Latest Blog Posts

by G. Christopher Williams

9 Oct 2016

For the culturally engaged gamer who enjoys thinking about games as much as playing them, PopMatters is your platform for reaching an equally engaged and informed readership.

Games Reviews

We encourage articles that focus on interesting ideas evoked by the games that we play, in addition to evaluating their quality. Product reviews are not the thrust of our interest—PopMatters is a magazine of cultural criticism, not product promotion, and this is what differentiates this magazine from the usual Internet blather. Critics are expected to have a broad knowledge of video games as a culture, with their tie-ins to other forms of pop culture and the impact that they have on society as a whole.

by PopMatters Staff

8 Sep 2016

From Primary Colors (1998)

The US presidential election of 2016 is scheduled for 8 November 2016, where the 45th President of the United States will likely be determined. Discussions and debates surrounding the event have been charged, to say the least. This is an excellent opportunity to cut through the hype and the rhetoric to explore the nature and depictions of elections, both within reality and in fiction.

To be a part of this historic conversation, PopMatters seeks submissions about elections in popular media, including but not limited to: presidential elections as they are represented in the media, political elections within film and television; high-school / sorority elections in media; film policy shifts, pledges, and promises; award voting controversies; the sci-fi and western genres and elections; nominated / randomly / unwittingly selected participants; and electoral commentary in videogames, cartoons, literature and other media.

by PopMatters Staff

22 Aug 2016

PopMatters (est. 1999) is a respected source for smart long-form reading on a wide range of topics in culture. PopMatters serves as a bridge between academia and popular culture. Thus, our articles are written in an engaging style that is both entertaining and erudite, yet free of stiff and cloistered academic language, and of course, far removed from the novice, the hype and the naiveté that crowds online media.

PopMatters articles appeal to cultural omnivores, historians, pop culture enthusiasts and intellectuals and geeks of many stripes. Our essayists approach their subjects with a strong respect for and knowledge of history—and with an eye toward where they think we may be heading next.

Feature essays are a minimum of 1,200 words, and there is no maximum limit, so long as the essay warrants the length. You may pitch a single essay, or a series of articles. We’d love to hear your ideas.

by Dawn Eyestone

19 Oct 2015

Commander Shepard (and friend) from Mass Effect 3

Deadline for essay pitches: extended to Friday, December 4th Saturday, November 14th

Deadline for final essay: extended to Friday, January 8th Saturday, December 12th

Submit your pitches to: PopMatters’ Features Editor Dawn Eyestone, eyestone(at)

Email subject line: PopMatters / Queer RPGs

by PopMatters Staff

13 Feb 2014

With the intent of providing continued intelligent and entertaining content in the PopMatters’ Columns section, we are looking to broaden our staff of columnists and the voice of our writers’ community. We’re particularly interested in writers who live and work outside of the US, but that is not a deciding factor; in all cases, no matter the writer’s locale, we’re looking for those who can approach an array of cultural subject matter from their patch of the world with an international sensibility; that is, contextualize the local with an awareness of its place, historical and current, in the broader world.

Qualified writers are already readers of PopMatters (as but one vital supplement in their varied intellectual diet). They are familiar with the work of our current columnists, as well as other areas of the magazine, and they have a solid sense of what we’re looking for in content and caliber in these essays. We deliberately use the terms “essays” and “columns” interchangeably; as pieces are broad in scope yet grounded in real-world examples, and they are tied to regular deadlines and an established identity (and therein lay the “columnist” element). With these expectations in mind, we have monthly and every-other-month column slots available. Suitable writers are dedicated to regular deadlines and enjoy participating in friendly, ongoing communications with their editor.

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

READ the article