Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

July 2011

Rage Quit Chapter 14 - I Am What the Gods Have Made Me

Chapter 14 of Rick Dakan's serialized novel, RAGE QUIT, for your reading pleasure!


Collaborative Conflict in ‘Mass Effect’

Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.


My Reconciliation with ‘Uncharted’

The Uncharted series is renowned for its single-player experience, but the real treasure can be found elsewhere.


“I would kill the world before it did you harm”

I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.


Moving Pixels Podcast: To Live and Die in ‘L.A. Noire’

Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.


Creation and Destruction in ‘Solar 2’

The endgame may be a black hole that consumes the entire universe, but to get to that point, you must build and nurture multiple solar systems full of life.


‘Tiny Tower’ Ethics

At nearly 30 floors, I want nothing more than to destroy my tower and Tiny Tower's dubious ethics along with it.


Rage Quit Chapter 13: The Cake is a Lie

The latest (and a week late, sorry!) chapter of Rick Dakan's serialized novel, Rage Quit.


Control Yourself (More): Agency in ‘Dragon Age’

What's more freeing -- exploring a world or creating a character?


“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1

The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.


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