Call for Essays About Any Aspect of Popular Culture, Present or Past

Moving Pixels

September 2010

The Multimedia Diet

People may not listen when they feel like they're being preached at, but raw data has a voice all its own.


On Liking ‘Halo’ for the Story

Henry Jenkins's ideas of transmedia and convergence culture may have huge implications for what it means to be a "gamer" in a media generation in which play is optional.


Moving Pixels Podcast: Death & The Video Game Player

The Moving Pixels Podcast considers the changing face of death in video games as well as what kinds of roles death serves in games.


‘Dead Rising’ Does Zombies Right

Dead Rising understands an important fact about zombies that most other zombie games forget, deny, or ignore. Zombies make boring bad guys.


Breathless With Anticipation for a More “Civilized” Berlin

I have a propensity for losing many a potentially productive day to turn-based strategy games.


Playing the Fool

Successful video game comedy often depends on whether the player is willing to be the butt of the joke.


Tribal Spirituality in ‘Populous: The Beginning’

An underappreciated strategy title from 1998, Bullfrog's third Populous game is thick with references to religion and spirituality.


Filling in the Details in Video Game Worlds

When an author constructs an entire world, they tend to want to show it off as much as possible and provide explanations to game players. That's when games get stuck, especially if borrowing from sci-fi or fantasy literature.


Moving Pixels Podcast: A Brief Review of This Year’s Indie Games

We discuss the virtues and vices of using games as a means to evoke emotion and whether they remain "games" in the familiar sense of the word at all.


‘Clash of the Titans: The Video Game’ is ‘Clash of the Titans: The Director’

Clash of the Titans: The Video Game follows the original script of the movie, not the reworked script that found its way into theaters.


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