Latest Blog Posts

by L.B. Jeffries

17 Sep 2009

From www.gamesetwatch.com

From www.gamesetwatch.com

As the difficult economic times and profit margins continue to force AAA to appeal to the broadest audience possible, it is becoming increasingly likely that the indie scene will be the place where games will address contemporary issues. Unfortunately, funding these ventures is still going to be difficult. Jonathon Blow received help from various sources to help get Braid off the ground, with much of the game’s expense coming from paying for the art assets. Jason Rohrer was able to create his work thanks to similar aid. The more eccentric a game wants to be, the less money people are potentially going to be willing to spend on it and thus the less likely investors will back it. Fortunately, art patronage in games is now more possible than ever thanks to websites like Kickstarter. Rather than try to have one group of investors bear the risk of a large investment, a game can be funded by numerous small donors who are promised copies of the game and other perks.

One such game that has begun to garner attention is Borut Pfeifer’s The Unconcerned. He writes, “The game is set in Tehran, Iran, during the post-election riots that took place this summer. You play a father and mother looking for their lost daughter, amidst crowds of protesters and police. It’s a puzzle/action game, set from a 3/4 overhead perspective in 2D.” You play as both the mother and father, interacting with Iranians, and discovering details about the event as you progress through the game. Playing as a woman will force the player to navigate the repression women experience in Iran while playing as the father comes with its own complications. Pfeifer explains, “I have over 9 years experience making games, and have an extensive network of friends and colleagues that can help me find the other resources I need to finish the game with the funding provided through Kickstarter.”

Games can and should provide players with a way to engage with modern issues in a manner that lets them learn about these issues through play. As a growing medium with a thriving indie movement, efforts like these can make the strengths of the medium shine. 10 dollars buys you a pre-copy of the game, 25 gets a signed copy, and so on until 1,000 earns you a spot as an Executive Producer. The game could potentially end up on PC/Xbox Arcade/PSN and other gaming networks.

You can find the donation site here.

by Timothy Gabriele

17 Sep 2009

After Fact Magazine picked them for their top third quarter 2009 album, Cloaks seemed to be working out. The few small bursts I’ve heard haven’t fully converted me, but there is something to be said for Cloaks’ odd fusion of dubstep with the harsher textures of early Cabaret Voltaire and the menacing repetition of Mescalinum United.

by Stuart Henderson

17 Sep 2009

Things I overheard while eavesdropping during the festival so far include:

(Some film student-looking guy): He has more than… double my knowledge of international cinema!

(Some jaded and quite famous film reviewer): One year, I swear, I’m going to get a button that reads: “It’s just a fucking movie!”

(Some industry guy, talking loudly on his cell phone while in line ahead of me): I saw Roger Moore’s [sic] film last night. Well, you know I agree with his politics, I mean totally. But he can be so childish. This one was good though, not too didratic [double sic].

(Some local film reviewer with perhaps ironic facial hair, regarding the popular midnight madness public showings of horror films): I cannot watch a movie with that audience. (His friend): What, you mean like real people? (Mustache man): Yeah.

(Industry guy, looking a bit peaked, as we exited The Imaginarium of Doctor Parnassus): Oh, what a horrible mess. (Weird looking lady behind him): Yeah! Didn’t you just fucking love it?

(Reviewer from some obscure website unavailable outside of the mighty U.S. of A., to a helpful unpaid festival volunteer): So, am I to understand that no one in Canada has ever heard of the Huffington Post?

(Some serious film fanatic, as he sat down in front of me at a 9 a.m. screening): Only for Herzog would I do this. I was up till like three in the morning.

by AJ Ramirez

17 Sep 2009

The latest entry in the popular Guitar Hero video game series has now hit store shelves, but there has been some public discontent over the game’s playable avatar of late Nirvana frontman Kurt Cobain. On September 11th, surviving Nirvana members Krist Novoselic and Dave Grohl issued a joint statement expressing that they were “dismayed and very disappointed” that the Cobain avatar could be used to play any song in Guitar Hero 5, not just Nirvana tunes. Meanwhile, Cobain’s widow Courtney Love has been raging on Twitter over the guitarist being included in the game to begin with, claiming Cobain would have loathed the game and that she would sue video game maker Activision over his image use.

