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Moving Pixels

July 2011

“Child of Eden’s” Identity Crisis

Child of Eden couldn’t be more confused with itself; it’s a game that demands to be watched rather than played.


Prepping the 3D Audience

Nintendo’s slow sales announcement is a clarion call, not a death knell, for publishers and developers to better persuade the industry and consumers of the opportunities that 3D gaming has to offer.


Rage Quit Chapter 15 A Man Chooses, A Slave Obeys

Big risks are taken, laws broken, and lives questioned in the latest installment of Rick Dakan's serialized novel, Rage Quit.


Wizards, Glass, and Computer Chips: What ‘The Dark Tower’ Can Teach Us About Gaming’s Fourth Wall

A few idiosyncratic passages from the cult classic series by Stephen King may have a lot to say about ludic point-of-view.


Choice, Apathy, and Evil in ‘Dragon Age II’

Dragon Age II, unlike Origins, forces you into the position of a tyrant.


Moving Pixels Podcast: The Grotesque Wonderland of ‘Alice: Madness Returns’

This week the Moving Pixels podcast crew discusses Alice's imagery, mechanics, and overall presentation of insanity.


Rage Quit Chapter 14 - I Am What the Gods Have Made Me

Chapter 14 of Rick Dakan's serialized novel, RAGE QUIT, for your reading pleasure!


Collaborative Conflict in ‘Mass Effect’

Gaming is a process of collaborative storytelling, and as I tried to write conflict into the story of Mass Effect, I ran into conflict with my writing partner, Bioware.


My Reconciliation with ‘Uncharted’

The Uncharted series is renowned for its single-player experience, but the real treasure can be found elsewhere.


“I would kill the world before it did you harm”

I have seen Donkey Kong scoop up Pauline countless times, climb to the top of the girders, and I still went chasing after the two without a thought. Shadows of the Damned explores the endlessness of the male mythologies of video games.


June 2011

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March 2011

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