As the combat in Assassin's Creed changes from game to game, so do the character traits that it implies.
The most interesting moments of video game solitude are populated by the ghostly presence of the past and future, and they become an integral part of play.
You can't go home again. And there's nothing wrong with that.
Zia’s song from Bastion wasn’t meant to be a challenge to gaming juggernauts, but it will be on the lips of those leaving GDC this year.
The Moving Pixels podcast discusses the troubling, provocative, and alluring world of The Binding of Isaac.
AMY is the story of two women surviving against a bunch of men.
When it comes to mobile games' strengths, today's portable gaming consoles are missing the point.
The interactivity of video games necessitates that players must always be engaged in action and are seldom given any chance to pause for reflection.
In its quest to never break the flow, the game has to turn the pacing over to the player. The swiftness and fluidity with which the player can switch from high octane 1970s driving action to serene “leaf on the wind” Zen-like travel to existential goal-oriented, laser-guided focus speaks to a game dedicated to a user interface that not only facilitates play but creates a quality experience in its own right
This week the Moving Pixels discusses the changing face of the gamer, a term that perhaps is no longer so easily coupled with the concept of "the geek."