Chapter 14 of Rick Dakan's serialized novel, RAGE QUIT, for your reading pleasure!
Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.
The Uncharted series is renowned for its single-player experience, but the real treasure can be found elsewhere.
I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.
Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.
The endgame may be a black hole that consumes the entire universe, but to get to that point, you must build and nurture multiple solar systems full of life.
At nearly 30 floors, I want nothing more than to destroy my tower and Tiny Tower's dubious ethics along with it.
The latest (and a week late, sorry!) chapter of Rick Dakan's serialized novel, Rage Quit.
What's more freeing -- exploring a world or creating a character?
The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.