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In a holiday week where it appears that most publishers are treading water and waiting for the final holiday push to year’s end, two titles stand out as the ones that are going to be fighting for gamers’ shelf space by the time the week ends.  In an interesting twist of scheduling, however, the fight won’t be fought based on quality, necessarily, but on the basis of which players have which consoles.

First only by virtue of its release date is Resistance 2 the sequel to the game that all but single-handedly saved the PS3’s launch lineup.  When the PS3 was released, the one inescapable criticism that it couldn’t shake off was the mere fact that there were almost no games worth playing in the launch catalog; in that lineup, Resistance was a beacon of exclusively-licensed hope.  It has since stood the test of time as one of the PS3’s most celebrated shooters, and Resistance 2 stands an awfully good shot of continuing that legacy as it introduces the prospect of a simultaneous 60-person competitive multiplayer mode.  60 people.  I’m a programmer by day, and that just sounds like a nightmare of network programming to me, but more power to Insomniac for deciding to tackle such a beast.

Of course, later this week comes Gears of War 2, and having spent a little bit of time with this one myself, let me tell you (in case you hadn’t already heard), it’s really an incredible gaming experience.  The first Gears of War was a success almost entirely on its technical merits; its unse of Unreal Engine 3 was unparalleled, its cover ‘n shoot gameplay was revolutionary for its time, and its enemy design was properly scary and awe-inspiring (and need I even mention the fantastic marketing push?).  The second game, while no great departure, lives up to Epic Games’ president Mike Capps’ proclamation that Gears 2 would be “bigger, better, and more badass”.  The technical marvels are at least doubled, while a renewed focus on the story is made plainly obvious by the second part of the very first act.  Epic obviously took notes on the few gripes that players had with the first game, taking steps to correct them for the second.

Elsewhere, it seems that licensed product is commanding most of the attention.  James Bond: Quantum of Solace is being released for a whole pile of consoles this week, and despite the fact that no Bond game since Goldeneye has lived up to the way that game captivated us back in the days of the Nintendo 64, we still continue to expect just a little more of Bond than of other licensed properties; hopefully Quantum of Solace can give us some of the fun escapism that so many other more serious games are lacking of late.  WWE SmackDown vs. Raw 2009 is also coming out for pretty much everything this week, and you probably already know if you’re buying it, but Lord knows there’s an audience for it.

As for lesser-known titles?  I’m not sure how you can turn down a game with a title like Little Red Riding Hood’s Zombie BBQ, but maybe that’s just me.

What are you picking up this week?  Is it back to work against the Locusts?  Up for another go-‘round with The Undertaker?  Or maybe that Tom Clancy game that’s sneaking quietly into the picture is more your speed?  Let us know, and remember—slow down.  Enjoy your time with your games.  There’ll be a good nine months starting in January to catch up.

ISL press release from Mickey Leigh, brother of the late Joey Ramone, made in reaction to the Johnny Ramone’s wife Linda Cummings, campaigning for John McCain:

“It has been brought to my attention that Linda Cummings, using the name “Ramone,” has recently been in the media joining with the Palin family and the McCains to attempt to aid their campaign for the Presidency.  As a President of Ramones Productions, and brother of Joey Ramone, I just want it to be clear that Linda Cummings does not represent the political views of the Ramones.  Surely, as for Joey Ramone, the only Ramones song he would sing at a Republican campaign event would be ‘Glad To See You Go!’

“I should add that when Johnny stated ‘God Bless George Bush’ at the 2002 Rock&Roll Hall of Fame awards, I realize now that he was on to something.  Because if it were not for George Bush and his handling of our country the past 8 years, I doubt so many Americans, including so many highly regarded Republicans, would now be getting behind Barack Obama.  So, yes, God bless George Bush for paving the way to Obama.”

