Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

September 2011

Often Classic Means Dated: A Look Back at ‘Chrono Trigger’

Its characterization may be weak, its rigid plot may only be a flimsy justification for a simple set of mechanics, and Chrono Trigger may just be a nostalgia title.


Thematic Confusion in the Branching Narratives of Video Games

Maybe David Cage of Quantic Dreams had the right idea when he suggested people play through Heavy Rain one time only. After all, you can’t recognize the inconsistency of branching plots if you only see one of them.


Exploring Death in ‘The End’

Channel 4 Education, the learning arm of the UK television broadcaster, and Preloaded, a London-based game studio, seek to help teens confront their own feelings about mortality with The End, a puzzle-platformer that normalizes death and creates a venue for discussing life, belief systems, and our eventual passing.


August 2011

Cut to the Chase: Undressing the Video Game Plot

Deus Ex: Human Revolution may prove Coco Chanel right: "before you leave the house, take one thing off.”


Moving Pixels Podcast: More Great Flash Games for 2011

We discuss three flash titles that feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.


‘League of Legends’ Is “Just a Game”

For all the articles discussing what the relationship between player and game is or how a title uses a certain trope, there are few essays about “just games.” If there’s a modern instance of “just a game,” it’s League of Legends.


Xbox LIVE Indie Game Round Up—Part 2

Three more great games that justify the occasional browsing and buying spree of Xbox indie games.


In Defense of Spoiler Warnings

I think Jonathan Leavitt and Nicholas Christenfeld's contention that "Story Spoilers Don't Spoil Stories" is premature. If anything, the study illustrates the difficulties of trying to empirically measure enjoyment and the dangers of imprecise definitions of pleasure.


The Five Games That Actually Should Be on the Nintendo 3DS

What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.


Moving Pixels Podcast: Misogyny, Misandry, and ‘Catherine’

Settle in for an evening with Moving Pixels as we explore the dark themes and curious gameplay of Atlus's biggest release to date, Catherine.


July 2011

June 2011

May 2011

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