Moving Pixels

August 2012

The “Payoff” of ‘Spec Ops: The Line’

Spec Ops: The Line avoids a predictable payoff.


Missing the Point in ‘Metroid: Other M’

Metroid: Other M captures the look of other Metroid games, but it fails to capture their spirit.


Moving Pixels Podcast: Physicality and Video Games

We aren't talking about how games test your reflexes. What we discuss this week is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.


First-Person Memories

Dear Esther and Assassin's Creed DLC use similar tricks to create tension even when there’s no danger of failure, since the stories revolve around stuff that's already happened.


Exploring the Episodic Nature of ‘The Walking Dead’

The Walking Dead is a well told piece of storytelling, regardless of its length, but the short episodic form makes the game's features that much more interesting and engaging.


U Mad?

It’s a very satisfying experience to kill in an online competitive video game. It makes one aware that one’s efforts are significant in, perhaps, the clearest, most visceral metaphor possible. I just made someone else dead.


July 2012

The Physicality of ‘Broken Sword: The Sleeping Dragon’

The Sleeping Dragon feels more like an “Indiana Jones Adventure” than a “Da Vinci Code Adventure”.


Forced Failure and the Undignified Hero

When a hero fails in a game, it usually means a game over or that an earlier save state can overwrite that failure from ever happening. This either means that defeat is so absolute that the game cannot continue or that the failure is so inconsequential that it can be avoided entirely. What games don’t often do is force players into a situation where there is no right answer.


‘Syndicate’ Wastes a Great World

All the world building of Syndicate is undermined by a single plot twist.


June 2012

May 2012

April 2012

March 2012

//Mixed media
//Blogs

I Don't Get 'Pokémon Go'

// Moving Pixels

"I’ve never felt more out of touch.

READ the article