In Troma’s world, it takes all types. Where once the mighty Manhattan madhouse of independent art used to simply shuttle out its own perplexing pictures for a VCR hungry fanbase, the last two decades has seen more outside the offices distribution than direct creative contributions. Of course, there’s no real reason to complain about such a business model. As a result, we were treated to Trey Parker and Matt Stone’s classic Cannibal: The Musical, Giuseppe Andrews’ Trailer Town, and Jenna Fischer’s Lollilove. After a while in the commercial morass, concentrating on the luminous epic Poultrygeist, Troma is back bringing the unsung and uncelebrated to the masses. In the case of the two DVDs discussed, both fall firmly into the company’s corporate ideology while reestablishing Lloyd Kaufman and Michael Hertz as the most important names in indie filmmaking today. 

In the case of our first film, it’s sometimes safe to say that most moviemakers are just plain nuts. They look around at the rest of the breed, making cinema about important subjects or personal obsessions, and they just go ape crap. It’s not enough to make a plain old comedy or a standard horror flick. No, for them, it’s a process of tapping into the darkest, most disturbed resources of the cerebral cortex and pulling out a plumb peculiar motion picture pie. This is clearly what happened when writers/directors Adam Deyoe and Eric Gosselin decided to express themselves, cinematically. Responsible for such odd sounding fare as The Mental Dead and Street Team Massacre, the art-oriented schlock meisters at Troma are treating us to their gay Bigfoot epic Yeti: A Love Story.

That’s right - Sasquatch is a homosexual and worshiped by a cult run by ex-monk Raymond. Sending out his pretty young members to lure fresh man meat to his compound, he offers up sexual sacrifices to the beast in exchange for…well, that’s never really clear. Anyway, when a group of local college kids head out into the woods for a combination camping trip/sarcasm-fest, they run smack dab into Raymond’s ridiculous sect. Adam becomes the Yeti’s longtime companion, while Dick is seduced by a horny faction member. Soon, a local priest lets Emily know that she is the chosen one, able to bring down Raymond and his gang with a crossbow. Oh yeah, and a bumpkin named Sex Piss is hounding these ‘city slickers’ from one side of the boondocks to the other.

With dialogue that sounds like it was made up by morons making fun of other idiots, and an alternative lifestyles theme that is simultaneously both provocative and retarded, Yeti: A Love Story is an undeniably unsane treat. It lilts along on ambitions so outsized it can never succeed, and yet finds a fresh and often funny way of trying to make it happen. The script by co-directors Adam Deyoe and Eric Gooselin (with some help from Jim Martin and Moses Roth) offers up such tasty bon mots as “Yetis are a myth, like leprechauns…or tomatoes” and “A fraternity is not a ‘frat’. After all, you don’t call a country a…”, but befuddled quips aren’t the movie’s only madness. Along the way toward the eventual interspecies erotica, we visit Tentacle Boy, a side show attraction, watch as one lost camper runs head on into every escape cliché in the book, and scratch our skulls over the massive paperwork required by local law enforcement. 

Certainly we are in the presence of regressive genius, or intellectualized inbreeding. Deyoe and Gosselin may not have a solid cinematic sense (this is point-and-shoot camcorder creativity at its best), but what they lack in lame mise-en-scene, they make up for in bad-ass weirdness. Yeti: A Love Story is the kind of unassuming entertainment experience that catches you off guard time and time again. Just when you think you’ve figured everything out, a couple of characters will battle to the pseudo-death in a police station bathroom, organs and blood flowing as the notion of false finales plays over and over. Similarly, the gay undercurrent is given a riotous RomCom sheen, our man/monster dynamic sounding suspiciously like Hollywood’s typical treacle processed between a guy and some goon in a gorilla costume. Funny, freakish, and often foaming at the frame, Yeti: A Love Story is like a case of motion picture rabies. Only several shots to the solar plexus will cure you.

