Moving Pixels

January 2012

‘Amy’ Is a Horror Game That Is Broken in All the Right Ways

Tank controls, bad checkpoints, and awkward combat can be good things.

Strategy, Tactics, and Turnovers

After a weekend of football and board games, I'm finding that video games have more in common with the former.

A Single Player Tutorial: Single Player Mode in ‘Battlefield 3’

After settling into the competitive, online playing field of some games, I find all other functions of the game superfluous, especially single player mode.

The Intersection of Mechanics and Aesthetics in ‘Driver: San Francisco’

The player is given a power to behave like one would in an exaggerated 1970s cop show. That's the implied memories that that era imbued on culture in our collective memory, a cultural meme that exists in both the real-life player’s mind and evidentially in the mind of the fictional John Tanner.

Moving Pixels Podcast: Leaving the Asylum for the City

Batman: Arkham City is so much bigger than the Asylum, but is that a good thing?

Get Rid of the Mini-map

If I'm looking at a mini-map instead of the world around me, it's not actually helping.

Art and Business: The Endless Struggle in Video Games

Zelda could not succeed as a business venture if it were to change too radically. But should art evolve beyond business concerns?

‘Endeavor’ and the Economics of Slavery

To tap the potential that historical systems have to offer, we must be willing to step on fragile ground.

Post-It Note Role-Playing, or the White-Collar Warriors of ‘Skyrim’

Skyrim most often seems to me like a fantasy veneer spread over the most boring occupation that I can think of, managing and prioritizing tasks at an office.

Mass Appeal vs. Accessibility in Video Games

Video games reflect themes and skills found in boys’ styles of play as children, and any introduction of qualities that are different from that (especially if tagged as feminine) are cast out as inferior “casual” games.

December 2011

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August 2011

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

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