Moving Pixels

May 2013

There’s always a lighthouse. There’s always a man. There’s always a city.

We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.

April 2013

PAX East: A Primer, Part the Last

I don’t know if there is a more complex, divisive part of fan culture than cosplay. The fact that it is an artform that trades on the use of people’s bodies’ means that it’s treading into murky political waters by its very definition.

The Moving Pixels Podcast Explores the Infinite… ‘Bioshock Infinite’

From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.

The Failed Character Arc of Booker DeWitt in ‘Bioshock Infinite’

Booker gets the narrative short shrift compared to the city, and as a result, the game’s final moments suffer.

Why the Small Stuff Matters

Tiny design choices in all games help build readable, compelling, and realistic worlds and systems. For designers who care, it’s the small stuff that makes all the difference.

PAX East: A Primer, Part the Second

This is a gamer’s convention. Even waiting in line, we will game.

“A Game of Chess”: ‘Breath of Death’ Is ‘The Waste Land’ of Video Games

In part, the wasteland of The Waste Land is high culture. It’s the sprawling tradition of genius texts that have been shredded and strewn about by an increasingly shallow popular culture. T.S. Eliot would have hated video games.

‘Bioshock Infinite’ Needs to Be More Violent

Bioshock Infinite should actually be more violent, or at the very least, its violence should be treated with more gravitas. Either way, there shouldn’t be less violence, but there should be less combat.

Survival as Facade in ‘Tomb Raider’

The new Tomb Raider chronicles the birth of a survivor, but it's a story that is easier to see than it is to feel.

Soft Core Gaming

What is unique, perhaps, about Scarlet Blade is its extreme consciousness of the medium and how it exploits the medium to create what may be a new kind of pornographic experience. And it does so by acknowledging the player's role in the game as a player, not a mere voyeur.

March 2013

February 2013

January 2013

December 2012

November 2012

//Mixed media

Stirring Up eSports Drama: The 2015 League of Legends World Championship

// Moving Pixels

"Let’s put the pitchforks down and enjoy the game.

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