To tap the potential that historical systems have to offer, we must be willing to step on fragile ground.
Skyrim most often seems to me like a fantasy veneer spread over the most boring occupation that I can think of, managing and prioritizing tasks at an office.
Video games reflect themes and skills found in boys’ styles of play as children, and any introduction of qualities that are different from that (especially if tagged as feminine) are cast out as inferior “casual” games.
The Moving Pixels podcast talks about what the open world genre means to the last decade in gaming and what kinds of worlds most compel players to explore them.
Battlefield 3 is neither a cynical war story, nor a heroic one. By failing to take a stand either way, it stumbles along with a painfully inconsistent tone.
Magical realism becomes a means of deepening an otherwise standard crime story.
Skyward Sword's design raises a simple, yet important question: Who did Nintendo think was going to be playing this game? I don't have the answer, and I don't think Nintendo does either.
League of Legends is an excellent multiplayer experience. Unfortunately, you do have to play it with a lot of other people.
The Moving Pixels podcast discusses not just our own picks for game of the year, but what significance (or lack thereof) such declarations about our most beloved games have.
Collecting Riddler Trophies is one giant puzzle game within an action game, and those puzzle aspects bleed into all other areas of Batman: Arkham City.