Okay, let’s put aside the fact that both Love and Grohl had to give permission for Activision to use Cobain’s image and Nirvana’s music in the first place (making Love’s assertion that she never approved the likeness very odd). More importantly, let’s also push aside the cultural and historical baggage. Yes, Nirvana was the most important rock band of the 1990s, largely due to how it was resolutely spat in the face of rock music convention. Nirvana was at the center of the alternative rock revolution, which by its nature denounced commercial opportunism and despised the corporate music industry machine. Despite his well-documented drug problems, Cobain’s 1994 suicide is often interpreted by rock scholars as the ultimate act of defiance in the face of unwanted stardom. Nirvana does hold a hallowed place in rock history, but the group shouldn’t be treated as a sacred cow, never meant to mingle with the sort of artists they mocked and despised in a blockbuster media product. As a huge Nirvana fan myself, I too am certain that Cobain would have intensely hated his image appearing in the game. Then again, Cobain hated a lot of things, chief among them cleaning his apartment. The inclusion of a playable Kurt Cobain avatar in Guitar Hero 5 is definitely ill-advised, but it’s not because it devalues everything Nirvana stood for, as Love in particular suggests. It’s ill-advised because it looks utterly stupid.

by Bill Gibron

16 Sep 2009

It’s astonishing to think how far the martial arts movie has come in the last 30 years. While it was commonplace within the major metropolitan markets of the 1970s (thanks in no small part to Bruce Lee), it wasn’t until home video, and the ready availability of titles, that the real upswing started. By the time DVD rolled around in the ‘90s, fans were no longer happy just getting their hands on certain celebrated efforts. They wanted the original film left intact - uncut, uncensored, un-manipulated by Hollywood studios, and most importantly, un-dubbed by usually over the top Western actors. For the most part, the business model dictated otherwise, while some outsider distributors gladly fed the geek fervor. Now Blu-ray has come along and with it a bevy of new digital reproduction issues. While DVD is often seen as a consumer friendly format, the new high definition dynamic is viewed as the territory of the true film preservationist - and each new release is viewed with a jaundiced, jaded eye.

Indeed, any company that claims attention to be catering to the purist but then fails to fulfill their most-wanted wish list of disc mandates is just asking for trouble - and that’s what’s happening with Miramax right now. While it’s wonderful to finally see these four films - the new releases include The Blind Swordsman: Zatoichi, Hero, Iron Monkey, and The Legend on Drunken Master on the technologically advanced system, some are grousing over the various flaws they find in the transfers and audio specs provided. Whether or not they have a point goes beyond the issue of each of the films (which are, in general, some of the best in the genre). In fact, it raises a question of what consumers want from their Blu-ray collection vs. what a small but very vocal contingency of home video nerds demand. Perhaps the best way to gauge this conflict is to rate each film individually, before addressing the actual product and presentation. We begin with one of the more unusual and unknown titles in the set:

The Blind Swordsman: Zatoichi (dir. Takeshi “Beat” Kitano, 2003)

As he travels around the countryside, the famed blind swordsman Zatoichi encounters a pair of geishas who were orphaned by the awful Ginzo gang. He also learns that the local village is suffering under the brutal thumb of these thugs. It’s not long before our hero is working his way on the inside, killing anyone who comes between him and the head of this sinister syndicate.

When it was announced that Takeshi “Beat” Kitano was taking on one of Japan’s best loved mythical heroes, film fans around the world sat up and took notice. Imaginations went into overdrive determining what the man responsible for the cult legend Battle Royale would bring to the story of a blind gambler and masseuse who’s an expert at iaido style swordplay. More importantly, the new film was considered a reboot, reminiscence of what Hollywood has done recently with long running properties like Star Trek. Indeed, after 26 films and four television series (almost all dating back to the ‘60s and ‘70s) this was to be the first new title since 1989’s Zatoichi, Darkness Is His Ally. While some have complained that Kitano’s take on the action icon was muddled and unfocused, others have championed his post-modern approach and psychological realism in regards to the character. Seen now, sans all the hype and hoopla (the film won awards at both the Venice and Toronto film festivals), we can gauge Kitano’s production for what it truly is - a compelling and quite complex bit of fractured folklore.

Kitano is not a director capable of the familiar or the formulaic. No matter what he does, from standard crime dramas to depraved, gore-soaked social commentaries, he brings an idiosyncratic style and sense of adventure to his works, and Zatoichi is no different. Graced with a big budget and more modern production values (including gallons of CG blood), we get a slick, satisfying thriller made even more entertaining by Kitano’s unusual ideas. Wearing dirty died blonde hair and a flaming red sword sheath, this is clearly an update of the old Asian honor and virtue cautionary tale. Everyone Zatoichi meets has a moral agenda, looking for payback or protection from regional thugs. Dispensing his wisdom with a heavy, heady dose of violence, Kitano is clearly influenced by the Western approach to such ripe revenge flicks. As the iconic figure, the filmmaker brings an oddball design to Zatoichi’s physicality. He’s part village idiot, part outlaw assassin, and all cinematic cool. While it sometimes plays like a private joke between Kitano and his audience’s expectations, this is one cinematic update that does its subject rather proud.

