Watching the Winter Olympics reminds me of exploring treacherous virtual mines.
If there was a central theme to this year's IndieCade East, it's that games aren't important. Play is important.
While playing A Link Between Worlds it becomes very obvious that the quick travel system is supposed to be used to fix other awkwardly implemented systems in the game. So, why should those systems exist in the first place?
Is the Grand Theft Auto series still relevant? It is if you're willing to follow it to its conclusions.
Montague’s Mount has no faith in its audience -- and no faith in itself.
As the card pool grows, opportunities for tidbits of political commentary grows. The cards act as interactive political cartoons, artistically and mechanically
By taking the concept of choice and mapping it onto spatial relativity, The Stanley Parable has created an extended metaphor that comments on the whole concept of choice in video games.
The "close-playing" brand of games criticism is a tough sell because it deals mostly with the abstract qualities of games. And that necessitate a subjective reading.
I love Flappy Bird because it isn't easy. I hate Flappy Bird because it isn't easy.
Plague Inc. knows that we’ll willingly silence our conscience if we’re given the proper mechanics to do so.