Death must be ever-present in order to give this absurd tale of robot warfare any kind of symbolic meaning.
Deciding who dies has far less meaning than deciding how we move forward with those left behind.
In Drake's Fortune, El Dorado is the object of desire and a real monster. It is a disguise and a disease.
If games are to be taken seriously, they can't be making serious things "fun." However, infusing darker, edgier, and more serious elements into contemporary design philosophy should still not come at the expense of fun. Fun should not be allowed to become obsolete.
When is a game a clone and when is it simply an example of a genre?
There are quite a few excellent and interesting games on the Xbox LIVE Indie service. Here are three of them that stand out to me.
How smart games criticism, a need for structure, and zen gardens rekindled my interest in JRPGs.
Sleeping Dogs's Wei Shen must appear authentic, or he could end up dead, which is one reason that this game cares so much about appearances.
Uncharted 2 is not about honor among thieves or no honor among thieves. You are merely "among thieves," left to make up your own mind about the matter.
Games rarely have a parallel to social laws, at least not a parallel that holds any meaning. Social law, in games, doesn’t exist, except in how the protagonist is either above or exempt from it.