Moving Pixels

June 2011

Electronic Empire Expo: The First World Problem of E3

There is a far larger system of class bias at work with games, namely the one that has to be engaged in just to facilitate the existence of this article.


Moving Pixels Podcast: A Look at Inclusivity in Video Games

This week the Moving Pixels podcast interfaces with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games.


Playing the Persona in ‘L.A. Noire’

L.A Noire is a rare game that doesn’t let us into the head of its protagonist.


The Information Revolution in Multiplayer Gaming

With the announcement of Modern Warfare 3’s Elite, a new era of content delivery seems guaranteed.


Rage Quit Chapter 11 “Round 1 - Fight!”

An all out battle for survival as Lea takes on the entire Fear and Loading QA staff in a fight to the finish!


The Best of Thoughtful Gaming Podcasts

While you are out and about this summer, here are a few podcasts that you might want to listen to if you are interested in smart discussion and interesting analysis of video gaming and video game culture.


‘don’t take it personally’: Identity Performance and Surveillance Culture

Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.


Press X to Read the Article: Tutorials and Beginning Games

The beginning of a game has to convince the player that it's worth playing, draw the player into the game's world, explain the game's mechanics, and do it all in a way that's not so slow and plodding that players give up before even getting to the meat of the game.


Puzzles Are Strategy in ‘Might and Magic: Clash of Heroes’

The puzzle parts of Clash of Heroes allow the strategy parts to be shrunk down so they fit on a single game board.


The Seriously Absurd Case of ‘Vanquish’

Unlike games like Uncharted, in which players must willfully ignore ludo-narrative inconsistency, Vanquish acknowledges its mechanical challenges and lets them exist independently from the plot.


May 2011

April 2011

March 2011

February 2011

//Mixed media
//Blogs

A Chat with José González at Newport Folk Festival

// Notes from the Road

"José González's sets during Newport Folk Festival weren't on his birthday (that is today) but each looked to be a special intimate performance.

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