Child of Eden couldn’t be more confused with itself; it’s a game that demands to be watched rather than played.
Nintendo’s slow sales announcement is a clarion call, not a death knell, for publishers and developers to better persuade the industry and consumers of the opportunities that 3D gaming has to offer.
Big risks are taken, laws broken, and lives questioned in the latest installment of Rick Dakan's serialized novel, Rage Quit.
A few idiosyncratic passages from the cult classic series by Stephen King may have a lot to say about ludic point-of-view.
Dragon Age II, unlike Origins, forces you into the position of a tyrant.
This week the Moving Pixels podcast crew discusses Alice's imagery, mechanics, and overall presentation of insanity.
Chapter 14 of Rick Dakan's serialized novel, RAGE QUIT, for your reading pleasure!
Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.
The Uncharted series is renowned for its single-player experience, but the real treasure can be found elsewhere.
I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.