Moving Pixels

August 2013

The Making of Family in ‘Gone Home’

Gone Home doesn’t merely leave you in an empty home and ask you to make a story. It asks you to make a family.


The End of Friendship: The Current State of the MMO

Friendship is based on need in online worlds, and I don't see many needs in current generation MMORPGs.


Alas, Poor ‘Final Fantasy’, I Knew You Well

More games deserve the kind of “death” that Final Fantasy has apparently had -- one where a dedicated effort is made to keep it available, preserved, and talked about.


Moving Pixels Podcast: ‘400 Days’ of Moral Quandries, Hungry Zombies, and Terrible Humans

Another day, another zombie apocalypse, and another chance for Telltale Games to test our humanity within the context of the universe of The Walking Dead..


The Perfect Grind

In theory, I should be improving myself in order to beat the bosses in Rogue Legacy, but the grind is so much fun that I don't really want it to end.


‘Spelunky,’ Roguelikes, and the Good Death

In Spelunky, death is inevitable and swift. It's also extremely fulfilling.


‘Gemini Rue’: A Matter of Memory

In an ending voiceover, Gemini Rue's Sayuri firmly states that people determine their own destiny. However, the game never makes definitive statements that answer all its questions about how memory may influence who we are.


‘400 Days’ of Loving Abuse

Since I don’t know these people very well, I’m less invested in their well being. I want to help them survive, but I also want to fuck with them.


Small and Serious Games

Environmental change? Gun violence? Urban poverty? As simple, playful things, how could games plumb such intricacies?


Cheating Well (and Helping Others to Cheat Well, Too)

After trying and failing to figure out the pattern combinations to create some of the advanced mermaids in Mermaid World, my wife decided it was time to do what any good gamer does when faced with a brick wall. She found it was time to cheat.


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//Mixed media
//Blogs

Virtual Reality and Storytelling: What Happens When Art and Technology Collide?

// Moving Pixels

"Virtual reality is changing the face of entertainment, and I can see a future when I will find myself inside VR listening to some psych-rock while meditating on an asteroid.

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