Moving Pixels

July 2013

Moving Pixels Podcast: There’s a Little Killer in All of Us

The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.


Death by a Thousand Chestbursters

Aliens: Colonial Marines is a fantastically flawed game.


Good Sci-Fi in ‘The Swapper’

At the same time you are learning about the collective mind of the aliens, you are coming to resemble it. I tried to play the shell game of remembering which version of my avatar was my "real" body, but it soon proved futile. So many clones are created, swapped into, and discarded that the idea of having one true self becomes untenable.


‘Space Lawyer’, a Novel by L.B. Jeffries

Space Lawyer is a science fiction story set in Charleston, South Carolina that engages with the classic themes of Southern Gothic in radical ways.


‘The Last of Us’ is Emotionally Manipulative

The playwright, Jean Cocteau, said, “Emotion resulting from a work of art is only of value when it is not obtained by sentimental blackmail.” The Last of Us is an example of such a crime.


“We’re shitty people, Joel.”

We demand much from the world while rarely giving anything back. We steal from homes, we kill civilians, we decimate entire towns, and we break economies. We're gamers.


Exploring Fatherhood in Games

That powerful and important social concepts can permeate such a diverse group of games is a testament to our very human desire to examine big ideas through play.


Trolling the Player: Punk Aesthetics and the “Anti-Fun” of Suda 51’s Games

Suda 51's games are smart, and, of course, annoying as hell, due to the frequency of repetitive tasks and the banal nature of such activities. Often enough, Suda's goal in game design seems not to be in facilitating a fun experience for the player but to troll his own audience. And I kind of love him for it.


Machine Gods: Religion in Games

Religion occasionally gets some lip service when games attempt to flesh out a world, but the deeper issues that guide people to their faith -- the quest for meaning in the universe -- is rarely explored in games. Game worlds operate in systems of miracles, but churches, heroes, and gods within them are treated in a purely utilitarian manner.


Moving Pixels Podcast: Another Day, Another Zombie Apocalypse

Another day, another zombie apocalypse. However, when Uncharted developer Naughty Dog is orchestrating that apocalypse, it may be worth taking a look at.


June 2013

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March 2013

February 2013

//Mixed media
//Blogs

Call For Papers: Celebrating Star Trek's 50th Anniversary

// Announcements

"To celebrate the 50th anniversary of the hit franchise, PopMatters seeks submissions about Star Trek, including: the TV series, from The Original Series (TOS) to the highly anticipated 2017 new installment; the films, both the originals and the J.J. Abrams reboot; and ancillary materials such as novelizations, comic books, videogames, etc.

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