In noir, men do bad things to women, women do bad things to men, people do bad things to each other. One of the central conceits of noir is very simple: people are creeps.
There are other meanings and contexts for violence that major releases should have the courage to explore.
This week we consider the history and evolution of the boss fight in gaming, as well as the posibility of alternatives to this most expected of medium conventions.
Rage suffers from a strange problem: the character animation is too detailed and evokes emotions that conflict with the rest of the game.
In recounting the rise of John Carmack and John Romero, Masters of Doom chronicles two of video games' most influential creators and documents pivotal years in the medium's history.
"In game development, I’d like to think the mob really should rule, but I might be wrong. We want to see if they can or not."
It’s possible that gamers haven’t figured out a use for criticism. But one of its uses is the possibility for encouraging new perspectives and second chances.
Gears of War 3 marks the ostensible ending of one of the Xbox 360's earliest games.
The Battlefield 3 beta has become a cautionary tale of how not to do a beta.
All three of these commercials reflect the mobility and indeterminacy of games within our pop culture landscape.