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by Erin Giannini

4 Aug 2015

Pitch Deadline: Monday, August 17th
Final Essay Deadline: Monday, September 7th
Contact: Erin Giannini and Karen Zarker
Email: [email protected] / [email protected]
Email subject line: PopMatters / The Stewart/Colbert Affect

When The Daily Show debuted in 1996, there was little to suggest what it would become. Despite the desires of creator Lizz Winstead, both the Comedy Central execs and host Craig Kilbourn set a tone for the series that was more a parody of infotainment and less a trenchant satire of modern news media.

by PopMatters Staff

2 Jun 2015

These are perfect positions for people who work at other magazines in specific markets who want to add PopMatters to their rosters, MBA students, and people with relationships in the entertainment industries who are looking for extra income. These are commission-based positions.

Familiarity with PopMatters editorial is a must, as is a full understanding of our publishing mission.

Please send your resume to PopMatters Editor & Publisher, Sarah Zupko at at editor (at) and Managing Editor, Karen Zarker at zarker (at) Email subject line: PopMatters Advertising Sales Rep.

by PopMatters Staff

10 Mar 2015

Pitch Deadline: 4 April 2015
First Drafts: 20 May 2015
Final Essay Deadline: 15 June 2015
Contact: Erin Giannini and Karen Zarker
Email: [email protected] / [email protected]
Email subject line: Doctor Who: Contents & Contexts

Doctor Who holds the distinction of not only being the longest running sci-fi series, but also one of the longest running prime-time series, ever. While numerous scholarship (both academic and non) has examined both the original series (1963-1989) and the rebooted series (2005-present), we are seeking to examine the historical and cultural contexts of the series, including topics such as the “missing” episodes, the show’s place on the BBC, its global transmission, and branding of the series. (We will not be covering analyses of fandom or individual episodes.)

by PopMatters Staff

13 Feb 2014

With the intent of providing continued intelligent and entertaining content in the PopMatters’ Columns section, we are looking to broaden our staff of columnists and the voice of our writers’ community. We’re particularly interested in writers who live and work outside of the US, but that is not a deciding factor; in all cases, no matter the writer’s locale, we’re looking for those who can approach an array of cultural subject matter from their patch of the world with an international sensibility; that is, contextualize the local with an awareness of its place, historical and current, in the broader world.

Qualified writers are already readers of PopMatters (as but one vital supplement in their varied intellectual diet). They are familiar with the work of our current columnists, as well as other areas of the magazine, and they have a solid sense of what we’re looking for in content and caliber in these essays. We deliberately use the terms “essays” and “columns” interchangeably; as pieces are broad in scope yet grounded in real-world examples, and they are tied to regular deadlines and an established identity (and therein lay the “columnist” element). With these expectations in mind, we have monthly and every-other-month column slots available. Suitable writers are dedicated to regular deadlines and enjoy participating in friendly, ongoing communications with their editor.

by Karen Zarker

28 Jan 2014

Grunge audio speaker image from

PopMatters seeks several essayists who are interested in writing regular, alternating essays on a range of topics in electronic music for the monthly electronic music column, The Difference Engine.

As a magazine of cultural criticism, PopMatters bridges academia and popular culture with smart, entertaining and well-researched writing. PopMatters columns are a minimum of 1,200 words and are broad in scope. We encourage the discussion of ideas over focusing on individual artists (we do a fine job of that in Interviews). See published installments of The Difference Engine here.

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

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