Grandcrew.com is putting out some impressive videos lately, including this live performance from neo-folk singer Alela Diane in France this past July.
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As the difficult economic times and profit margins continue to force AAA to appeal to the broadest audience possible, it is becoming increasingly likely that the indie scene will be the place where games will address contemporary issues. Unfortunately, funding these ventures is still going to be difficult. Jonathon Blow received help from various sources to help get Braid off the ground, with much of the game’s expense coming from paying for the art assets. Jason Rohrer was able to create his work thanks to similar aid. The more eccentric a game wants to be, the less money people are potentially going to be willing to spend on it and thus the less likely investors will back it. Fortunately, art patronage in games is now more possible than ever thanks to websites like Kickstarter. Rather than try to have one group of investors bear the risk of a large investment, a game can be funded by numerous small donors who are promised copies of the game and other perks.
One such game that has begun to garner attention is Borut Pfeifer’s The Unconcerned. He writes, “The game is set in Tehran, Iran, during the post-election riots that took place this summer. You play a father and mother looking for their lost daughter, amidst crowds of protesters and police. It’s a puzzle/action game, set from a 3/4 overhead perspective in 2D.” You play as both the mother and father, interacting with Iranians, and discovering details about the event as you progress through the game. Playing as a woman will force the player to navigate the repression women experience in Iran while playing as the father comes with its own complications. Pfeifer explains, “I have over 9 years experience making games, and have an extensive network of friends and colleagues that can help me find the other resources I need to finish the game with the funding provided through Kickstarter.”
Games can and should provide players with a way to engage with modern issues in a manner that lets them learn about these issues through play. As a growing medium with a thriving indie movement, efforts like these can make the strengths of the medium shine. 10 dollars buys you a pre-copy of the game, 25 gets a signed copy, and so on until 1,000 earns you a spot as an Executive Producer. The game could potentially end up on PC/Xbox Arcade/PSN and other gaming networks.
After Fact Magazine picked them for their top third quarter 2009 album, Cloaks seemed to be working out. The few small bursts I’ve heard haven’t fully converted me, but there is something to be said for Cloaks’ odd fusion of dubstep with the harsher textures of early Cabaret Voltaire and the menacing repetition of Mescalinum United.
Things I overheard while eavesdropping during the festival so far include:
(Some film student-looking guy): He has more than… double my knowledge of international cinema!
(Some jaded and quite famous film reviewer): One year, I swear, I’m going to get a button that reads: “It’s just a fucking movie!”
(Some industry guy, talking loudly on his cell phone while in line ahead of me): I saw Roger Moore’s [sic] film last night. Well, you know I agree with his politics, I mean totally. But he can be so childish. This one was good though, not too didratic [double sic].
(Some local film reviewer with perhaps ironic facial hair, regarding the popular midnight madness public showings of horror films): I cannot watch a movie with that audience. (His friend): What, you mean like real people? (Mustache man): Yeah.
(Industry guy, looking a bit peaked, as we exited The Imaginarium of Doctor Parnassus): Oh, what a horrible mess. (Weird looking lady behind him): Yeah! Didn’t you just fucking love it?
(Reviewer from some obscure website unavailable outside of the mighty U.S. of A., to a helpful unpaid festival volunteer): So, am I to understand that no one in Canada has ever heard of the Huffington Post?
(Some serious film fanatic, as he sat down in front of me at a 9 a.m. screening): Only for Herzog would I do this. I was up till like three in the morning.
The latest entry in the popular Guitar Hero video game series has now hit store shelves, but there has been some public discontent over the game’s playable avatar of late Nirvana frontman Kurt Cobain. On September 11th, surviving Nirvana members Krist Novoselic and Dave Grohl issued a joint statement expressing that they were “dismayed and very disappointed” that the Cobain avatar could be used to play any song in Guitar Hero 5, not just Nirvana tunes. Meanwhile, Cobain’s widow Courtney Love has been raging on Twitter over the guitarist being included in the game to begin with, claiming Cobain would have loathed the game and that she would sue video game maker Activision over his image use.
Okay, let’s put aside the fact that both Love and Grohl had to give permission for Activision to use Cobain’s image and Nirvana’s music in the first place (making Love’s assertion that she never approved the likeness very odd). More importantly, let’s also push aside the cultural and historical baggage. Yes, Nirvana was the most important rock band of the 1990s, largely due to how it was resolutely spat in the face of rock music convention. Nirvana was at the center of the alternative rock revolution, which by its nature denounced commercial opportunism and despised the corporate music industry machine. Despite his well-documented drug problems, Cobain’s 1994 suicide is often interpreted by rock scholars as the ultimate act of defiance in the face of unwanted stardom. Nirvana does hold a hallowed place in rock history, but the group shouldn’t be treated as a sacred cow, never meant to mingle with the sort of artists they mocked and despised in a blockbuster media product. As a huge Nirvana fan myself, I too am certain that Cobain would have intensely hated his image appearing in the game. Then again, Cobain hated a lot of things, chief among them cleaning his apartment. The inclusion of a playable Kurt Cobain avatar in Guitar Hero 5 is definitely ill-advised, but it’s not because it devalues everything Nirvana stood for, as Love in particular suggests. It’s ill-advised because it looks utterly stupid.
// Moving Pixels
"Video gamers are not accustomed to playing to lose.READ the article