The Alan Wake series of video games explores relationships between husbands and wives, not plumbers and princesses.
The Moving Pixels podcast puts the reputation of No One Lives Forever to the test to see if the cult classic has anything to offer gamers over a decade after its initial release.
Max doesn’t fight to gain something; he fights to keep something. He’s always on the defensive.
The effect that a game's story can have on its mechanics and systems should not be underestimated.
To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.
All of the plot is laid bare in the final conversation of the game: a climactic Q&A session.
The damage dealers may get the accolades, but the true unsung heroes of class-based games are the support champions and their designers.
This ugly world of a Sao Paulo ghetto was juxtaposed against a backdrop of a gorgeous tropical Brazil, making each detail worthy of attention despite the incongruity of the squalor amid natural beauty.
Video games allow us to take on roles of people that we could never be. What happens when those people are people we would never want to be?
The character of Alan Wake has evolved in appropriate ways over the series, but what’s more interesting is how the mechanics have evolved with him.