Hero (dir. Zhang Yimou , 2002)

A group of assassins gather together to destroy the King of Qin. A reward is offered for their deaths. A nameless prefect from another part of the country arrives at the palace carrying the weapons of each of these trained killers. Impressed, the wary ruler wants to hear how he did it. Through flashback, we learn how our hero’s exciting exploits, and how his arrival in the kingdom may be far from coincidental.

Beautiful to look at and amazing in its stunning, stylized action, Hero argues for Jet Li’s stature as a living martial arts legend. He is so graceful here, so solid in his onscreen machismo and magnetism that it puts recent turns by the acclaimed Chinese actor (like the awful Mummy: Tomb of the Dragon Emperor) to shame. Applying a palette of colors so strong that it’s reminiscent of the old school Hollywood spectacle from a bygone era, and expertly composed and controlled by director Zhang Yimou (famed for other sumptuous efforts like Raise the Red Lantern, House of Flying Daggers, and Curse of the Golden Flower), this is moviemaking of majestic proportions. When we are not left agog by the pristine production design and costuming, we marvel at the various staged conflicts, each one bringing a new level of proficiency and polish to an already overripe genre. In fact, critics were so taken with this combination of heritage and histrionics that Oscar took notice, nominating the film for 2005’s Best Foreign Language Film.

Again, it’s not hard to see why. This is heartbreaking, highly stylized stuff, colors used as indicators of emotional subtext, the flashback approach allowing Yimou to explore different visual and narrative cues. With five main stars, including Crouching Tiger, Hidden Dragon‘s Zhang Ziyi, Police Story 2‘s Maggie Cheung, and Iron Monkey‘s Donnie Yen, you’d figure there’d be a lot of stunt- showboating. But unlike most action films, Yimou finds a way to keep the battles tied directly to the story, letting confronts with Li and fellow favorite Tony Leung Chiu-Wai (Hard-Boiled) flow organically out of the various altercations and situations described. This is the very definition of an epic, the kind of film that employs a heighten reality and a broad sense of scope to transport audiences to a larger than life set of individuals and ideas. Yimou is clearly an artist, using celluloid as his canvas and the various actors and craftsman involved in the production as his paints. The result is like watching one of the Old Master’s masterworks come to life, movement adding yet another incredible element to an otherwise ample aesthetic stunner.

Iron Monkey (dir. Yuen Woo-ping , 1993)

Our title hero is a masked avenger who is actually a well-meaning physician by day. He tends to the poor without charge while gouging the wealthy when they need medical care. One day, a fellow MD (and master swordsman) named Wong Kei Ying comes into town, along with his young son. Hoping to force the newcomer to fight, the government kidnaps the boy. The only option for getting him back? Find the Iron Monkey and kill him.

Like Robin Hood on steroids, Iron Monkey has two very strong elements going for it. The first is actor Donnie Yen, who oddly enough doesn’t play the title character. That honor goes to Rongguang Yu. It really doesn’t make a difference, however. The acting is uniformly good, as is the amazing martial artistry. The fight scenes soar with a clearly crafted efficiency and power - and that makes sense, considering whose staging the stand-offs. Indeed, the second standout facet is stunt god extraordinaire, fight choreographer Yuen Woo-ping who here steps behind the camera to act as director. Though battles with producers forced him to add more comic material than he would have liked, the overall effect is one of someone who implicitly understands action. That doesn’t mean that everything functions like cinematic clockwork here. Yuen Woo-ping dives into this story with little set-up, expecting us to catch up on the characters and socio-political underpinning along the way. Even worse, rumors have the movie being trimmed by Miramax from its original 90 minute running time to a supposedly leaner 86. Gone are bits that many feel flesh out the film, including specific subplots and concepts of cultural significance.

Still, this is an entertaining effort, a very imaginative film from a man who really does understand the genre. The finale, staged among several elevated flaming wooden pools, produces the necessary jaw-dropping effect, and fans of Matrix like wire-fu will not be disappointed. As a matter of fact, even without the supposed interference from Miramax, this is a very Western film. There are similarly styled heroes in our recent folklore (the aforementioned Robin, the Hispanic hero Zorro) and we tend to cotton to characters that hide under secret, subversive identities. The whole good guy vs. the government angle also satisfies, due in part to our already in place distrust of people in power. Add in child endangerment (always a manipulative plus), some herbal medicine hocus pocus, and the ever-present death dance excitement of the choreography, and you’ve got something that delights more than it disappoints. While purists may balk at not getting Yuen Woo-ping’s complete “vision” here, Iron Monkey manages to make its case, even within the mangled material provided.

