Moving Pixels

May 2013

‘no one has to die’ Tells the Story of Death in Video Games

The magic of video games is that save points, continues, and respawns offer the promise of inevitable resurrection, an unending experience even after we have lost all three of our lives.


It’s Hard to Play the Right Way

When the best way to experience a game is reliant on other people, it’s harder to get that best experience.


The Creation of Need for Next-Gen Consoles

I have never been so struck by a combined effort of console makers to construct the very future they profess to herald. These conferences are framed as though they have some answer to a solution for a problem that has never existed. They seek to create the audience they want to sell this to.


Two Steps Down the Interactive Fiction Road

Photopia and Galatea are not iterations on interactive fiction, but something entirely new that happen to use the same form.


The Power of Friendship While Being an Asshole, or the Doormat NPC

Maybe a game doesn’t have to explore every facet of interpersonal relationships but it should not uniformly trust the player’s engagement with the world, and it should certainly hold the player accountable for being an asshole. There should be more to relating to a game’s NPCs than sitting down and nodding.


Rectangles Are People Too in ‘Thomas Was Alone’

Thomas Was Alone turns a simple rectangle into a tragic hero.


The Secret Meta-story of ‘Curiosity’

I don't know what's in the cube, but I do know that what's outside of it offers valuable insight into the current state of video games.


A Cleaner, More Hygienic Apocalypse

While one would hope that humanity would aspire to a cleaner, post-apocalyptic condition, for the sake of art I guess I have to settle for dirty toilets and filth encrusted walls.


The Moving Pixels Podcast Explores Minimalism in Video Games

This week, it's minimalism. It's video games. What more can we say?


Evoking Horror Through Contrast in ‘Dead Island’

The first half of Dead Island contains an interesting subtext concerning class warfare that’s only apparent now after playing the subtext-fee Riptide.


April 2013

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January 2013

December 2012

//Mixed media
//Blogs

Here Comes the Bloom: Timothy Bloom Takes Hip-Hop to the Sock-Hop

// Sound Affects

"More sock-hop than hip-hop, soulster Timothy Bloom does a stunning '50s revamp on contemporary R&B.

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