice and mapping it onto spatial relativity, The Stanley Parable has created an extended metaphor that comments on the whole concept of choice in video games.


January 2014

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//Mixed media
//Blogs

The Specter of Multiplayer Hangs Over 'Door Kickers'

// Moving Pixels

"Door Kickers is not a multiplayer game, but for a while there, I couldn’t tell the difference.

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