Moving Pixels

July 2014

I’m Glad ‘Quest for Infamy’ Exists Even if I Don’t Like It

Is nostalgia an excuse for bad design? Is it even bad design if it's done on purpose to evoke nostalgia?


Victimhood and ‘The Wolf Among Us’

“People like us get forgotten all the time… When we suffer, we do it in silence. And the world likes it that way.” -- Nerissa


Values and the Meaning of Moral Behavior in Video Games

The questions asked by the behavior in a game are limited in comparison to those asked by choices. They are always about violence.


Complex Moral Choices Are Best Saved for the End

The kinds of choices that force us to define what we value and how a game is about what we value are best implemented at the end of that game.


Video Games and the House on Loon Lake

Public radio, abandoned houses, and the search for mystery in video games.


The Ever Expanding Self and ‘A Dark Room’

In A Dark Room, the player begins with a sense only of the immediacy of the self and its own needs, before becoming aware of a small corner of the world around that self, before then becoming aware of how that corner fits into a larger and larger universe.


Dressing Classy in ‘League of Legends’

By regularly releasing new characters, MOBAs like League of Legends reshape expectations about how a character class must look and play.


Moving Pixels Podcast: A Brief History of Infamy

This week our podcasters sail the Caribbean with Assassin's Creed IV: Black Flag.


‘A Dark Room’ Is the Most Fun You’ll Ever Have with a Spreadsheet

A Dark Room withholds the one piece of information that is traditionally the very first thing established in the rulebook of games: the object of the game.


Choice and Consequence in ‘Papers, Please’

Papers, Please is a game where actions do have consequences, but most of it relies on the emotional state and investment of the player.


June 2014

May 2014

April 2014

March 2014

February 2014

//Mixed media
//Blogs

Slowdive Sell Out Brooklyn and Release Bonus Song "30th June"

// Notes from the Road

"Although sound issues delayed their set on the second night, Slowdive put on an unforgettable show in Brooklyn, or rather two shows.

READ the article