In 2002, Charlie Cleveland created Natural Selection, a Half-Life mod that combined the first-person shooter genre with a top-down real-time strategy game. Its sequel ventures into a market that has changed a great deal since its predecessor first built a group of core players.
Our Moving Pixels crew explores day one at the famed E3, checking out a host of new independent games, as well as some new PlayStation and Xbox titles. Even more of the flavor of day one is available in the podcast for the event.
The Alan Wake series of video games explores relationships between husbands and wives, not plumbers and princesses.
The Moving Pixels podcast puts the reputation of No One Lives Forever to the test to see if the cult classic has anything to offer gamers over a decade after its initial release.
Max doesn’t fight to gain something; he fights to keep something. He’s always on the defensive.
The effect that a game's story can have on its mechanics and systems should not be underestimated.
To call the The Witcher 2 ambitious is an understatement, as it is a game that approaches the question of how much control the player has in crafting the story by offering expansive branching paths rarely seen before in games.
All of the plot is laid bare in the final conversation of the game: a climactic Q&A session.
The damage dealers may get the accolades, but the true unsung heroes of class-based games are the support champions and their designers.
This ugly world of a Sao Paulo ghetto was juxtaposed against a backdrop of a gorgeous tropical Brazil, making each detail worthy of attention despite the incongruity of the squalor amid natural beauty.