P.T. is one of the best horror games I’ve played. It doesn’t radically depart from genre conventions, but rather embraces them and rations them out in a way that preserve its own mysteries. The game’s strength comes from its limits. The control scheme is trimmed to the bare minimum, and I defy any single person to completely understand the plot or puzzles by themselves. P.T. is scary because it keeps you vulnerable, it keeps you guessing, and it keeps you reliant on other people.