There is a far larger system of class bias at work with games, namely the one that has to be engaged in just to facilitate the existence of this article.
This week the Moving Pixels podcast interfaces with writers from The Border House, Gay Gamer, and The Vorpal Bunny Ranch to discuss inclusivity in video games.
L.A Noire is a rare game that doesn’t let us into the head of its protagonist.
With the announcement of Modern Warfare 3’s Elite, a new era of content delivery seems guaranteed.
An all out battle for survival as Lea takes on the entire Fear and Loading QA staff in a fight to the finish!
While you are out and about this summer, here are a few podcasts that you might want to listen to if you are interested in smart discussion and interesting analysis of video gaming and video game culture.
Christine Love captures the impulsive, shortsighted character of adolescence phenomenally well here, including the reproduction of all the expectations and sex-obsessed attitudes our mass media have thrust upon these kids.
The beginning of a game has to convince the player that it's worth playing, draw the player into the game's world, explain the game's mechanics, and do it all in a way that's not so slow and plodding that players give up before even getting to the meat of the game.
The puzzle parts of Clash of Heroes allow the strategy parts to be shrunk down so they fit on a single game board.
Unlike games like Uncharted, in which players must willfully ignore ludo-narrative inconsistency, Vanquish acknowledges its mechanical challenges and lets them exist independently from the plot.