Spaceplan begins with a few well-worn sci-fi mysteries. You wake up on a spaceship orbiting an unknown planet, the electronics are down, you don’t know who you are, and you don’t know when it is. It’s a mashup of several types of sci-fi openings.
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Often regarded as one of the best adventure games of the 1990s, Full Thottle is a classic that mixes the violence and bravado of biker culture with the careful logic of the adventure game.
Mysteries are always a little interactive, encouraging the audience to play along with the plot, to consider the clues like the characters do and try to beat them to the conclusion. Mysteries exist to be solved, which means a mystery, at least any normal mystery, balances the power in favor of the detective.
This holds true even for the most confusing, confounding, and convoluted mysteries (though the best stories cover up this inherent advantage), because the mystery, by its very nature, is subservient to the power of logic and deduction. It’s something we can solve because the process of critical thinking is so powerful it can expose even the most elaborate of cover-ups.
This week the Moving Pixels podcast begins a five-part discussion of Telltale Games’ Tales from the Borderlands.
Tales from the Borderlands tests whether or not Telltale’s conversation-driven adventure game can work as a comedy.
The recent HD remaster of Full Throttle is an interesting package. In some ways, the game easily makes the jump from its origin in 1995 to the current day, but in other ways, the remaster fails to update the more frustrating design decisions of this 22-year-old adventure. This is actually less of a problem than you’d think. The frustrating things that remain in the game make it a kind of time capsule, a portal to an era when people played games differently.