Speaking of Tinsel Town tripe, the insider satire has always been one of the artform’s greatest gravy train derailers. Nothing sets studio suits ablaze quicker than talent that tries to bite the hand that mishandles it. Making fun of the movie business itself is like shooting fish on a firing range, or mocking Britney Spears’ lack of panties. It seems simple enough, until you look the concept squarely in the short hairs. Cyxork 7, a bizarre-o gob in the face of all that film production stands for, looks initially like a sharp stick in the lens by longtime industry insider John Huff. But after looking over our co-writer/directors IMDb credits, he appears awfully worked up over a few episodes of The Night Stalker, and an extended stay on CHiPs.  Still, whatever crawled up his keister and cranked him over, the results are a hilarious and often insightful directorial dressing down.

The latest installment of the sci-fi franchise Cyxork 7 has decided on some cinematic gimmickry to make the series profitable again. First time feature filmmaker Angela LaSalle is in way over her head, and with a looming earthquake predicted, she hopes to wrap her efforts to take advantage of the natural ‘production value’. Of course, she is having an impossible time with her cast and crew including an angry German cinematographer, a boyfriend/assistant who keeps rewriting the script, a pair of fanatical web-heads who are responsible for the original screenplay, various ancillary a-holes, and the ever-loaming presence of b-movie maverick Clever Bill Emory. But it’s Kommander 88 himself, Rex Anderson, who is causing the most concern. Thanks to his harpy of a wife, he refuses to follow LaSalle’s artistic vision. It’s enough to destroy the project before Mother Nature has a chance to do it herself. 

With a wonderful cast perfectly in tune with his tirade, and a subtext that suggests the chew ‘em up and spit ‘em out aspects of celebrity, Cyxork 7 is something quite unexpected. While Troma can treat us to movies that are entertaining and unusual, ‘thoughtful’ isn’t a word often used in connection with Lloyd Kaufman and company. This is not to say that all of their output is single digit IQ oriented, by Huff’s Hollywood hatful of hate is smart, daring, and as acerbic as a retired film critic. Jaded isn’t a strong enough term for this film’s view of the business, and the media as depicted has become so cynical, it aims lower than the lowest common denominator. From the moment we see the raised middle finger of a CNN style corporate logo, we know exactly where Huff is coming from.

This is a dense, determined indictment of an artform that’s lost its way. Nothing is sacred: the Internet geek goon squads are portrayed as whiny slackers that think they know better but actually end up more misguided than the moviemakers; Infotainment TV is portrayed as a series of shock value soundbites mixed in with “why aren’t I famous” snatches of self loathing; movie stars are made out to be self-centered and insecure while everyone around their periphery - from the DP and F/X crew to a pregnant spouse - thinks they can direct. Perhaps the best moment arrives when young gun executive Clever Bill Emory arrives to blow up the production. His dialogue, a combination of schlock horror successes and nonsequitor admonitions, is so inspired you wish he was onscreen more than a single scene.

A lot of Cyxork 7 plays this way. When overwhelmed documentarian Angela LaSalle sits down to dinner with her leading man Anderson and his shrewish wife, the emotions registered on her defeated face are simply stunning. Similarly, when star Ray Wise goes into full smarm mode, he makes Bruce Campbell’s clueless chutzpah look like chinbone child’s play. As with any look at a corrupt business from the inside out, Huff (with script help from Andreas Kossak) tends to forget that we, the audience, aren’t as familiar with his farcical targets as he is. And when the last act disaster actually happens, the film can’t help but turn over into something standard and formulaic. But that’s only five minutes out of an otherwise blistering 90 minute beat down. While you may not always laugh out loud at what Cyxork is saying, the skewered sentiments are always crystal clear. 

As with all Troma DVDs, these two films are fleshed out with some wonderful added content. Both offer up insightful full length audio commentaries (Cyxork, naturally enough, being far more serious than Yeti‘s), and massive Making-of featurettes. With the Bigfoot gang, we are treated to nearly a dozen short films and trailers, while on the sci-fi side of things, there’s a wonder selection of interviews and festival appearances. Naturally, our corporate sponsor has to get into the act and offer up a collection of their own merchandising come-ons. Yet by supplementing each entry the way they do, Troma teaches us about the fine (and seemingly dwindling) art of true independent filmmaking. It takes all kinds, and all temperaments, to turn out even the oddest piece of celluloid.

