CFP: The Legacy of Radiohead's 'The Bends' 20 Years On [Deadlines: 4 Feb / 19 Feb]

Moving Pixels

February 2011

Awakening to the ‘American Dream’

A game doubling as vehicle for '80s nostalgia but with a twist. Sounds like my kind of party.


The Paradox of Modern Horror: “Survival Horror”

For many, survival horror is the only proper horror game, but no modern game can accurately be called survival horror. So, for those players, no modern game can be a proper horror game.


Race in Rapture: Black Characters in ‘BioShock 2’ and ‘Minerva’s Den’

In BioShock 2 and Minerva’s Den, Grace Holloway and Charles Porter’s racial identities link them to specific historical and cultural subjects without turning them into stereotypes or purely symbolic characters.


Isaac Clarke: Intergalactic Handyman

Dead Space is a game that finds heroism in doing real work.


Do Some Games Exist in the Future?

Most video games celebrate the state of the present. However, the JRPG, with its arduous focus on the task at hand, reveals that that is rarely the goal or even pleasurable in the moment, but bearable only because of the knowledge that once it ends, the player will be rewarded with more story.


The Cybernetic Conundrum: Posthumanism and ‘Dead Space’

The Necromorphs represent a level of posthuman development that extends far further than the protagonist of Dead Space is willing to go -- the point at which humanity is erased, allowing for the rise of the posthuman.


Moving Pixels Podcast: Storytelling in ‘Enslaved’

With gameplay that may or may not do service to its plot but featuring some talented voice acting and direction alongside expressive motion capture and beautiful graphics, does Enslaved manage to tell a good story?


Killing Kids Is Scary

Any world built upon the bodies of children must be a hellish, nightmarish, or dystopian world. Sometimes it's one in which the player takes on the role of monster.


Jumping Disappointment in ‘LittleBigPlanet 2’

We know from our everyday experiences that familiar is comfortable. What we are used to just feels right. Our brains seemed wired to appreciate and fall into normative practices. Why, then, is jumping in LittleBigPlanet 2 so unsettling?


I Want My Online Games Less Massive, More Heroic

Massively Multiplayer Online Games produce a sense of urgency and dread about stopping playing. Have I had all the fun that I can have in one month?


January 2011

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September 2010

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