Latest Blog Posts

by Sean Murphy

6 Dec 2008

A life well spent?

That’s the goal, isn’t it? For any of us. Not necessarily to be enshrined in a newspaper’s obituary (although few people would protest such a proposition), but to have affected even a few lives, to have left the world better; or failing that, different, than it would have been. Leading a life that is, in some way(s), directed outward as well as inward, cultivating a passion and then sharing it; assisting others in discovering or enjoying that passion. Not an inconsiderable accomplishment, by any standard.

Of course, some shoot higher. For instance, William Dowd (who died this week, aged 86, in Reston, VA–which makes me wish I’d met him). Dowd’s life’s work was reviving the craftmanship of harpsichords (a skill perfected in the 17th-century, when harpsichords were the electric guitars of their time). What prompted this singular ambition? After serving in World War II, interested in music but not properly trained, he fell in love with the quaint instrument after attending several classical music concerts. Along with lifelong friend and partner in crime Frank Hubbard, the two men engaged in the modest mission of (in their own words) “reviving single-handed the whole baroque orchestra.”

More from Dowd: “They were (no longer) making anything that was remotely like an antique harpsichord. We discovered a resonant, flowering sound which we liked. We, with the enthusiasm and rash brashness of the young, believed we knew how to bring back the authentic instrument upon which the early harpsichord music was all based.”

Over 800 harpsichords later, Dowd’s handiwork is scattered across countries all over the world, and arguably comprise a collection of the most frequently played–and appreciated–instruments. Says his wife, Pegram Epes Dowd: “Men like that ame back from World War II, and they believed there was nothing they could not do. They really were risk takers. I think it was very heroic.”

It seems somehow appropriate that in assessing the work of what could fairly, if somewhat inadequately, be described as a quintessential 20th-century man, one is obliged to discuss a type of music (and the instrument upon which most of it was composed) made several centuries before he was born. It goes beyond the obvious, but essential, actuality that Dowd was keeping alive music that cannot (and fortunately, for the forseeable future, will not) die; his life is necessarily larger (in scope, in ambition, in consequence) because he devoted his energies toward a force that endures simply by virtue of being. It is not a stretch, then, to propose that Dowd will continue on through the music played on the instruments he assembled.

We shall not see his like again. That this encomium is offered up so frequently is, for once and in a refreshing exception, a demonstration of the power of cliche: that we’ve had so many individuals deemed worthy of this praise says much about our potential as human beings. It is, nevertheless, more than a little bittersweet to consider the larger implications of Dowd’s ambition. Will we have enterprising craftsmen dedicating their best years to the refinement of harpsichord construction in the 21st century? Will we have people even listening to harpsichord music? The answer, obviously, is yes; at least to the second query. But it still warrants consideration: even though every generation necessarily mourns the inevitable passing of its so-called best and brightest, when it comes to artistic endeavors, once we lose advocates (not to mention the actual artists) that part of our world becomes a little bit smaller. Over time, these losses constitute an erosion that simply can’t be replicated.

Progress in virtually every other earthly endeavor, from medicine to science to sports, is always pulling us forward to the future: advancements are the currency of innovation and they render the old ways irrelevant, dispensable. The opposite might be said to be the case with art: innovation does occur, and it is welcome and inexorable, but entire periods of time are contained within particular artistic movements; these eras are a very real way in which we can assess ourselves. Put more prosaically, no one is going to lament the loss of, say, 20th-century (to say nothing of 17th-century!) medical practices; our collective progress means less pain and more salubrity for us all. The art being created today (and that will be created tomorrow) is, to be certain, as valid, meaningful and useful as the works enshrined in museums and box sets. Indeed, our art today naturally says as much about us now as art from yesterday speaks of the way we lived, then. Still, while we celebrate the exceptional life and achievements of William Dowd, we should also hope that his work serves to inspire an individual, not yet been born, who will find himself drawn irretrievably toward a past he is able to apprehend, miraculously, through the music.

*Dowd’s obituary, in today’s Washington Post, can be found here: http://www.washingtonpost.com/wp-dyn/content/article/2008/12/05/AR2008120503631.html?wprss=rss_metro%2Fobituaries

by Bill Gibron

5 Dec 2008

In the highly competitive and lucrative world of CG animation, there’s Pixar…and then everyone else. While it’s clear that companies like Dreamworks, Fox, and the House of Mouse itself, Disney, have made great strides to catch up to John Lasseter and the gang, no one can top recent, award-winning masterworks like Wall-E, Ratatouille, The Incredibles, and Cars…that is, until now. Yep, leave it to the newly inspired workers of Uncle Walt’s world to finally step up their game (with a little outside help) and deliver one of 2008’s most rock solid family entertainments. While Bolt may not be the timeless classic of its partner’s predecessors, it shows that efforts like Chicken Little and Meet the Robinsons were little more than mere mediocre warm-ups.

As the star of TV’s biggest action hit, Bolt is a very sheltered dog. As a matter of fact, the production company has kept him in the dark about his fictional hero status. He’s never left his trailer in over five years. So when he is accidentally separated from his on-air “person”, child star Penny, and winds up thousands of miles from Hollywood in NYC, he’s one disoriented dog. Hooking up with a cynical alley cat named Mittens, Bolt is eager to get back to his master. But as he soon learns, he’s not possessed of the super powers that make his adventures on TV so successful. This causes a whole new set of problems. Eventually, the duo meets up with starstruck hamster Rhino. Together, the trio attempts to stay alive, travel across the country, and reunite with Penny and the production team.

