After a dearth of written history for so long about the “only band that matters”, the Clash’s spot in the music book section of the local Border’s has grown a lot more crowded in recent years. There is Pat Gilbert’s Passion Is a Fashion: The Real Story of the Clash and Chris Salewicz’s Redemption Song: The Ballad of Joe Strummer leading the pack. But this is the first time we’ve gotten the seminal band’s story in their own words, married to a rich photographic history, with many photos published for the first time. Even if you’ve read the other volumes, you’ll want this one to hear the artists tell their own story as well as possess the most complete photographic history of the Clash yet printed. Here’s a proud addition to the coffee table of a serious rock music fan.
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Fable 2‘s Albion is a lush snow-globe world that seduces and envelops the player as few video games have done. Ultimately, designer Peter Molyneux’s real achievement is to reorient our moral compass in unexpected and often unsettling ways. Many games have attempted to offer us choices, but few have successfully transcended a limited binary good/evil formula. Fable 2 accomplishes this and does so with wit, sharp writing, and memorable characters. This is a richly enjoyable role-playing game that even non-RPG players can fully embrace.
This is not your college art history 101 book—but something much, much better. Presented in graphic fiction-like format, readers absorb actual art history lessons (Artistic style: Baroque, Northern Renaissance, and such) alongside some entertaining gossip (fears, tempers, infidelities, personal hygiene issues, behavioral quirks, crimes committed and so on). This book delivers a light, humanizing touch to an historically heavy subject matter, and wittily ‘mortalizes’ the immortal Great Artists. Perfect for the undergrad and the art history major.
It would be easy to overpraise this show simply because of its readily-embraceable quality by the fanboy niche, but Spaced isn’t defined by its overstuffed pop-culture references: it’s ultimately defined by its lovable characters and its genuine, witty humor. Even at 14 episodes, it proves to be delightfully rewatchable, a cultural touchstone for a slacker generation that may or may not even know it exists. It knows no demographics: it only knows how to entertain, and, really, what more could you want out of a sitcom?
Platform games aren’t quite as popular as they used to be. So Media Molecule and Sony have come up with LittleBigPlanet, a game that allows you to make your own. Charming throughout, the toolbox that LittleBigPlanet gives players allows them not only to be creative with their own original levels, but also to easily hop online and play other people’s creations as well. It’s almost like having a box of digital Legos to play with, and you can collaborate on your masterpieces with friends in real time. LittleBigPlanet is recommended for anyone interested in a on online experience that encourages creativity and sharing over running and gunning.