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Thursday, Oct 2, 2014
P.T. is scary because it It keeps you vulnerable, it keeps you guessing, and it keeps you reliant on other people.

P.T. is one of the best horror games I’ve played. It doesn’t radically depart from genre conventions, but rather embraces them and rations them out in a way that preserve its own mysteries. The game’s strength comes from its limits. The control scheme is trimmed to the bare minimum, and I defy any single person to completely understand the plot or puzzles by themselves. P.T. is scary because it keeps you vulnerable, it keeps you guessing, and it keeps you reliant on other people.


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Wednesday, Oct 1, 2014
by Brian Crecente (McClatchy-Tribune News Service)
On Sept. 1, 1994 the Entertainment Software Rating Board was launched and a little more than two weeks later the first games received their ratings.

Twenty years ago this month, video games started to receive their first movie-like ratings.


It was a move driven by a congressional hearing that many believed was on the verge of forcing the situation and creating a federally run commission for the regulation and ratings of video games.


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Tuesday, Sep 30, 2014
by Brian Crecente (McClatchy-Tribune News Service)
Oculus Rift is the closest thing yet to a consumer-bound product that can deliver what virtual reality experts call presence.

Despite the soaring plaudits from professional technophiles, despite the growing support from the video game industry, the latest run at mainstreaming wearable virtual reality is doomed to be a commercial failure.


Yes, the Oculus Rift has reignited an interest in virtual reality goggles not seen in decades. And yes, the company behind the technology was purchased by Facebook for billions.


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Monday, Sep 29, 2014
This week we discuss the consequences of crime and its effects on a community that come at the conclusion of The Wolf Among Us

The mystery of The Wolf Among Us has concluded with an interest in exploring the consequences of crime and its effects on a community.


This week, then, we discuss the politics and justice of a fairy tale world that manages to present these issues in a manner more familiar to us than fantastic.


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Friday, Sep 26, 2014
Blackbar is the only epistolary game I’ve ever played.

Blackbar may have beaten me, even though I still refuse to admit it, but just because I’m beaten doesn’t mean that I can’t still appreciate the game and its clever presentation of puzzles. Blackbar is the only epistolary game I’ve ever played and manages to turn a narrative style that’s all about passivity into something interactive.


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