Moving Pixels

May 2011

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 4)

The ways gamers customize their gameplay and then document that play has the potential to significantly affect how certain titles and their surrounding culture of players are perceived.

Squirrels and Their Awful Lives

Conker's Bad Fur Day is one of the darkest comedies you could ever ask for, and it ends with a kick right in the teeth.

Moving Pixels Podcast: Everyone Is the Champion of Kirkwall

Despite its more limited geographical scope, Kirkwall is a game world well suited to an expanded discusssion.

April 2011

‘Goldeneye 007’: A Good Game, But Not a Good Wii Game

Goldeneye 007 is a good game, just not a good Wii game, and it’s all because of the prevalence of iron sights.

Chell and Portal 2’s Rat Man

Portal 2 is a marvel, and the Rat Man -- accompanied by Valve’s gorgeous comic -- only adds to the game's charm.

Rage Quit Chapter 6 - “How high can you get?”

Randal strives to figure out who the hell Lea is, while PB seems to know more than he's letting on in this week's installment of Rick Dakan's new, serialized novel.

‘Portal 2’ and the Politics of Stupidity

Which is the dictator worthy of fear, the fool or the genius?

Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Today marks the third of four articles dedicated to fully unpacking my recent paper for Rutgers School of Communication, presented earlier this month at the

Yeoman Chambers, We Hardly Knew Ye

In which a throwaway character's fate has the greater effect on the player.

Moving Pixels Podcast: The Utter Miscellany Episode

A little improvisational experiment in game criticism podcasting.

March 2011

February 2011

January 2011

//Mixed media

Counterbalance: The Avalanches' 'Since I Left You'

// Sound Affects

"Get a drink, have a good time now. Welcome to paradise, and read all about the 305th most acclaimed album of all time. An Australian plunderphonics pioneer is this week’s Counterbalance.

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