It lessens Drake’s heroism to see him shoot someone, not because it makes him a violent man, but because it makes him look weak.
Plenty of studios continue to wade into the genre, realizing that even minor innovations in the tired MMO formula can spark success.
The Walking Dead might be the end of the adventure game as we know it, and if so, I feel fine.
We may only be able to wonder what it would be like to experience Tony Montana’s psychopathic tendencies or Gordon Gekko’s greed, but in games, there is a demand to put bad behavior into action.
Keeping hush hush on anything in the Internet Age is a rather unlikely feat, but Fez enthusiasts seem committed to the cause.
Fez is a puzzle game built around the idea that people’s minds all work differently.
Thanks to a lack of virtual geography and an abundance of load screens, The Legend of Zelda: Skyward Sword feels unfortunately fragmented.
Saving a princess is just saving a grouping of pixels, and Fez simply strips the image down to its barest form. It is not interested in pretending that games are about something that they are not.
Bit.Trip Runner and other downloadable games are creating aesthetically novel experiences that defy the stereotype of the unoriginal casual game.
The Moving Pixels podcast looks at how some video game homages fare as live action properties.