Episode four of The Wolf Among Us feels mostly unnecessary. Maybe this is a sign that Telltale should mix up their episodic structure some more.
The latest Mario Kart expands its mixture of interventionism and indifference beyond the tracks.
Does Watch Dogs suggest that the only unscrupulous act in the information age is an act of embodied violence?
When we talk about video games, we don't seem to have the same understanding of "choice" as we do in other media or even in real life.
The Wolf Among Us explores a very real broken economy through the unreal lives of its fairy tale inspired characters.
Playing Hack RUN is like living Watch Dogs.
Will Fantasy LCS have the power to bring new fans into the eSports scene, including those who do not watch or even play video games?
At some point, League of Legends champions have become for me toys that are just displayed on a shelf, gathering dust, having never been played with. Smite asks me to tear open the packaging and actually get down on the floor to appreciate all the toys I have again.
Despite how it may look on the surface, The Wolf Among Us doesn't follow standard approach to morality in games exactly, but instead builds on the idea of options not being built on a binary system at all.
Bound by Flame is bad in such good ways.