Call for Feature Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

March 2011

Overcoming the ‘Fate of the World’

Perhaps concealing some of the game data and making the remainder difficult to analyze bolsters the game’s environmentalist rhetoric. But does the game’s difficulty undermine its ability to inspire action? Are players learning to be hopeless?


Rage Quit Chapter 2—A Serialized Novel by Rick Dakan

Rage Quit is a new novel by Rick Dakan, author of the Geek Mafia trilogy from PM Press and a former game designer on City of Heroes. Available exclusively here at PopMatters.


Be Careful What You Say: Conversation in the ‘Dragon Age’ Series

Conversation requires strategy. Conversation requires tactics.


Take Your Damn Rivalry Points Like a Man: The Non-Dialectic of ‘Dragon Age II’

This whole outcry stands as a testament to why gamers need to get over notions of "fairness" -- especially when "fairness" isn't really fair.


Everyone Is Terrible: The Politics of Orzammar in ‘Dragon Age’

The decision of who will be king is probably one of the more complex quests that the Grey Warden undertakes, and here's why.


Moving Pixels Podcast: You Just Aren’t Looking So Good, Old Video Games

The Moving Pixels podcast wonders how well retro games hold up with rapidly changing platform generations, as well as higher expectations for graphics quality and overall accessibility.


Subverting the Power Fantasy in ‘Bulletstorm’

Bulletstorm offers a surprisingly cynical critique of the typical heroic figure.


Grasping ‘Inside a Star-filled Sky’

Inside a Star-filled Sky illustrates the challenge of making a game that tests a player's reflexes and beliefs.


Rage Quit: Chapter One—A Serialized Novel by Rick Dakan

Rage Quit is a new novel by Rick Dakan, author of the Geek Mafia trilogy from PM Press and a former game designer on City of Heroes. Available exclusively here at PopMatters.


The Sisterhood of the Traveling Pantsless Rogue: ‘Dragon Age II’‘s Isabela

If there's one thing I never expected a game to do, it would be to teach self respect.


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