Moving Pixels

November 2011

Batman and “Bitches”

In noir, men do bad things to women, women do bad things to men, people do bad things to each other. One of the central conceits of noir is very simple: people are creeps.


Violence Without Meaning in Games

There are other meanings and contexts for violence that major releases should have the courage to explore.


Moving Pixels Podcast: Another Princess, Another Boss Fight

This week we consider the history and evolution of the boss fight in gaming, as well as the posibility of alternatives to this most expected of medium conventions.


Unwanted Empathy in ‘Rage’

Rage suffers from a strange problem: the character animation is too detailed and evokes emotions that conflict with the rest of the game.


‘Masters of Doom’ A Great Man History of Gaming

In recounting the rise of John Carmack and John Romero, Masters of Doom chronicles two of video games' most influential creators and documents pivotal years in the medium's history.


Developing Games with the Player: An Interview with Rick Dakan of Mob Rules Games

"In game development, I’d like to think the mob really should rule, but I might be wrong. We want to see if they can or not."


Why You Should Give ‘Dragon Age II’ a Second Chance

It’s possible that gamers haven’t figured out a use for criticism. But one of its uses is the possibility for encouraging new perspectives and second chances.


October 2011

Moving Pixels Podcast: The End of the War

Gears of War 3 marks the ostensible ending of one of the Xbox 360's earliest games.


The Dangers of the Beta-Demo

The Battlefield 3 beta has become a cautionary tale of how not to do a beta.


Commercial Success: Positioning Games in Pop Culture

All three of these commercials reflect the mobility and indeterminacy of games within our pop culture landscape.


September 2011

August 2011

July 2011

//Mixed media
//Blogs

Ubisoft Understands the Art of the Climb

// Moving Pixels

"Ubisoft's Assassin's Creed and Grow Home epitomize the art of the climb.

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