We may only be able to wonder what it would be like to experience Tony Montana’s psychopathic tendencies or Gordon Gekko’s greed, but in games, there is a demand to put bad behavior into action.
Keeping hush hush on anything in the Internet Age is a rather unlikely feat, but Fez enthusiasts seem committed to the cause.
Fez is a puzzle game built around the idea that people’s minds all work differently.
Thanks to a lack of virtual geography and an abundance of load screens, The Legend of Zelda: Skyward Sword feels unfortunately fragmented.
Saving a princess is just saving a grouping of pixels, and Fez simply strips the image down to its barest form. It is not interested in pretending that games are about something that they are not.
Bit.Trip Runner and other downloadable games are creating aesthetically novel experiences that defy the stereotype of the unoriginal casual game.
The Moving Pixels podcast looks at how some video game homages fare as live action properties.
The multiplayer of SSX is a collection of lesser used innovations pieced together in such a way that each one complements the other.
If we abandon our flawed assumptions about games, there are no limits on the evocative power of the “powerless”.
If, as Roland Barthes writes, “the birth of the reader must be at the cost of the death of the author,” than what happens when the author can return to life?