Instead of trying to prevent save-scumming, Firaxis gives the player just enough freedom to embrace it, but not enough to abuse it.
Halo 4's smooth transference of ownership -- and more importantly the community's positive reaction to it -- reflects a continuation of the changing relationship between player communities and developers.
Saving in order to knowingly reload isn't so much prescient as it is a tactic that takes advantage of the memory of prior failures. Exploiting the elements that exist outside of the game proper is done out of a desire to play well and to execute even better.
Despite having reached the end of each journey, after the nomad shoots into the sky and lands back in the desert to begin anew, players are somehow still willing to pick up their controllers and travel across the familiar landscapes again.
Gearbox hasn't reinvented the wheel with Borderlands 2, but they have managed to improve the wheel in just about every way.
Lone Survivor reinforces its themes by mixing genres.
A game doesn't have to be full of ghosts and zombies to be spooky.
I stared into a void. My eyes just could not comprehend the nothingness. Had someone walked up to me for whatever reason, I think that might have been it for my nerves. And I wasn't even playing Silent Hill 2 anymore.
My initial response to reading about the idea that Aveline, the protagonist of Liberation, would be able to adopt different personas in the game that seem tied to her mixed racial heritage was one of uncertainty.
Bioware has announced the third installment in their highly regarded Dragon Age series. While they've kept most details about the next title close to the chest so far, it offers an opportunity to look back at where the series has been.