Games are driven by a curiosity over what’s in the next level, what’s in the next chest, or who the next boss will be.
This week we get lost in the text of Device 6.
Until now, stories in multiplayer-only shooters have only been bad, and while Titanfall doesn’t buck that trend, it does offer some hope for the future.
Maybe there are better ways to bind video games with film.
Sometimes to get a positive result, you need to appeal to people's baser instincts, not their better angels. Is Dawngate's karma system a better solution to changing player behavior than League of Legends's honor system?
The average professor spends the summer revising syllabi and maybe teaching a class or two. Kenneth Goldsmith spent his printing out the Internet.
While it is possible for a roguelike to tell a story, textually based narratives are a burden to the genre.
All a story really needs is an intro to establish context and that can be enough to make a game feel unique.
This duel is set in a digital riverbed of Summoner’s Rift, but it is preceded by the gentlemanly combat of 19th century duelists, who in the early hours of dawn would meet to resolve quarrels in a deadly game of pistols. Are the two so far removed?
The most honest voice of the arcade era is that of Sinistar: "I hunger."