Indie games like Rain have all the hallmarks of the video game as an artistic experience, and Brad Galloway of GameCritics has been kind enough to sum up what I have realized I have been thinking about games of this sort with a single word "critic-bait."
A few weeks ago, I struggled writing a review for Rain, the PSN indie title from SCE Japan Studio. If you don’t remember it, well, that seems to be the general consensus. For all the joy at seeing it at E3 in contrast to the usual violence and sex tossed our way by mainstream publishers, its actual arrival was very muted and quickly forgotten. I don’t know how well it did commercially, but I can’t think that it was an overwhelming success like other games have been in its position. Smaller downloadable titles require a constant feed of conversation and interest after release to get some standing and be a success.
It’s the absence of that conversation that I find interesting. It seems like the type of game that would grab the critics’ attention at the very least if not the general public. I figured my own lukewarm appraisal of the game might be an outlier. After a glance around, I find that, no, I’m pretty much in line with everyone else. The scores may be different, but the general opinion about it is the same. Thankfully another reviewer, Brad Galloway of GameCritics was kind enough to sum up what I had realized I had been thinking with a single word “critic-bait.”