When depicting history and modern political realities, what stories do we want to tell?
I knew after finishing it that Primordia was something special, because it dared to actually bake in philosophy into the very essence of the conflict.
By stripping away the third dimension, the game makes it easier to embrace its many complex systems.
The pursuit of extreme challenges and endless level progression makes sense for skill-based games with an arcade heritage, but The Unfinished Swan is after something else.
There is no goal. There is no story. Do not think. Do not want. Just be.
The map in the pause menu stopped being a compass and became a blueprint. I had become the watchmaker and not the watch wearer. I stopped looking at the second hand and instead looked at the gears.
A pair of Xbox Indie games unintentionally exposed how simple movement is hard to get right.
Call of Duty: Black Ops 2 touches upon themes of America's economic decline, technological dependencies, and the loss of international political capital in the face of a costly empire.
Perhaps, upward mobility is no longer the given that it once was and perhaps Grand Theft Auto's themes need to adapt to better examine that possibility.
Seven Psychopaths and Drive have what it takes to go on to be cult favourites. They were able to use the conventions of their genre to criticize the fundamental operations of it. I bring up these movies because they’re great at doing what video games have been trying and failing to do, especially recently.