I’ve tried breaking The Walking Dead down to its core components. I’ve tried to analyze it from a distance to figure out how it’s able to so effectively hook my emotions, but I can't break it. I can't "game" it.
Proteus shows that chasing a single definition of "video game" distracts us from more important things.
Between the images of the destruction of the game industry and its salvation lie actual Twine games, which are both much more mundane than folks imagine and far more fascinating than the hyperbole implies.
More than any other medium, games allow randomness. Dumb chance or unfulfilled omens in a film are labelled plot holes, but unpredictable consequences are natural to games. It’s perfectly acceptable for a video game hero to get by with the help of luck, as players we experienced it so we don’t need a strict explanation for every second of play.
There’s a way to make combat fun while still making it tense and terrifying.
Quandary might actually make children less confident in the ability of authority figures to make decisions in their best interest or to mediate issues on their behalf.
Unlike older MMORPGs, modern games like Tera Online feature tutorials, a mission system, and, of course, the grind, but tutorials and missions are integrated with the grind. They define the grind, and as a result, cause me to play a massively multiplayer game as if it is single player experience.
Get in. Get Out. Get paid. Monaco apes all the conventions of the heist film, but this time, it's you making all of the plans and making all of the mistakes.
With so many people making too-early proclamations about the death of single-player games, it’s ironic that Monaco -- a game that was hyped as a fun and frantic co-op experience, specifically -- proves that both playstyles can be equally satisfying, especially when offered side-by-side.
There's no doubt about it: many of things touted at Sony and Microsoft's announcements were solutions to "first-world problems" that are only tangentially related to games. But that's because those are the only types of problems the companies are in a position to address.