Moving Pixels

September 2012

Existing Above the Law in Video Games

Games rarely have a parallel to social laws, at least not a parallel that holds any meaning. Social law, in games, doesn’t exist, except in how the protagonist is either above or exempt from it.

August 2012

With Fans Like These, Who Needs Kickstarter?

Broken Sword 2.5 is a “fan interpretation” of the games with a distinct tone born of fandom and a distinct structure born of budgetary restraint.

‘Unmanned’ and the Rhetoric of Division

Unmanned beautifully illuminates the divide that we create between ourselves and the systems in which we live.

What is the Deception and Who is Drake?

Unfortunately, in Uncharted 3, Drake doesn’t have to live with consequences and the lesson that he learns rings hollow.

Fighting Mental Muscle Memory in ‘Hybrid’

Hybrid combines the controls of a cover-based shooter with the pacing of a first-person shooter.

‘Demon’s Souls’ Debrief

Demon's Souls didn't end the way that I expected it would end, but that probably shouldn't have surprised me.

Moving Pixels Podcast: X-ploring ‘X-Com’

Almost 10 years after its release, gamers are still talking about X-Com. This week, so are we.

‘Spec Ops: The Line’ Shames My Happy, Violent Memories

Spec Ops evokes your memories of other shooters while casting those memories in a new, more disturbing light.

The Extremes of Human Systems

I see systems everywhere I look, but games contain too few of the ones that really matter.

Wii-U Impressions and Why It’s Okay to Forgive Nintendo

The problem with feelings of nostalgia is that they invoke such polar reactions. After all, when you feel let down by such a revered icon as Nintendo, it feels like an attack on your very childhood.

July 2012

June 2012

May 2012

April 2012

March 2012

//Mixed media

The Thoughtful Absurdity of 'Spaceplan'

// Moving Pixels

"Spaceplan is a goofy game that still manages to pack a potent emotional punch.

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