Moving Pixels

May 2012

Playing the Bad Guy Feels Good

We may only be able to wonder what it would be like to experience Tony Montana’s psychopathic tendencies or Gordon Gekko’s greed, but in games, there is a demand to put bad behavior into action.

Moving Pixels Podcast: Putting ‘Fez’ into Perspective

Keeping hush hush on anything in the Internet Age is a rather unlikely feat, but Fez enthusiasts seem committed to the cause.

‘Fez’ is a Very Personal Puzzle Game

Fez is a puzzle game built around the idea that people’s minds all work differently.

A Segmented Sky

Thanks to a lack of virtual geography and an abundance of load screens, The Legend of Zelda: Skyward Sword feels unfortunately fragmented.

Little Naked Men in Hats

Saving a princess is just saving a grouping of pixels, and Fez simply strips the image down to its barest form. It is not interested in pretending that games are about something that they are not.

‘Bit.Trip Runner’ and the Poetic Novelty of Casual Games

Bit.Trip Runner and other downloadable games are creating aesthetically novel experiences that defy the stereotype of the unoriginal casual game.

April 2012

Moving Pixels Podcast: Live Action Video Games

The Moving Pixels podcast looks at how some video game homages fare as live action properties.

Of Snowflakes and Sociability: Mutiplayer ‘SSX’

The multiplayer of SSX is a collection of lesser used innovations pieced together in such a way that each one complements the other.

Playing the “Powerless”

If we abandon our flawed assumptions about games, there are no limits on the evocative power of the “powerless”.

The Undead Author: Artistic Ownership of Games

If, as Roland Barthes writes, “the birth of the reader must be at the cost of the death of the author,” than what happens when the author can return to life?

March 2012

February 2012

January 2012

December 2011

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

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