Back before the PC ran everything, Bolt would have been the kind of movie the Disney Company made in their sleep. It’s slick, sophisticated, incredibly well scripted, and sprinkled with enough ani-magic fairy dust to keep both the adults and the wee ones totally sated. From the pitch perfect voice casting - yes even Miley Cyrus - to the wonderful action sequences that set up Bolt’s complicated persona, first time directors Byron Howard and Chris Williams never miss a bravura beat. Instead, they take what could have been cloying and maudlin, aimed directly at the diminished demo that the House of Mouse has been milking for nearly three decades, and deliver something startling and a whole lot of fun. You may feel slightly manipulated, but cute pets in trouble can do that to a viewer.

John Travolta, who voices our canine lead, does something truly remarkable here. He manages to make us forget his own international superstardom and through the force of his performance, gets us to care for a pen and ink pooch. This isn’t the first time an actor’s strengths have lent credibility and potency to an animated effort, but Travolta’s work in Bolt is just outstanding. So are the supporting players, including the tween phenom as girl in peril Penny, comic Susie Essman as gnarled New York kitty Mittens, voice over artist Mark Walton as Rhino, and some surprise cameos (Malcolm McDowell, James Lipton) in luminous lesser roles. With art design that suggests humanness without really getting into realistic detail, all aspects of Bolt are polished and professional.

But perhaps the biggest surprise here is how Disney has managed to make a successful commercial film that doesn’t feel like a crass, calculated cash grab. For years now, the minds behind such hapless 2D dreck as Home on the Range, Brother Bear, and about a billion direct to DVD titles, have threatened to become irrelevant within the medium they helped create. Full length feature animation would be nothing without Walt’s way with storytelling…and product selling. But since the advent of home video, all Disney has cared about is the bottom line. Money, not emotional satisfaction, has been its main priority. But with Bolt, you can sense that shifting. You can see where elements that may not play directly into the studio planned parental babysitting (the over the top stunts, for example) have instead been embraced, utilized to accent the sense of adventure and over cinematic wonder. 

Also, there’s a lot of heart in this film. Bolt’s earnest affection for Penny really comes through, and while always playing the party pooper, Mittens gets a Las Vegas moment that’s truly telling. Rhino may be the movie’s only obvious effort at smile driven attention grabbing, what with his goofball mugging and pop culture shout outs. Yet within the context of everything else, it works, as does Miley’s mandatory song (gotta keep all revenue streams open, right?). In fact, Ms. Cyrus is not a weak link here by any capacity. The drawl has been toned down substantially, and Penny doesn’t resemble the Hannah Montana star one bit. If you weren’t told this was Miss Best of Both Worlds, you’d never really guess her temporary A-list identity.

Indeed, the inherent charms of Bolt make issues like cross-promotion and product placement seem ancillary, or even obsolete. It’s rare that we get lost in such fictional derring-do, that a bunch of moving bitmaps can charm us in ways that even live action films lack. But thanks to the imagination of the powers who used to rule the cartoon artform, we can escape for 80 minutes of merry mutt hijinx. And for those lucky enough to experience the film in Disney’s new 3D process, the picture is IMAX-level remarkable. The amount of depth and detail is truly astounding. As Pixar moves forward with its future projects, Disney is relying on their newfound affiliation to keep, as well as reconstruct, its position as the industry’s leading light. Bolt proves that the link is definitely working.

by Jill LaBrack

5 Dec 2008

The Unreleased Recordings is a bit of a godsend. Like reading Virginia Woolf’s diaries or seeing the metamorphosis of Jackson Pollock through exhibit, this collection serves to help complete the picture of a human being we can never know too much about. The songs come from radio station WSM in Nashville, Tennessee. In 1951, Hank Williams stopped by every so often to record 15-minute segments that were then played early in the morning. He sang some of his own songs and covered many of his personal favorites. His backing bands and singers were always top-notch. Best of all, the quality is exceptional. WSM clearly knew to take care of these acetates and the transfer to digital could not be better. Taken together, these factors add up to a perfect treasure. This is a collection for the obsessive, the skeptic, and even the novice, who will feel grateful rather than overwhelmed that there are a full three discs worth of material to plunder.

AMAZON

by Sarah Zupko

5 Dec 2008

Guidebooks that tell you what to put on your iPod are ubiquitous these days. The album guide (yesteryear’s Rolling Stone and Trouser Press volumes) has been replaced by the playlist recommendation tome. They are flooding the market and aim to be definitive, but the Rough Guide entry is the best of the current batch. With characteristic Rough Guide depth, The Best Music You’ve Never Heard aims to highlight lesser known but very worthy artists across a wide array of genres such as rock, indie, alt-country, soul, blues, folk, electronic and more. That broad-based approach to culture is bound to appeal to PopMatters readers, even if many of these artists are, in fact, already well-known by our savvy audience.

AMAZON

by Mike Schiller

5 Dec 2008

It’s been over eight years since Diablo II came out, and in that time we’ve seen a serious dearth of quality point ‘n click role playing.  Sacred 2 is no Diablo—I mean, what is?—but for now it fills the point ‘n click role playing void nicely.  Playing Sacred 2, there’s a good chance you spend a lot of time looking at the scenery and the art design, as it is invariably lush and colorful. Sacred 2 eschews any sense of realism for a setting that is truly a “fantasy” world, and the game benefits for it. The oft-reported bugs in the game really don’t manifest all that often, and there’s a mischievous sense of humor that it comes out with every once in a while keep you from getting bored as you hack and slash your way through the typical cave, forest, and town-based settings. MMOs get all of the press these days, but Sacred 2 is proof that there is still plenty of non-MMO RPG life left in PC-exclusive gaming after all.

AMAZON

//Mixed media
//Blogs

'Game Art': Letting the Developers Speak

// Moving Pixels

"In Game Art, Matt Sainsbury is asking questions of video game developers that one might ask a movie director or a novelist or a painter.

READ the article