In spite of the ongoing thirst for more Firefly content and ongoing rumours of a game adaptation, nothing has come to fruition, which makes the official announcement of a game exciting because the series fits so nicely into a video game template.
In the physical world, the smaller an object becomes, the more abstract our interactions with it become. This holds true for virtual objects as well.
The unassuming source of linguistic tips was hiding something, and now without a disguise, it became a deeply compelling project for thousands of impromptu researchers, code crackers, and detectives.
In games like Diablo, Infinity Blade, or Rogue Legacy, winning is merely a vehicle to more effective acquisition. And that makes me a little leery about myself as a gamer.
The Moving Pixels podcast revisits the muddled, half crazed genius of Suda 51's Killer 7.
Aliens: Colonial Marines is a fantastically flawed game.
At the same time you are learning about the collective mind of the aliens, you are coming to resemble it. I tried to play the shell game of remembering which version of my avatar was my "real" body, but it soon proved futile. So many clones are created, swapped into, and discarded that the idea of having one true self becomes untenable.
Space Lawyer is a science fiction story set in Charleston, South Carolina that engages with the classic themes of Southern Gothic in radical ways.
The playwright, Jean Cocteau, said, “Emotion resulting from a work of art is only of value when it is not obtained by sentimental blackmail.” The Last of Us is an example of such a crime.
We demand much from the world while rarely giving anything back. We steal from homes, we kill civilians, we decimate entire towns, and we break economies. We're gamers.