If, as Roland Barthes writes, “the birth of the reader must be at the cost of the death of the author,” than what happens when the author can return to life?
Our podcasters discuss how 'Anomaly: Warzone Earth' plays out across platforms -- on your Xbox, your PC, or your phone.
What makes Anomaly interesting is that it's obviously an evolution of the tower-defense genre, even though it's clearly a new genre as well.
Sometimes, the most satisfying ending is a depressing one.
I have this strange almost primal and very clearly reflexive response to seeing “myself” aflame in games. I run. I always run.
Casual games are supposed to be fun, but do they actually produce more anxiety than pleasure?
This week, the Moving Pixels podcast considers their personal picks for the top five arcade games of all time.
Resistance 3 proves that all the criticisms of regenerating health are only exacerbated by games with a health pack based healing system.
We can better understand our responses to certain physical spaces by tapping into the study of human psychology and the visceral reactions that we have to aesthetics and architecture, a field that game designers explore constantly.
Ice Climber is the game that I might rank as my favorite game that lacked an end-goal, that created an arcade-like experience in which the player kept climbing for the sake of climbing and for, of course, the sake of points. Though that was not the only reason that one climbed.