Skinny may be the follow up to Brush’s previous flash game, Coma. One way or the other, his concerns with paternalism and authority remain.
Bastion's narration establishes a suitably oppressive mood that is as richly textured as the game's visuals.
L.A. Noire, unlike most modern games, obstinately refuses to allow the player to develop the hero.
Is there a game in all this juvenile madness? Maybe?
Child of Eden couldn’t be more confused with itself; it’s a game that demands to be watched rather than played.
Nintendo’s slow sales announcement is a clarion call, not a death knell, for publishers and developers to better persuade the industry and consumers of the opportunities that 3D gaming has to offer.
Big risks are taken, laws broken, and lives questioned in the latest installment of Rick Dakan's serialized novel, Rage Quit.
A few idiosyncratic passages from the cult classic series by Stephen King may have a lot to say about ludic point-of-view.
Dragon Age II, unlike Origins, forces you into the position of a tyrant.
This week the Moving Pixels podcast crew discusses Alice's imagery, mechanics, and overall presentation of insanity.