Today marks the third of four articles dedicated to fully unpacking my recent paper for Rutgers School of Communication, presented earlier this month at the
In which a throwaway character's fate has the greater effect on the player.
A little improvisational experiment in game criticism podcasting.
The Conduit is a flawed game, but all of its flaws only highlight its successes. It's this accidental limited focus makes it a great “first Wii shooter”.
Picross 3D might not have a "story" in the traditional sense, but it still has a lot to say.
Author Rick Dakan's serialized novel continues! Read it here or download the free pdf.
Today we look to Let's Plays themselves to start drawing connections between performance and viewership behaviors as well as fan practices.
Given the imminent release of its sequel, the Moving Pixels podcast crew felt that it was time to take a step back into 2007's Portal.
In moving from 2D to 3D, from an intuitive and streamlined interface to a confusing and cumbersome interface, the Broken Sword series encapsulates the problems facing adventure games today.
While we all have our own experiences to draw from, we relate to many symbols similarly. Our semiotic understanding of a situation is, in some ways, predetermined by those symbols already present in our collective conscience.