Perhaps in this age of serialized television, franchise-driven films, and transmedia everything, the very idea of a stand-alone product is antiquated.
What's worse than enduring Catherine's selfish, unlikeable characters? The fact that I found myself relating to them.
Dead Island's Jin bears not only the weight of the supplies of the protagonists, but also the weight of the game's plot.
The Artist is Present is not much of a game, but it functions brilliantly as a comment on time and patience in media consumption.
The threat of permanent demise adds a certain zest to the proceedings, which gives the game legs that it would not have otherwise.
The Gears of War series, up to the third, has followed all the steps of a proletariat revolution.
The Moving Pixels Podcast considers how difficulty contributes to the pleasure and pain of gaming.
This is a medium that is not so friendly to introspection.
Surely the interactive medium offers wholly unique takes on plagues and pustules? Upon closer inspection, have games upheld the long tradition of exploring social and political issues by horrifying, repulsing, and upsetting us with disease?
Boy, was I surprised to discover that those angry birds were really just a flock of angry parents.