Moving Pixels

February 2012

The Helpless Protector in ‘AMY’

AMY casts both woman and child (Lana and Amy) as both protector and victim.


‘Game Over’: A Look at Nintendo’s Past and Future

For a long time, Nintendo has been an 800-pound gorilla of a business influenced by whimsical artists and run by proudly stubborn businessmen. David Sheff's work proves that Nintendo has exerted considerable influence over the medium's history, and the subsequent years have shown that the company will continue to do so for many years to come.


Returning to My Own Vomit: Playing ‘The Binding of Isaac’

Isaac's basement is a horrible place full of blood, vomit, and excrement. But I keep going back, and I know why.


Moving Pixels Podcast: They Make Games on Boards Still?

The podcast looks at the relationship between our computer and console gaming habits and that older social media: the board game.


The Online Pass Is Only Appropriate For Single-Player Games

The value of the online pass all comes down to a matter of perception. Value added or value subtracted?


Questioning Our Moral Boundaries in Video Games

I watched Jackie Estacado grab a man by the feet and then literally rip that man’s spine out through his anus, and I think I liked it.


Fearing God, Fearing the Body: The Theology of ‘The Binding of Isaac’

The game's “theology” is less concerned with questioning submission to the will of God than it is about a seemingly deep seated fear of the body itself.


How Could He?: Exploring Social Issues Through ‘Dragon Age II’

No one is implying that the LGBT community turn into blood magicians and that the religious march out to cage and murder them, but this conflict still echoes the tensions felt in the lives of real people.


The Moving Pixels Podcast Joins the ‘League of Legends’

It's hard to avoid the allure of League of Legends. It's free-to-play, features matches that can be completed in an hour, and has a community that... well... it has a community.


The Advantages of Playing ‘Skyrim’ at Your Own Pace

After playing Skyrim for 90 hours, I saw something that blew my mind, and I suspect that I only had this reaction because it took me 90 hours to get there.


January 2012

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//Mixed media
//Blogs

'True Detective': Maybe Tomorrow

// Channel Surfing

"True Detective, Season 2, Episode 3: Where does the kitsch end and the surreal begin?

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