Moving Pixels

March 2012

Machismo and ‘Mass Effect’

For characters in Mass Effect, sometimes working out their feelings about their past requires hitting someone or being hit by someone.


Why ‘Journey’ Matters Is the Same Reason Why Video Games Matter

Journey is a significant milestone for video games, and I suspect that I’m not alone in celebrating it as a success and maybe even as a paradigm for video game artistry.


Moving Pixels Podcast: Stereotypes Vs. Archetypes in Video Games

How many stoic lone gunmen and delicate and sensitive female healers can one medium bear?


Combat as Character Development in ‘Assassin’s Creed’

As the combat in Assassin's Creed changes from game to game, so do the character traits that it implies.


Contemplative Solitude in Games

The most interesting moments of video game solitude are populated by the ghostly presence of the past and future, and they become an integral part of play.


You Can’t Go Home Again: Why Nintendo Shouldn’t Grow Up

You can't go home again. And there's nothing wrong with that.


One Day That Wall Is Gonna Fall: Game Design for Everyone

Zia’s song from Bastion wasn’t meant to be a challenge to gaming juggernauts, but it will be on the lips of those leaving GDC this year.


Moving Pixels Podcast: Back to Isaac’s Basement

The Moving Pixels podcast discusses the troubling, provocative, and alluring world of The Binding of Isaac.


What ‘AMY’ Says about Gender Roles in Survival-Horror Games

AMY is the story of two women surviving against a bunch of men.


Portable Gaming’s Siren Song

When it comes to mobile games' strengths, today's portable gaming consoles are missing the point.


February 2012

January 2012

December 2011

November 2011

October 2011

//Mixed media
//Blogs

Violin Virtuoso L. Subramaniam Mesmerizes in Rare New York Performance (Photos)

// Notes from the Road

"Co-presented by the World Music Institute, the 92Y hosted a rare and mesmerizing performance from India's violin virtuoso L. Subramaniam.

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