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by Kirstie Shanley

17 Jun 2009

At their best, Pink Mountaintops is reminiscent of a more feminine Jesus and Mary Chain with a distorted sense of psych rock in songs like “The Gayest of Sunbeams”, which sounded increasingly raw and energetic live in comparison to the album recording. There was a rougher rasp to Stephen McBean’s vocals tonight, with less added reverb, and backing vocals that complimented him each step of the way. The evening often returned to a distorted melancholic folk style, though, with “Closer to Heaven”, a song full of bittersweet romantic lyrics and a building instrumental part, intensifying as it progressed.

Vancouver’s Stephen McBean is no stranger to the Canadian psychedelic rock scene. He’s a pivotal member of the awe inspiring Black Mountain and, as a special treat, this tour finds him playing with vocalist/violinist Sophie Trudeau, who also plays with Montreal’s Thee Silver Mt. Zion Memorial Orchestra and Tra La La Band. While McBean is certainly productive—he has put out three full-length albums with Pink Mountaintops and released two full lengths and 3 EPs with Black Mountain—it’s interesting to see how both bands have developed separately with only some similarities. This can be partially attributed to the involvement of different band members in both groups, though Pink Mountaintops’ members seem to differ more. One key element is Amber Webber, who doesn’t join McBean on stage as she does in Black Mountain, allowing her to pursue her own side project, the more feminine and abstract sounding Lightning Dust.

Though it contained moments of catchy rock, the set seemed full of the band’s more sentimental folk songs, with the violin heightening the sentiment in the title track “Outside Love”, for example. They ended the main set appropriately with “And I Thank You”, and during the encore McBean brought out perhaps their most engaging rocker of the night, “Single Life” from the out of print seven inch bearing the same name. “Tourist in Your Town”, an old crowd favorite from their first 2004 self-titled release, did not serve up the same high as “Single Life”, but provided a great ending nonetheless.

by Sarah Zupko

16 Jun 2009

As most of you know, Blur is reuniting and they dropped by Rough Trade Records yesterday in London to play two songs. The sound quality is pretty awful on the fan video, but you can clearly get a sense of the energy from the band and audience.

by Joe Tacopino

16 Jun 2009

If you missed the band Woods at Brooklyn’s first Northside Festival this past weekend, you can check out their video here where guys play with food and instruments, semi-animated style.

by L.B. Jeffries

16 Jun 2009

From videogame2play.com

From videogame2play.com

Burn out in video games is something you learn to expect because most games require a greater time investment than the average book or film. As Jason Rohrer pointed out in his talk “Game and Other Four Letter Words,” many people actually consider a game’s lasting appeal to be founded on how many hours of your life you can dump into it. Yet if someone handed you a DVD and told you that it would take 20 hours to finish, to some it could be considered a threat. People who play games professionally, as a hobby, or for work, all have to balance their love of the medium with the fact that sometimes it can be too much. An essay on how to overcome burn-out breaks the process down in several steps. First, figure out what’s making you upset. Then, get some sleep, take time to reflect on the issue, and maximize your free time by relaxing. Eat healthy foods and listen to soothing music. The article makes a point of saying that video games or surfing the net are NOT relaxing because you’re still mentally working and stressing yourself out. Which leads to an interesting problem for people who rely on games as a form of relaxation: when does the game stop being fun and start to feel like work?

From Final Fantasy Tactics Advance 2

From Final Fantasy Tactics Advance 2

I bounced an e-mail off several people from various parts of the industry concerning this issue. Chris Dahlen is a freelance journalist who does a lot of work outside of video games. For him, burn-out only comes when he has to work with a game that he doesn’t really care for. He comments, “I’ve never spent so much time with games that I got truly, gutwrenchingly sick of ‘em.  Family stuff and other hassles get in the way first.  But when I’m reviewing a game I can’t stand, it definitely feels like work.  I get impatient.  I stop hanging around and checking out the nuances.  I keep jumping online to figure out how much longer I have left, how many missions I went through, how many hours it takes to finish.” That’s a sentiment that Michael Abbott echoes, who is a full time professor at Wabash College in addition to writing for PopMatters and running a video game blog. He writes, “Burnout rarely occurs because I usually play games as a respite from other hard, time-consuming things like teaching, parenting, and making theater. When I pick up a game to play, I’m nearly always looking forward to that activity well in advance of doing it, and carving out dedicated time to play probably makes me treasure that time even more. The only exceptions are the few times I’ve had to review games I don’t enjoy.” The mark of burnout in two people who don’t work with video games fulltime is when they’re forced to work with a game they don’t like. Whereas a bad movie is over in an hour or two, a game requires a real investment. When that falls apart, everything else goes with it for the player.

