Moving Pixels

March 2013

Where the Heart Is: The Use of Home in Video Games

Home is where we see characters in a state of normalcy. We get to know what the protagonist does between adventures, and for a medium that depends so much on empathizing with the lead character, seeing who they are at home, away from it all, is a significant experience that more developers should consider investigating.


Cinematic Time and Space in ‘Thirty Flights of Loving’

Video games are described as cinematic, yet cinema edits out the time when nothing or unimportant action is taking place. Video games show everything. They show the whole journey.


There is Bound to Be an End: Life With ‘Little Inferno’

While the majority of the game is spent burning and destroying things, Little Inferno is a celebration of life.


Capturing the Next Generation

It's clear that streaming and capturing game footage will be easier with the PS4, but why is that a good thing? In a word: democratization.


“Why Is She So Feminine?”

“She's all, 'ah,' 'eek,' 'oooh' all the time,” my daughter said, referring to the noises that Lara Croft makes when wounded in the new Tomb Raider. “Lara Croft is supposed to be tough.”


The Playstation Is Dead. Long Live Playstation

The day that the Playsation 4 was unveiled, Japanese developer Kenji Eno passed away, leaving behind a body of critically lauded work that is now mostly inaccessible.


Moving Pixels Podcast: A Heart, Sure, But a Soul for ‘Dishonored’?

The game offers a fresh take on stealth mechanics and character building, as well as a fairly fresh looking universe to play in. This episode, though, we consider if Dishonored has a soul?


The Doors of ‘Dead Space 3’

The doors in Dead Space 3 actually work as a subtle form of world building.


February 2013

‘Legendary’ and Deck Building Games

Legendary: A Marvel Deck Building Game has salvaged many of the core ideas of the deck building genre by crafting a thoroughly interactive multiplayer experience.


‘The Plan’ and Expressionism

You are a fly sitting on a moss covered rock, and six minutes later, you won't be.


January 2013

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September 2012

//Mixed media
//Blogs

Of Pillow Forts and Play: Epic Games' 'Fortnite'

// Moving Pixels

"Everybody loves building a fort.

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