What can reality television teach us about self-sabotage in gameplay?
Butting heads and battling Skype lag, the Moving Pixels crew turn their attention to Tetsuya Mizuguchi's newest synaesthetic rail shooter and the impassioned responses that it has generated.
Half Minute Hero falls into all the traps and tropes that it makes fun of; it is what it parodies.
By wrestling with contradictory desires to create a compelling large scale experience and a personal relationship between deity and worshiper, From Dust inadvertently discusses man's relationship to divinity.
Racing towards the end with Rage Quit's ante-penultimate chapter, only on Popmatters!
Vincent may not be sympathetic, but you are required by the game to empathize with his terror at the constant ticking of the clock.
Today we look at Atlus's idiosyncratic new puzzle game about relationships, Catherine, and an unexpected parallel to be found in science fiction.
More games are expanding their stories into traditional media. But expanding game universes to other media can be an attempt to excuse shoddy storytelling in gaming.
This week we are joined by the admins of fatuglyorslutty.com, a blog dedicated to calling out online gaming's less savory participants.
The climactic suicide mission in Mass Effect 2 is a love letter to the game’s characters, even as it kills them off.