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Moving Pixels

September 2011

The Moving Pixels Podcast Is Being Difficult

The Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.


What Do ‘Gears of War’ and ‘L.A. Noire’ Have in Common?

This is a medium that is not so friendly to introspection.


Assessing Digital Diseases

Surely the interactive medium offers wholly unique takes on plagues and pustules? Upon closer inspection, have games upheld the long tradition of exploring social and political issues by horrifying, repulsing, and upsetting us with disease?


Parenting with ‘Angry Birds’

Boy, was I surprised to discover that those angry birds were really just a flock of angry parents.


Aging and Aging Well: The Use of Historical Context in Video Games Criticism

Very few games can withstand not just the test of time but an ever-widening scope of expectations.


Constructing Community in ‘Catherine’

Is it cheating when the game wants you to seek outside help?


Moving Pixels Podcast: Art, Commerce, and the Auteur in Video Games

Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?


Cyclical Stories in Video Games

Many games are meant to be replayed, dangling the carrot of a “new game+” to entice us, but few acknowledge this repetition in their stories, even when it would make perfect sense.


Telling Hamlet What to Do: Video Games, Art, and Cultural Hierarchies

Games have not stumbled upon a new way of creating and interacting with art, they have rediscovered an older system.


August 2011

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