Moving Pixels

July 2011

Control Yourself (More): Agency in ‘Dragon Age’

What's more freeing -- exploring a world or creating a character?


“That Even Death May Die”: Going Back to the Black Isle with ‘Planescape: Torment’, Part 1

The idea of nothingness as a final reward neatly drives home for the player the grimness of Planescape: Torment's reality.


The Many Genres of ‘Nier’

For the most part, Nier's genre-bending is just weird for the sake of weird. But when it works, it works surprisingly well.


June 2011

Gaming Whiplash and the Tragedy of Expectations

Looking back at games like Mirror's Edge or The Wind Waker it seems that when video games offer unexpected experiences, the results are not always pleasant.


‘Shadows of the Damned’: Punk’s Not Dead?

Visceral, scatological, and sexual... Suda51 is clearly back, but does his punk aesthetic still make sense in the gaming subculture's current climate?


Politics of Control Revisited: What Has Changed?

That the U.S. Supreme Court has sided in favor of the game industry does little if anything for gaming as a subculture.


Moving Pixels Podcast: In Defense of Tower Defense

The tower defense game is not a genre that is often given much attention in the critical discussion of video games. We aim to fix that.


The Hair Makes the Woman in ‘Alice: Madness Returns’

Alice's hair says a lot about her character.


Mastering the Tragedy of the Commons

Commons is a crowd-sourced city improvement game that asks players to investigate, report, and rank problems facing particular areas of a city.


Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?

Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.


May 2011

April 2011

March 2011

//Mixed media
//Blogs

The Eye of Lenzi: "Gang War in Milan" and "Spasmo"

// Short Ends and Leader

"Two wide and handsome Italian thrillers of the 1970s.

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