The Moving Pixels podcast discusses a few of this year's flash game releases, including High Tea, Lesbian Spider-Queens of Mars, and The Man with the Invisible Trousers.
Dragon Age II is all about prejudice, but the player is never truly victimized or oppressed.
Voice chat is often the most obvious way to communicate in online games, but sometimes creativity and practicality can arise from silence.
Rick Dakan's free novel continues. PB sets a trap. Randal breaks some rules. Lea gets angry. Find out why in this week's chapter.
In order to play, the player needs the game, and in order to exist as a game, the game needs to be played.
Ultimately, it isn't a significant textual concern whether Chell's mother-daughter relationship with GLaDOS is literal or metaphorical.
This week we sit down to talk to Ben Abraham and Eric Swain about their web site Critical Distance and the current state of video game criticism.
It can be hard to find good games among the chaff of the Xbox Indie Marketplace, but they’re certainly there.
What magic brings us successful reboots and restorations like Batman Begins, and what devilry haunts us with abominations like The Smurfs? Not all franchise facelifts are the same. By taking a look at film and television, we may stumble upon a taxonomy of reboots and help future videogame necromancers invigorate the forgotten.
Fear and Loading Games is in crisis mode as Lea rampages through the game's servers. Find out what happens next in the latest free chapter of Rick Dakan's Novel Rage Quit