There is something, somehow less deterministic about the mini-roguelike, something more like an advocacy of choice and control being made actually significant when placed in the hands of the player.
Zombies themselves don’t seem to be much of a creature of horror anymore. Is it even possible for something to remain scary through constant exposure to it?
Rather than petering out with an ending that I’m likely to forget in a few days, these games end with a bang by offering something new at their end.
If you really want to enjoy the systems of Borderlands 2, play Maya, play support, and absolutely play with friends.
I had known of Cunt by reputation only. I knew that it bore the stamp of Edmund McMillen's central aesthetic, the grotesque, and thus, that it wasn't going to be pretty.
Binary Domain is a third person cover shooter that has the gall to not insult my intelligence.
Tekken is supposed to feature fighters from all over the world, representing unique styles indicative of their region of origin, appearance, and personality. But for featuring such a huge array of playable characters, there’s a very homogenous pattern of bodies, particularly in terms of the game's women.
Is the design of Sleeping Dogs's open world vision of Hong Kong a sufficiently unique experience by comparison to its forerunners?
Most of Driver takes place in a dream, so there's almost nothing at stake in this story. Yet it still works.
Papo & Yo demonstrates that a kid's story in a video game doesn't need to be childish.