Your Grey Warden was a force of change, but your Champion of Kirkwall is unable to change any major plot point. You are not special, which is the point.
The serialized novel by Rick Dakan continues with Chapter Three, "You are in a maze of twisty passages, all alike."
What is the state of mobile/handheld gaming out in the wild? If the sights taken in on one recent trip are any indication, the traditional kings of the jungle might need to worry about their place in the food chain.
“Every child knows that play is nobler than work. He knows too that the worth or merit of a game is not inherent in the game itself but rather in the value of that which is put at hazard.”
Arrival demonstrates an almost appalling similarity to American media, not just in the way that we create our own enemies, but in how we manage to disregard the ensuing violence as the Other's doing, surely not our own.
A look at games based on microtransactions and whether or not they're really all that evil after all.
This week the Moving Pixels podcast looks at the evolution of the dungeon crawl from its social aspects and etiquette to its mechanics and playstyle.
Maniac Mansion is not as unplayable as I first thought, and its instruction manual has a lot of interesting things in it, but the game still isn't fun to play.
Perhaps concealing some of the game data and making the remainder difficult to analyze bolsters the game’s environmentalist rhetoric. But does the game’s difficulty undermine its ability to inspire action? Are players learning to be hopeless?
Rage Quit is a new novel by Rick Dakan, author of the Geek Mafia trilogy from PM Press and a former game designer on City of Heroes. Available exclusively here at PopMatters.