Latest Blog Posts

by G. Christopher Williams

29 Jul 2015

When she was a little girl in the late 1970s, my wife often spent the night at her grandmother’s house. She says that the thing that she remembers most about those visits (besides getting to play with any of her grandma’s costume jewelry that she wanted to) was waking up, coming downstairs, and seeing her grandma at the kitchen table, cigarette dangling from her lip, mug of coffee steaming on the table, and a deck of cards in her hand, dealing herself a game of Solitaire.

Especially since the advent of online gaming, every few years folks in the video game industry make predictions about the dismal future of the single player video game (see articles like ”Single-Player Games ‘Gone in Three Years’” or “EA: Single-Player Games are Finished”). Single player games are seen by some as a kind of aberration in the history of gaming more broadly. After all, traditionally the idea of playing a game of a non-digital sort, a board game or card game, is considered to have a social component.

by Nick Dinicola

24 Jul 2015

Gods Will Be Watching is a difficult game. So difficult in fact, that it was patched after release to add in several easier game modes. This was good news to me, so I bought the game and tried the first of the new modes, Puzzle Mode. I failed several times and gave up. Then came Puzzle Mode Lite. I failed several times at this mode and gave up. Then came Narrative Mode, the easiest mode by far, a mode specifically designed to remove most obstacles in the game so that a player can experience the story with little frustration. I was finally able to beat some levels, but not without some hardship. People still died. I still failed to be a good leader, and it irked me throughout. But after finishing the game, I realize now that that’s the entire point of Gods Will Be Watching.

by Adrien Begrand

23 Jul 2015

For those too young to remember, the Pac-Man craze of 1981 and 1982 was insane. It was the videogame version of “Smells Like Teen Spirit”, where an innocuous Japanese arcade game caught lightning in a bottle and connected with the zeitgeist in a massive, massive way. It was a major turning point for Gen-X pop culture, and along with it came every attempt imaginable to cash in on the game’s success.

by Scott Juster

23 Jul 2015

What sorts of video games represent the best that the entire medium has to offer? I talk to lots of people about games and the various answers to that question often fall into recognizable buckets. Super Mario Bros. or Doom for their ability to withstand the test of time and also for their long reach. Ico or Shadow of the Colossus for their ability to evoke a rich world through understated visual effects and mechanics. Journey for telling a poignant story while seamlessly (and wordlessly) connecting you to other people. 

What sort of video game best represents the medium’s potential? It’s a question that inspires high-minded thinking and lots of pondering about the nature of art. It usually doesn’t elicit talk about cars that can do rocket-boosted backflips, but maybe it should.  Rocket League is a ridiculous game, and it is a beautiful game.

by G. Christopher Williams

22 Jul 2015

Her Story kind of reminds me of collectible card games.

Okay, I know that that makes no sense. Just hear me out for a minute on this one.

//Mixed media
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Anderson East Ignites a Fire at Mercury Lounge

// Notes from the Road

"Hot off the release of his album Delilah Anderson East's performance was full of vim and vigor.

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