In the next few months, we will be treated to a literal treasure trove of new digital distractions. Old favorites like Combat Shock will get a much needed technological make-over, while advertised treats like Coons: Night of the Bandits of the Night threaten yet another trip into the tried and true toilet and trash motifs that made Troma a three decade old icon. And the best bit? Who knows what new classic the company will unleash on an unsuspecting fanbase. Where once it seemed dark and desolate, the future looks bright for Uncle Lloyd and his lunatic fringe. It’s safe to say that Troma is back - not that it really went anywhere in the first place.

In the Atlantic, Paul Bloom has an article about the ways in which having multiple personalities is not a disorder so much as it is a natural part of our psychological apparatus. (The disorder comes when our multiple selves grow unruly.) Bloom is interested in how this proliferation of identities relates to the sorts of questions that often come up in behavioral economics, the conflict between short-term gratification and long-term rational prudence.

We used to think that the hard part of the question “How can I be happy?” had to do with nailing down the definition of happy. But it may have more to do with the definition of I. Many researchers now believe, to varying degrees, that each of us is a community of competing selves, with the happiness of one often causing the misery of another. This theory might explain certain puzzles of everyday life, such as why addictions and compulsions are so hard to shake off, and why we insist on spending so much of our lives in worlds­—like TV shows and novels and virtual-reality experiences—that don’t actually exist.

The latter part is what caught my attention, because I’ve had an interest in the concept of vicarious pleasure from when I studied 18th century novels. Bloom notes the ubiquity of vicarious pleasure and it’s centrality to modern life:

The population of a single head is not fixed; we can add more selves. In fact, the capacity to spawn multiple selves is central to pleasure. After all, the most common leisure activity is not sex, eating, drinking, drug use, socializing, sports, or being with the ones we love. It is, by a long shot, participating in experiences we know are not real—reading novels, watching movies and TV, daydreaming, and so forth.
Enjoying fiction requires a shift in selfhood. You give up your own identity and try on the identities of other people, adopting their perspectives so as to share their experiences. This allows us to enjoy fictional events that would shock and sadden us in real life.

I always figured the roots of that primacy of vicarious pleasure were in the development of the novel, since the novel, the printed book, was the first reified form of that elusive pleasure that comes with being able to escape into fantasy, to become another self for the sake of entertainment. For the first time, the kind of self-fashioning became a product that could sit dormant on a shelf instead of an elaborate experience that required social engagement. Typically this pleasure that novels reliably supplied on demand was condemned as “escapism”—and it is an undeniably antisocial pleasure to withdrawal from company into a guided tour of your own imagination.

Novels were also condemned for setting bad examples, for divorcing experience from moral responsibility; as Bloom points out, fictions allow us to experience as pleasure the sadistic doings of a Tony Soprano. Lots of early novels, especially during the “age of sensibility” in the second half of the 18th century, made this their explicit subject—they investigated our ability to sympathize with others and in a way become them, and they encouraged readers to experience vicariously such dignifying scenarios as giving alms to the poor and protecting innocent virgins and so on. Adam Smith founded his moral philosophy on this notion of sympathy in The Theory of Moral Sentiments.

