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Moving Pixels

October 2011

A ‘League of Legends’ Balancing Act

With the launch of Dominion, an entirely new map and game mode for League of Legends, Riot must practice a balancing act that has more to do with community relationships and expectations than with game mechanics.


A Quiet Start Screen Speaks Volumes

So, I never touched Demon's Souls. And it wasn't because I was scared (okay, maybe I was a little bit scared).


Space and System in Culver City: A Visit to IndieCade

Beset by sculptures of alien invaders and rampaging teenage zombies, IndieCade manages to be a place of community all but forgotten in mainstream electronic gaming.


Moving Pixels Podcast: Fun, Sun, Zombies

This week the Moving Pixels podcast takes a look at the controversial, but also critically lauded Dead Island.


Big Names Should Work On Small Games

For an industry as risk averse as ours, publishers are taking some pretty big risks when attaching people like actors or a major filmmaker to a big gaming project.


An Open Letter to Cliff Bleszinski Following the Release of ‘Gears of War 3’

Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.


‘Gears of War 3’: A Triumphant Past, a Familiar Present, and an Uncertain Future

Like its protagonist Marcus Fenix, the Gears of War series has accomplished its mission and is now faced with an identity crisis.


Living for the Short Term Grind

League of Legends contains all of the basic elements of role playing, combat with foes both great and small, developing a character's skill sets on your own terms, and generating enough loot to make yourself a god, just served up really, really, really quickly.


The Moving Pixels Podcast on ‘CivWorld’ and Social Gaming

The Moving Pixels Podcast crew considers what happens when you mix a hardcore franchise with the social gaming experience. It may not be pretty.


September 2011

Recaps Made Easy in ‘Deus Ex: Human Revolution’

Human Revolution has the best story recaps of any game so far, proving that even video games can find a use for archaic technologies . . . like text.


August 2011

July 2011

June 2011

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