Moving Pixels

November 2012

The Strategy of Save-Scumming in ‘XCOM: Enemy Unknown’

Instead of trying to prevent save-scumming, Firaxis gives the player just enough freedom to embrace it, but not enough to abuse it.


Halo 4’s Master Chief and Community Ownership

Halo 4's smooth transference of ownership -- and more importantly the community's positive reaction to it -- reflects a continuation of the changing relationship between player communities and developers.


“Remember to Save Often”: The Meta-Game Tactics of ‘Dishonored’

Saving in order to knowingly reload isn't so much prescient as it is a tactic that takes advantage of the memory of prior failures. Exploiting the elements that exist outside of the game proper is done out of a desire to play well and to execute even better.


Discovering the Familiar in ‘Journey’

Despite having reached the end of each journey, after the nomad shoots into the sky and lands back in the desert to begin anew, players are somehow still willing to pick up their controllers and travel across the familiar landscapes again.


Moving Pixels Podcast: ‘Borderlands 2,’ Like ‘Borderlands’ But ‘2’

Gearbox hasn't reinvented the wheel with Borderlands 2, but they have managed to improve the wheel in just about every way.


Indie Horror Month Extra: The Story of ‘Lone Survivor’

Lone Survivor reinforces its themes by mixing genres.


Unconventionally Creepy Games

A game doesn't have to be full of ghosts and zombies to be spooky.


October 2012

‘Silent Hill 2’: The Oppression of Atmosphere

I stared into a void. My eyes just could not comprehend the nothingness. Had someone walked up to me for whatever reason, I think that might have been it for my nerves. And I wasn't even playing Silent Hill 2 anymore.


Experiencing Racial Identities: Passing in ‘Assassin’s Creed: Liberation’

My initial response to reading about the idea that Aveline, the protagonist of Liberation, would be able to adopt different personas in the game that seem tied to her mixed racial heritage was one of uncertainty.


The New Age: Reflections on the ‘Dragon Age’ Series

Bioware has announced the third installment in their highly regarded Dragon Age series. While they've kept most details about the next title close to the chest so far, it offers an opportunity to look back at where the series has been.


September 2012

August 2012

July 2012

June 2012

May 2012

//Mixed media
//Blogs

Supernatural: Season 11, Episode 19 - "The Chitters"

// Channel Surfing

"Another stand-alone episode, but there's still plenty to discuss in the Supernatural world.

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