Maybe David Cage of Quantic Dreams had the right idea when he suggested people play through Heavy Rain one time only. After all, you can’t recognize the inconsistency of branching plots if you only see one of them.
Channel 4 Education, the learning arm of the UK television broadcaster, and Preloaded, a London-based game studio, seek to help teens confront their own feelings about mortality with The End, a puzzle-platformer that normalizes death and creates a venue for discussing life, belief systems, and our eventual passing.
Deus Ex: Human Revolution may prove Coco Chanel right: "before you leave the house, take one thing off.”
We discuss three flash titles that feature anxious video game worlds in progress, scary mommy AIs, and, of course, the hungry zombie hordes.
For all the articles discussing what the relationship between player and game is or how a title uses a certain trope, there are few essays about “just games.” If there’s a modern instance of “just a game,” it’s League of Legends.
Three more great games that justify the occasional browsing and buying spree of Xbox indie games.
I think Jonathan Leavitt and Nicholas Christenfeld's contention that "Story Spoilers Don't Spoil Stories" is premature. If anything, the study illustrates the difficulties of trying to empirically measure enjoyment and the dangers of imprecise definitions of pleasure.
What 3-D is good for is salaciousness and action, some things that the crop of 3-D games launched with the 3DS are largely bereft of.
Settle in for an evening with Moving Pixels as we explore the dark themes and curious gameplay of Atlus's biggest release to date, Catherine.
L.A. Noire is concerned with story first and foremost, and this focus on story trickles down to every mechanic and system in the game, including its own unique approach to pixel hunting.