The Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.
This is a medium that is not so friendly to introspection.
Surely the interactive medium offers wholly unique takes on plagues and pustules? Upon closer inspection, have games upheld the long tradition of exploring social and political issues by horrifying, repulsing, and upsetting us with disease?
Boy, was I surprised to discover that those angry birds were really just a flock of angry parents.
Very few games can withstand not just the test of time but an ever-widening scope of expectations.
Is it cheating when the game wants you to seek outside help?
Should game developers be considered auteurs? And how might such a self presentation effect the marketing and sales of video games?
Many games are meant to be replayed, dangling the carrot of a “new game+” to entice us, but few acknowledge this repetition in their stories, even when it would make perfect sense.
Games have not stumbled upon a new way of creating and interacting with art, they have rediscovered an older system.
Tetris doesn't say a whole lot about anything, right?