Moving Pixels

March 2014

The Games of IndieCade: Part 2

Does the museum environment persuade developers to display games that would feel out of place and alienated in another setting?

Competitive Depth and Exploitation in ‘Super Smash Bros. Melee’

Error and exploitation have made Super Smash Bros. a success.

Moving Pixels Podcast: Paths and Parables

This week we explore the branching narratives of The Stanley Parable to see if there can be a singular and straightforward way of understanding Stanley's plight.

February 2014

Can a Game Be So Bad It’s Good?

Since a game is interactive, it requires so much more effort on our part to progress through it that we can’t detach ourselves from the experience to enjoy it ironically.

The Horror of ‘The Wolf Among Us: Smoke & Mirrors’

Smoke & Mirrors is a strange play experience: not particularly interesting mechanically and certainly not fun, but nevertheless unique and entrancing.

The Games of IndieCade: Part 1

I don't know if any of these games are good. I don't know if any of these games are great. But there is something interesting in all of these games.

Making Lightning Strike Again: The Recycled Tropes and Weird Fiction of ‘Lightning Returns’

Lightning Returns hits a rare sweet spot that recycles enough ideas and pushes them to such an extreme that it finds novelty in nostalgia. Its identity is its lack of identity.

What ‘Twitch Plays Pokemon’ Teaches Us About Video Game Communities

It is in the difficulty of Twitch Plays Pokemon that we find its value. If it wasn't for the fact that Red is almost impossible to control, the successes of the group would mean nothing.

‘Killzone: Shadowfall’ is an Amazing Accidental Parody of Itself

Shadowfall rewrites established plot points so often that it feels like it’s being made up as it goes along by an eight-year-old with way too many toys.

From Sochi to ‘Spelunky’

Watching the Winter Olympics reminds me of exploring treacherous virtual mines.

January 2014

December 2013

November 2013

October 2013

September 2013

//Mixed media


"No Dollars in Duende": On Making Uncompromising, Spirited Music

// Sound Affects

"On the elusive yet clearly existential sadness that adds layers and textures to music.

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