The Legend of Drunken Master (dir. Lau Kar-Leung, 1994)

When he accidentally learns that the British government is stealing rare antiquities and exporting them out of the country, Chinese patriot Wong Fei Hung decides to defend his nation’s honor. Using his expert style of martial arts (which is enhanced even more when he actually drinks), he battles the bad guys in hopes of restoring his homeland’s honor, pride, and treasured artifacts. .

Don’t try to figure out the franchise serialization of the noted “drunken boxing” hero Wong Fei Hung (the movie’s tag comes from the Zui Quan style of fighting). In 1977, a cast and crew including Yuen Woo-ping and star Jackie Chan made a movie called Snake in the Eagle’s Shadow. In 1978, they then released Drunk Monkey In The Tiger’s Eye - what many consider to be the first film to feature the noted Chinese fighter and herbalist. Then a side character in the series, a character known as Beggar So (played by Yuen’s father Siu Tien) starred in three additional films - Drunken Master Part 2, Story of the Drunken Master and World of the Drunken Master. Finally, in 1994, Chan returned to reprise the role of Hung. In Hong Kong, the film was labeled Drunken Master II. When it finally hit American shores, the title was reconfigured to Legend of the Drunken Master. Understand? Actually, you don’t really have to. With Mad Monkey Kung Fu and Return to the 36th Chamber‘s Lau Kar-leung behind the lens (with some uncredited help from his star), we wind up with one of the most mesmerizing, mindbending action films ever.

This was the beginning of Chan’s international stardom, a phase founded on such import hits as Police Story 1 - 3, Crime Story, and The Twin Dragons. Instead of the deadly serious mannerism he adopted early on in his career, Chan plays his scenes - including the fights - for laughs, emphasizing a literal translation of the title talent. Watching him act inebriated to trick his opponents is hilarious, and then once he stops the pantomime and gets to punching, the stunt choreography is astonishing. Though Lau Kar-Leung is also credited with the “action direction”, most of these sequences were coordinated and executed in collaboration with Chan’s own famous Stunt Team. This close-knit group of action artisans, many who’ve been with the superstar since the beginning, really deliver on the derring-do. While you might not always appreciate the historical aspects of the story, you will definitely find Chan’s physical acumen amazing. Indeed, at almost 40 when the film was made, he proves that his kind of talent is timeless. While some will once again scold this film for its lack of reproduction authenticity (there is no Cantonese track on the DVD), the movie itself is incredible.

Which does bring us to one of the bigger issues with these Blu-ray releases. Many consider this latest digital format to be as definitive as possible…this week…within the framework of the current technology and available electronics, and yet Miramax is being called out for not providing a completely polished and pristine home video experience. The biggest argument comes over the lack of a True HD 5.1 mix IN THE ORIGINAL CHINESE for each title provided here. All arguments over print quality and image transfer aside, geek nation is going ga-ga over the lack of such a sonic scenario. Sure, the English dubs get the high profile presentation, but what film fans actually want - the original movie remastered in its entirety, including its native tongue - seems like the last consideration for these releases. Instead, we get ported over bonus features, lots of arguments over picture quality, and a very vocal contingent lighting up Messageboard Nation with their complaints.

So the question becomes one of availability over perfection, the chance of seeing one of your favorite films on the best of current formats vs. waiting years for rights issues, original print locating, footage processing, and other common complications to be addressed and resolved. Those arguing the loudest will claim that it’s not worth releasing these films if you’re not going to do it right. Others, especially those who wouldn’t know 1080i from 1080p, could probably care less. What’s clear is that the martial arts movie has become such a part of our cultural discussion that when the demographic feels underserved by the studios they look to for their regular dose of foreign and other outside the mainstream fare, they want their displeasure known - and in as massive a media savvy way possible. Miramax may have dropped the ball here - that’s for others to truly decide - but each of the four films offered have their own artistic merits (and missteps) as well. Perhaps they should be judged on this basis first before being dismissed as unworthy of the Blu-ray label.

//Mixed media

Indie Horror Month 2016: Executing 'The Deed'

// Moving Pixels

"It's just so easy to kill someone in a video game that it's surprising when a game makes murder difficult.

READ the article