With the launch of Dominion, an entirely new map and game mode for League of Legends, Riot must practice a balancing act that has more to do with community relationships and expectations than with game mechanics.
So, I never touched Demon's Souls. And it wasn't because I was scared (okay, maybe I was a little bit scared).
Beset by sculptures of alien invaders and rampaging teenage zombies, IndieCade manages to be a place of community all but forgotten in mainstream electronic gaming.
This week the Moving Pixels podcast takes a look at the controversial, but also critically lauded Dead Island.
For an industry as risk averse as ours, publishers are taking some pretty big risks when attaching people like actors or a major filmmaker to a big gaming project.
Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.
Like its protagonist Marcus Fenix, the Gears of War series has accomplished its mission and is now faced with an identity crisis.
League of Legends contains all of the basic elements of role playing, combat with foes both great and small, developing a character's skill sets on your own terms, and generating enough loot to make yourself a god, just served up really, really, really quickly.
The Moving Pixels Podcast crew considers what happens when you mix a hardcore franchise with the social gaming experience. It may not be pretty.
Human Revolution has the best story recaps of any game so far, proving that even video games can find a use for archaic technologies . . . like text.