Latest Blog Posts

by Nick Dinicola

6 Jun 2017


999 is just a fictional story, but the conspiracies it evokes are real.

Mysteries are always a little interactive, encouraging the audience to play along with the plot, to consider the clues like the characters do and try to beat them to the conclusion. Mysteries exist to be solved, which means a mystery, at least any normal mystery, balances the power in favor of the detective.

This holds true even for the most confusing, confounding, and convoluted mysteries (though the best stories cover up this inherent advantage), because the mystery, by its very nature, is subservient to the power of logic and deduction. It’s something we can solve because the process of critical thinking is so powerful it can expose even the most elaborate of cover-ups.

by G. Christopher Williams

30 May 2017


This week the Moving Pixels podcast begins a five-part discussion of Telltale Games’ Tales from the Borderlands.

Tales from the Borderlands tests whether or not Telltale’s conversation-driven adventure game can work as a comedy.

by Nick Dinicola

26 May 2017


The recent HD remaster of Full Throttle is an interesting package. In some ways, the game easily makes the jump from its origin in 1995 to the current day, but in other ways, the remaster fails to update the more frustrating design decisions of this 22-year-old adventure. This is actually less of a problem than you’d think. The frustrating things that remain in the game make it a kind of time capsule, a portal to an era when people played games differently.

by Nick Dinicola

24 May 2017


Resident Evil 7: Biohazard contains a strong grindhouse aesthetic, but I’d hesitate to call it a grindhouse game because it’s actually more stylistically complicated than that. It absolutely does evoke grindhouse in its violence, but its exploration, atmosphere, and puzzles are inspired by a very tonally different kind of horror: found footage. It seems like an obvious comparison, given the fact that one sequence has you literally playing as the cameraman for a TV show, but the inspirations go deeper than this kind of obvious imitation.

by G. Christopher Williams

17 May 2017


Finji’s Night in the Woods is one of this year’s most talked about indie games.

This week the Moving Pixels podcast takes a look at the precursor to that game, Lost Constellation.

//Mixed media
//Blogs

The Bubblegum Noir of ‘2064: Read Only Memories’

// Moving Pixels

"Read Only Memories is a bubblegum-happy, brooding and brutal noir about kidnapping, murder, corruption, revenge, and corporate conspiracies.

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