But the special pleasure of fiction is that you can imaginatively experience both the side of the hero and the villain simultaneously and vicariously derive pleasure from both, nullifying the presumed moral edification that was supposed to be involved. Fiction doesn’t yield just one new self, but multiple selves simultaneously. This proliferation is rightly recognized as a subversive form of pleasure, though early entrepreneurs quickly seized upon it, and used it as the foundation of marketing, which in turn spawned the profitable market for mass-manufactured consumer goods. In trying to sell these goods, the entrepreneurs, proto-Barnums all of them, took their cues from how novels worked on their readers; they presented the goods as opportunities for buyers to imagine new selves for themselves, not mere opportunities to simply acquire useful household items. Goods were transformed into implements of a fantasy lifestyle, less useful in and of themselves than as prompts for deeply imagined fantasies. (Philip K. Dick’s The Three Stigmata of Palmer Eldritch offers an extreme illustration of this. In the novel, workers who are marooned on a inhospitable planet are supplied with miniature, doll-house versions of the comforts they have been forced to surrender and a drug that lets them project themselves into the universe of the doll house, and imagine a whole luxury-filled life based those miniatures. The drug proves irresistible and highly addictive.) The early middle class’s experience with fiction, with the forced fantasy of moral sympathy and sensibility, prepared them for the pleasures of lifestyle marketing, whose efficacy helped grow the consumer goods market. From our handling of fictional narratives, perhaps, grows our facility with maintaining multiple selves in a way that is pleasurable rather than psychotic. But do we become addicted to the procuring of new selves rather than developing and integrating the ones appropriate to our situation in society?

Typically, critics of vicarious pleasure (me included) argue that it robs us of the opportunity to experience some true, authentic pleasure, that would presumably reflect our true natures. But if the research that Bloom highlights is correct, it substantiates what postmodern theorists have also suggested, namely that there is no one authentic self whose pleasures and desires need to discovered and privileged—no master self whose integrity is threatened by the simulacrums offered through vicarious experience. Instead we are by nature a plurality of possibilities, anchoring our sense of self in contextual clues, in the exigencies of the moment, and delighting in the freedom of being whatever we can imagine in the circumstances that present themselves, whether it prompted by prepackaged entertainment or by the sort of situations we manage to blunder into in our lives.

In fact, the fantasy of a master self whose authenticity is sacrosanct and unalterable, is one of the appealing fictions that marketing most masterfully exploits. It is always promising us what we “really” want, encouraging us to find and gratify our true desires, to become who we really are, to get in touch with our nature. This “true self” may in fact be the best fictive creation of advertisers, their most pleasing fantasy on offer—the “real” you” that knows no contradiction or insecurity or indecisiveness about what it wants. Perhaps it is no accident that shopping has become the primary forum in which we seek to discover the authentic self; that may be the only habitat in which such a creature exists.

It holds a sacred place in the science fiction fan’s heart. It’s also the source of much engorged geek consternation. Science aside, the narrative joys and plotpoint illogic of time travel has fueled a great deal of future shock cinema. From assassin androids traveling to the “past” to erase the human responsible for their eventual destruction to present practitioners running through history rewriting the record book, the notion of messing with space and chronology has delivered a fair amount of speculative sturm and drang. For many, one of the best examples of the genre is The Final Countdown. It’s ‘world at war’ storyline seems to avoid many of the pitfalls while supplying a good amount of realistic revisionism.

While on maneuvers in the Pacific, Captain Matthew Yelland receives civilian observer Warren Lasky on his ship, the aircraft carrier USS Nimitz. Under strict orders from his boss, Mr. Tideman, Lasky is supposed to observe, then report back to the mysterious man responsible for the vessel’s design. This bothers Air Wing Commander Richard Owens a great deal. After passing through a freak storm, the Nimitz suddenly finds itself lost in time. The year is 1941, and the world is in chaos. In fact, the date is December 6th, one day before the Japanese attacks and destroys Pearl Harbor. Thus, a quandary is created. Does the Nimitz and its crew prevent the surprise ambush, thereby rewriting history? Or do they let events play out, recognizing that any interference could condemn their own existence? Over much onboard handwringing, a surviving Senator and his daughter may also play an important part of the overall equation.

