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Latest Blog Posts

by Nick Dinicola

25 Jul 2017

Environment, setting, location, world; regardless of the word used to describe it, the place in which a game occurs is hugely important. A game can be defined by its place, like Rapture defines BioShock and like the USG Ishimura defines Dead Space, or a place can drag a game through the mud of boredom, like how the Hinterlands drags down Dragon Age: Inquisition and the dullness of Mordor weighs on Middle Earth: Shadow of Mordor.

A game’s setting usually falls somewhere along this spectrum: The better the setting the more it improves the game, the worse the setting the more it hurts the game. Makes sense. It’s rare that you find an interesting setting that still somehow hurts the game. Knee Deep is that rare, unfortunate game.

by G. Christopher Williams

10 Jul 2017

This week the Moving Pixels podcast begins a three-part discussion of Knee Deep, a “swamp noir” we all agree has a great setting. However, we can’t agree on much more than that.

by G. Christopher Williams

26 Jun 2017

This week the Moving Pixels podcast continues a five-part discussion of Telltale Games’ Tales from the Borderlands.

So, our foray into the adventure-game-style version of the Borderlands continues.

by Nick Dinicola

22 Jun 2017

Spaceplan begins with a few well-worn sci-fi mysteries. You wake up on a spaceship orbiting an unknown planet, the electronics are down, you don’t know who you are, and you don’t know when it is. It’s a mashup of several types of sci-fi openings.

by G. Christopher Williams

12 Jun 2017

Often regarded as one of the best adventure games of the 1990s, Full Thottle is a classic that mixes the violence and bravado of biker culture with the careful logic of the adventure game.

//Mixed media
//Blogs

How a Song By Unknown Newcomer Adam Johnston Ended Up on Blondie's New Album

// Sound Affects

"Adam Johnston of An Unkindness wrote a song at 17 years old and posted it online. Two years later, magic happened.

READ the article