For an industry as risk averse as ours, publishers are taking some pretty big risks when attaching people like actors or a major filmmaker to a big gaming project.
Epic's lead designer expressed dissatisfaction with some unexpected criticisms of Gears 3. But those criticisms aren't without warrant.
Like its protagonist Marcus Fenix, the Gears of War series has accomplished its mission and is now faced with an identity crisis.
League of Legends contains all of the basic elements of role playing, combat with foes both great and small, developing a character's skill sets on your own terms, and generating enough loot to make yourself a god, just served up really, really, really quickly.
The Moving Pixels Podcast crew considers what happens when you mix a hardcore franchise with the social gaming experience. It may not be pretty.
Human Revolution has the best story recaps of any game so far, proving that even video games can find a use for archaic technologies . . . like text.
In Gears 3, the series’s iconic gritty brown-grey aesthetic finally couples with narrative and gameplay to actually tell a truly melancholy and sobering war story.
No one wants to buy the win. They want to own the world. Oh, and preferably a much better world than their neighbor's.
Ruins exudes a sense not just of a mystical dream setting but also a private one.
There's nothing that makes a game easier than cheating. But is it still fun?