Casual games are supposed to be fun, but do they actually produce more anxiety than pleasure?
This week, the Moving Pixels podcast considers their personal picks for the top five arcade games of all time.
Resistance 3 proves that all the criticisms of regenerating health are only exacerbated by games with a health pack based healing system.
We can better understand our responses to certain physical spaces by tapping into the study of human psychology and the visceral reactions that we have to aesthetics and architecture, a field that game designers explore constantly.
Ice Climber is the game that I might rank as my favorite game that lacked an end-goal, that created an arcade-like experience in which the player kept climbing for the sake of climbing and for, of course, the sake of points. Though that was not the only reason that one climbed.
The idea of Japanese RPGs vs. Western RPGs seems like a false dichotomy. Rather, it’s just jRPGs vs. everything else.
Part parody, part loving homage to the Silver Age of comic books, Freedom Force was the best superhero video game that we played before the advent of Arkham.
Mass Effect has always had trouble presenting its morality system to players -- that is, until Mass Effect 3.
What kind of material gets left out of the strongest video games? What would weaker games look like without any excess fat? Director's cuts could reveal broader lessons about the games that we play.
"Is this a sequel to Braid? Or that other game with the kid in the dark?"