Moving Pixels

April 2011

‘Goldeneye 007’: A Good Game, But Not a Good Wii Game

Goldeneye 007 is a good game, just not a good Wii game, and it’s all because of the prevalence of iron sights.


Chell and Portal 2’s Rat Man

Portal 2 is a marvel, and the Rat Man -- accompanied by Valve’s gorgeous comic -- only adds to the game's charm.


Rage Quit Chapter 6 - “How high can you get?”

Randal strives to figure out who the hell Lea is, while PB seems to know more than he's letting on in this week's installment of Rick Dakan's new, serialized novel.


‘Portal 2’ and the Politics of Stupidity

Which is the dictator worthy of fear, the fool or the genius?


Let’s Play: Interactivity by Proxy in a Web 2.0 Culture (Part 3)

Today marks the third of four articles dedicated to fully unpacking my recent paper for Rutgers School of Communication, presented earlier this month at the


Yeoman Chambers, We Hardly Knew Ye

In which a throwaway character's fate has the greater effect on the player.


Moving Pixels Podcast: The Utter Miscellany Episode

A little improvisational experiment in game criticism podcasting.


‘The Conduit’: A Gateway Game

The Conduit is a flawed game, but all of its flaws only highlight its successes. It's this accidental limited focus makes it a great “first Wii shooter”.


Puzzling Messages in ‘Picross 3D’

Picross 3D might not have a "story" in the traditional sense, but it still has a lot to say.


Rage Quit Chapter 5 - “They Meet”

Author Rick Dakan's serialized novel continues! Read it here or download the free pdf.


March 2011

February 2011

January 2011

//Mixed media
//Blogs

Moving Pixels Podcast: Unearthing the 'Charnel House'

// Moving Pixels

"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.

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