Does the museum environment persuade developers to display games that would feel out of place and alienated in another setting?
Error and exploitation have made Super Smash Bros. a success.
This week we explore the branching narratives of The Stanley Parable to see if there can be a singular and straightforward way of understanding Stanley's plight.
Since a game is interactive, it requires so much more effort on our part to progress through it that we can’t detach ourselves from the experience to enjoy it ironically.
Smoke & Mirrors is a strange play experience: not particularly interesting mechanically and certainly not fun, but nevertheless unique and entrancing.
I don't know if any of these games are good. I don't know if any of these games are great. But there is something interesting in all of these games.
Lightning Returns hits a rare sweet spot that recycles enough ideas and pushes them to such an extreme that it finds novelty in nostalgia. Its identity is its lack of identity.
It is in the difficulty of Twitch Plays Pokemon that we find its value. If it wasn't for the fact that Red is almost impossible to control, the successes of the group would mean nothing.
Shadowfall rewrites established plot points so often that it feels like it’s being made up as it goes along by an eight-year-old with way too many toys.
Watching the Winter Olympics reminds me of exploring treacherous virtual mines.