A prime example of enthusiast devotion circumventing some dated cinematic approaches, The Final Countdown is one of the best examples of the “what if” genre ever attempted. And because of its subject matter, it’s also one of the most frustrating. For those with a knowledge of America’s battle-weary past, the concept of a modern aircraft carrier arriving in the Pacific in time to stop the devastating attack on Pearl Harbor on December 7, 1941, is just too good to be true. A whole set of futuristic free associations come from the juxtaposition of contemporary technology with 1940s fighting power. Once the Japanese had been defeated, would Germany have been far behind? Would we have needed the A-bomb and millions of deaths to finally stop the Axis rampage, or could a group of misplaced modern warriors wipe out war once and for all? Or maybe, interference would have aided in a Nazi triumph?

It’s this sort of speculation that makes movies like The Final Countdown work, and for a while at least, actor turned director Don Taylor indulges them. A true Tinsel Town journeymen, the filmmaker responsible for everything from a musical version of Tom Sawyer to the first Omen sequel has a wonderful way with actors. He brings out the best in such top flight talent as Kirk Douglas (Yelland), Martin Sheen (Lasky), James Farentino (Owens), Charles Durning (the Senator), and Soon-Teck Oh (an enemy prisoner). Their seriousness and sense of purpose really drives the authenticity of what could have been contrived and rather unrealistic. For those who like action and effects however, The Final Countdown is sort of a let-down. Indeed, in those pre-CG days of 1980, the aerial dogfights and ship to shore spectacle can feel a tad…antiquated?

But thanks to the cooperation of the US Navy, which went out of its way to help the production, and Taylor’s no nonsense cinematic approach, The Final Countdown succeeds. It may be more provocative than thrilling, and does raise questions that the otherwise solid script (a group effort by four separate writers) fails to fully address, but it’s the internal mechanisms, the ability to wonder about the effect on history - and consequentially, our current global situation - that really sell the situations. Tempers may flare and scenery might occasionally get chewed (with Douglas, Sheen, and Farentino around, that’s a given), but Taylor’s matter of fact filmmaking keeps everything comparatively in check. That’s why fans keep coming back to it even after nearly three decades. 

All of which makes this, the first blu-ray release from exploitation experts Blue Underground, both completely understandable and a tad curious. With a huge stockpile of material to draw on, The Final Countdown seems like a surreal choice for the fledgling format. Indeed, when one thinks of high definition releases, a movie from 28 years ago doesn’t typically draw one’s immediate attention. Sure, fans will celebrate, but getting the uninitiated interested will take something more than definitive technical specs. Luckily, the updated transfer is truly excellent. As part of the HD process, the 1080dp image is very strong. The colors are smooth and there is a decent amount of grain. There are nice black levels, a strong sense of detail, and an impressive “modern” feel to the filmmaking.

As for the aural aspects of the release, the lossless 7.1 DTS HD Master is excellent. The speakers get a real workout during the infrequent but effective battle scenes. There is also a 7.1 TrueHD and a Dolby Digital 5.1 EX Surround mix. The DTS is the best. When it comes to added features, however, the Big Blue U grabs a few extras from previous standard DVD releases and makes them available here. The full length audio commentary is interesting, but since we are only getting the limited purview of cinematographer Victor J. Kemper (no other member of the cast or crew participates), it can be very dry at time. On the other hand, Troma’s Lloyd Kaufman (who acted as Associate Producer and played a small cameo role) gets a chance to vent about his ‘horrific’ experience on the film. The pilots involved in the production also get a 30 minute featurette that is quite fun.

Sure, some will argue that the movie is nothing more than a dolled-up propaganda film for the US Navy, the magic hour shots of planes circling the Nimitz inspiring enough jingoistic joy to get even the most sensible citizen oiled up and aiming for their nearest recruitment center. And then there’s the whole space/time continuum argument, a bubbling brain buster than can have even the most learned MIT graduate crying cinematic “Uncle”. Still, for all its specious sci-fi friction and old school stuntwork, The Final Countdown is actually quite entertaining. It may not satisfy those still smarting from their own time travel trauma, but it does meet with the genre’s provisional motion picture aims. And on the new digital format, it’s never looked better.

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