Saw VI comes out today, the latest movie in the “torture porn” sub-genre of horror. When this sub-genre first began to grow in popularity, many film critics lamented that torture had become something entertaining, but in all the time since then, horror games have not jumped to cash in on the trend. Horrow games have changed dramatically over the six years since Saw was first released but not along the same lines that their filmic counterparts have. Horror games have become more action packed thanks to Resident Evil 4 and Dead Space, all but ignoring the seeming popularity of torture. It seems those critics can breathe a sigh of relief because, while certain horror fans enjoy watching torture, it seems that they also don’t want to partake in it directly.
That’s not to say there are no instances of torture in modern horror games. One scene near the end of Silent Hill: Homecoming feels ripped straight out of Hostel. The hero is tied to a chair while a cultist stabs a drill into his leg, and a few quick-time events later he’s free and the drill is sticking out of the cultist’s eye. Then there are the Manhunt games in which players are forced to participate in a snuff film. And the franchise that arguably started it all, Saw, made its first jump to video games earlier this month. What’s interesting about all these examples of torture is that the player is always the victim, never the torturer. We’re tied to the chair in Silent Hill: Homecoming, we’re a killer in Manhunt, yes, but a killer forced to play the starring role in a snuff film. In the Saw game, we don’t play as Jigsaw but as a cop caught up in one of Jigsaw’s maniacal, elaborate traps. Every torture device that we come across has someone else stuck inside it and solving the trap plays out like a mini puzzle game. This allows for a variety of play that we wouldn’t get to participate in if we had control over Jigsaw because torturing people just isn’t an interesting game mechanic.