From Lumines

From Lumines

Yet for some people it’s going to be games, games, and again games so that playing things that are appealing is not always an option. Kieron Gillen is a game journalist and comic book author who has worked with numerous publications for years. The tedium of games comes from an entirely different source for him. He explains, “I went well out of my way to avoid getting stuck as a specialist in any bloody genre as a reviewer. So for the job, stuff gets mixed up and I’m not stuck playing virtually identical RTS for weeks of my life. When I don’t want to play, it’s because of the culture around it. Nothing takes the fun out of a game than a thousand people calling you corrupt for liking it. That’s the danger in being a games journalist.” Leigh Alexander is the news director for Gamasutra and also runs her own private blog on video games. For her, it’s the sheer volume of material that’s constantly outside her own preferences that she’s obliged to work with. A game critic has to stay informed in every genre and that includes titles that are often long epics. She writes, “How I cure burnout is I allow myself to do only what I want to for a bit. I might have this huge stack of brand new this and that, but I let it sit and play Lumines every night until the urge to do something else comes back. I have to take personal ownership of video games back away from my job before I can enjoy them again.”

From Cliffy B.

From Cliffy B.

Yet another totally different take on burning out comes from Steve Gaynor who is a video game designer and is working on Bioshock 2 at the moment. As someone who plays, works on, and constantly reads about video games, the issue is one of quality instead of quantity. He writes, “As far as burnout goes, I honestly more often run into the opposite problem, wherein I wish I had an awesome game to be jamming on and there’s just nothing exciting that’s come out lately…I avoid burnout by having other compelling things going on most of the time, while also keeping up with plenty of game stuff in the background so I always have something to play when there’s nothing else happening. I think it also helps that I don’t have any kind of formal obligations compelling me to play anything, except my own desire to do so.” Such a comment brings the discussion back to that curious desire to not feel like one is being forced to play a video game. Tom Endo, an editor at The Escapist, makes himself read a book every night. He comments, “The thing that helps me is that I’m a videogame tourist. I’m really interested in all genres—for at least an hour or two. Burnout is when I have to play some JRPG for 20+ hours.”  Iroquis Pliskin also suggests engaging with a different form of media or finding a game that is critically praised by everyone. If you’re not working with a game that entices you to keep playing, try one that a lot of people did find engaging.

From Bejeweled 2

From Bejeweled 2

It’s interesting that in each of those explanations is the fear that when a game starts to feel like work it will cease to be fun. You could almost say that that is the difference between any person’s feelings towards a game, the perception of the activity defines what we get out of the experience. For those who get burned out playing games with a lot of grinding and development, the activity might be a little bit too close to what their day jobs are like. Having played games all my life, I think that most of the titles that I stuck with were a counter-point to my routine. When I worked in a hectic kitchen as a line cook, I mostly played slower games that were low on adrenaline and hand-eye coordination. When I was in college it was more cartoony and engaging games that were exciting escapes from the academic routine. Now with the dull monotony of school back I find myself drawn to action, competition, and the other things that I find myself missing in life. Perhaps the real key to preventing burning out on video games is to avoid the ones that you feel like you should be playing and try to stick with the ones that you need.

by Sarah Zupko

16 Jun 2009

Scotland’s Camera Obscura have a superb new release in My Maudlin Career. PopMatters’ Thomas Britt said, “The band’s finest work continues the pop rush we’ve come to expect from Camera Obscura but also develops the band’s sound and identity in significant ways.” The group stopped by Craig Ferguson’s show last night to play “French Navy”.

//Mixed media
//Blogs

The Moving Pixels Podcast Looks at the Scenic Vistas and Human Drama of 'Firewatch'

// Moving Pixels

"This week we consider the beautiful world that Campo Santo has built for us to explore and the way that the game explores human relationships through its protagonist's own explorations within that world.

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