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Moving Pixels

November 2011

Unwanted Empathy in ‘Rage’

Rage suffers from a strange problem: the character animation is too detailed and evokes emotions that conflict with the rest of the game.


‘Masters of Doom’ A Great Man History of Gaming

In recounting the rise of John Carmack and John Romero, Masters of Doom chronicles two of video games' most influential creators and documents pivotal years in the medium's history.


Developing Games with the Player: An Interview with Rick Dakan of Mob Rules Games

"In game development, I’d like to think the mob really should rule, but I might be wrong. We want to see if they can or not."


Why You Should Give ‘Dragon Age II’ a Second Chance

It’s possible that gamers haven’t figured out a use for criticism. But one of its uses is the possibility for encouraging new perspectives and second chances.


October 2011

Moving Pixels Podcast: The End of the War

Gears of War 3 marks the ostensible ending of one of the Xbox 360's earliest games.


The Dangers of the Beta-Demo

The Battlefield 3 beta has become a cautionary tale of how not to do a beta.


Commercial Success: Positioning Games in Pop Culture

All three of these commercials reflect the mobility and indeterminacy of games within our pop culture landscape.


Dead Again: Notes on the Impermanence of the Virtual Body

In video games, dying becomes useful, functional, pedagogical. In some games, it is consequential. However, such pain ironically can magnify the pleasure of play.


“The Shadow to the Substance”: Romanticism in ‘Dragon Age’

No matter how grave or self-destructive the world of Dragon Age becomes, the poet figure is the ideal guide and prophet to Thedas.


Moving Pixels Podcast: What Makes a Gamer?

This week the Moving Pixel podcast explores our own origins as gamers.


September 2011

August 2011

July 2011

June 2011

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