I love poker chips. I especially love clay poker chips. They have a weight to them, making them feel significant, which seems to me like a good thing. After all, they represent something, money, the stakes that you’re really willing to put at risk in what is otherwise a very abstract game.
A few months ago, I wrote an article concerning the physicality of some representation in video games (”We’re Not Computers. We’re Physical.”, PopMatters, 7 January 2014). More specifically, I focused on the physical actions required of the player of The Room, the iOS puzzle game that asks players to investigate puzzle boxes by manipulating them via touch screen. Like the weight of poker chips, The Room seems to create a physical interaction that through physical representation limits some of the abstraction and distance that games sometimes feature as a result of their focus on mechanics.