Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

August 2011

‘Drag Race’: Games, Competition and the Failure Gambit

What can reality television teach us about self-sabotage in gameplay?


Moving Pixels Podcast: Subjectivity and Interpretation in ‘Child of Eden’

Butting heads and battling Skype lag, the Moving Pixels crew turn their attention to Tetsuya Mizuguchi's newest synaesthetic rail shooter and the impassioned responses that it has generated.


‘Half-Minute Hero’ is Literally a Parody of Itself

Half Minute Hero falls into all the traps and tropes that it makes fun of; it is what it parodies.


Divine Responsibility in ‘From Dust’

By wrestling with contradictory desires to create a compelling large scale experience and a personal relationship between deity and worshiper, From Dust inadvertently discusses man's relationship to divinity.


Rage Quit Chapter 16: Get Over Here!

Racing towards the end with Rage Quit's ante-penultimate chapter, only on Popmatters!


On the Clock: Narrative and Gameplay Tension in ‘Catherine’

Vincent may not be sympathetic, but you are required by the game to empathize with his terror at the constant ticking of the clock.


‘Catherine’: A Screwfly Box Puzzle Solution

Today we look at Atlus's idiosyncratic new puzzle game about relationships, Catherine, and an unexpected parallel to be found in science fiction.


Games and Cross-Media Storytelling

More games are expanding their stories into traditional media. But expanding game universes to other media can be an attempt to excuse shoddy storytelling in gaming.


Moving Pixels Podcast: Holla Back with ‘Fat, Ugly or Slutty?’

This week we are joined by the admins of fatuglyorslutty.com, a blog dedicated to calling out online gaming's less savory participants.


July 2011

The Most Loving Suicide Mission Ever

The climactic suicide mission in Mass Effect 2 is a love letter to the game’s characters, even as it kills them off.


June 2011

May 2011

April 2011

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