People may not listen when they feel like they're being preached at, but raw data has a voice all its own.
Henry Jenkins's ideas of transmedia and convergence culture may have huge implications for what it means to be a "gamer" in a media generation in which play is optional.
The Moving Pixels Podcast considers the changing face of death in video games as well as what kinds of roles death serves in games.
Dead Rising understands an important fact about zombies that most other zombie games forget, deny, or ignore. Zombies make boring bad guys.
I have a propensity for losing many a potentially productive day to turn-based strategy games.
Successful video game comedy often depends on whether the player is willing to be the butt of the joke.
An underappreciated strategy title from 1998, Bullfrog's third Populous game is thick with references to religion and spirituality.
When an author constructs an entire world, they tend to want to show it off as much as possible and provide explanations to game players. That's when games get stuck, especially if borrowing from sci-fi or fantasy literature.
We discuss the virtues and vices of using games as a means to evoke emotion and whether they remain "games" in the familiar sense of the word at all.
Clash of the Titans: The Video Game follows the original script of the movie, not the reworked script that found its way into theaters.