Moving Pixels

July 2011

In the Grip of the Paternal: Thomas Brush’s ‘Skinny’

Skinny may be the follow up to Brush’s previous flash game, Coma. One way or the other, his concerns with paternalism and authority remain.

In ‘Bastion’, Narrative’s Stranglehold on Life and Death Is “Jus’ Foolin’” with You

Bastion's narration establishes a suitably oppressive mood that is as richly textured as the game's visuals.

Unplugging the Player from the Protagonist

L.A. Noire, unlike most modern games, obstinately refuses to allow the player to develop the hero.

“Child of Eden’s” Identity Crisis

Child of Eden couldn’t be more confused with itself; it’s a game that demands to be watched rather than played.

Prepping the 3D Audience

Nintendo’s slow sales announcement is a clarion call, not a death knell, for publishers and developers to better persuade the industry and consumers of the opportunities that 3D gaming has to offer.

Rage Quit Chapter 15 A Man Chooses, A Slave Obeys

Big risks are taken, laws broken, and lives questioned in the latest installment of Rick Dakan's serialized novel, Rage Quit.

Wizards, Glass, and Computer Chips: What ‘The Dark Tower’ Can Teach Us About Gaming’s Fourth Wall

A few idiosyncratic passages from the cult classic series by Stephen King may have a lot to say about ludic point-of-view.

Choice, Apathy, and Evil in ‘Dragon Age II’

Dragon Age II, unlike Origins, forces you into the position of a tyrant.

Moving Pixels Podcast: The Grotesque Wonderland of ‘Alice: Madness Returns’

This week the Moving Pixels podcast crew discusses Alice's imagery, mechanics, and overall presentation of insanity.

June 2011

May 2011

April 2011

//Mixed media

Notes, Hoaxes, and Jokes: Silkworm's 'Lifestyle' - "Ooh La La"

// Sound Affects

"Lifestyle's penultimate track eases the pace and finds fresh nuance and depth in a rock classic, as Silkworm offer their take on the Faces' "Ooh La La".

READ the article