Moving Pixels

March 2013

The Doors of ‘Dead Space 3’

The doors in Dead Space 3 actually work as a subtle form of world building.


February 2013

‘Legendary’ and Deck Building Games

Legendary: A Marvel Deck Building Game has salvaged many of the core ideas of the deck building genre by crafting a thoroughly interactive multiplayer experience.


‘The Plan’ and Expressionism

You are a fly sitting on a moss covered rock, and six minutes later, you won't be.


To Explore or Conquer: Colonialism in ‘Expeditions Conquistador’

Somewhere, Expeditions Conquistador has a “right” path. There is a better way to act than the actual conquistadors did. But even the most restrained, responsible, and virtuous expedition is harmful, mired with challenges, and weighed down by the reminders that you are an outsider that poses a threat.


The Transmedia Failings of ‘Assassin’s Creed 3’ and ‘Halo 4’

Halo 4 and Assassin’s Creed 3 try to bring some of that outside fiction into the games. Neither succeed all the way, but one succeeds more than the other.


Interacting With Virtual Guns

Video games have given me quite a few ideas about guns over the years. As it turns out, most of them are probably wrong.


A Space for the Boys: Considering the Gendered Quality of Arcade Culture

My own arcade was called the Gold Mine and featured a facade of a 19th century mine entrance as the portal to entry. Greeting one inside, though, were simply rows of machines spread across a rather filthy and threadbare carpet and a cacophony of bleeps and bloops. Most often there was nary a girl in sight.


Searching for the Other Castle: Women As Objectives

Curiously, no matter how fiercely critics react to poor treatment of women, the portrayal of female characters in AAA games seems actually to be getting worse. Women are almost entirely unrepresented, and when they are represented, they exist only as a player objective.


Moving Pixels Podcast: Assassination American Style

With Assassin's Creed 3, Ubisoft presents their vision of an American Revolution. But is the fifth time out all that revolutionary?


‘Binary Domain’ and the Joys of Cut Scenes

Binary Domain is something of a revelation: a linear action game that feels significantly affected by my decisions.


January 2013

December 2012

November 2012

October 2012

September 2012

//Mixed media
//Blogs

Double Take: 'Butch Cassidy and the Sundance Kid' (1969)

// Short Ends and Leader

"The two Steves at Double Take are often mistaken for Paul Newman and Robert Redford; so it's appropriate that they shoot it out over Butch Cassidy and the Sundance Kid.

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