Sit down, grab a pen, and draw me a bicycle. Go ahead, I’ll wait—this is a written article after all. Done? How’d it turn out? Alright, you probably didn’t actually draw a bicycle, but if you did, it probably looks something like this:
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I’m not playing Pokemon Go. I don’t have a cellphone full of Pokemon because, well, I don’t own a cellphone.
Though I should really say that I am not playing Pokemon Go directly. Instead, I have been tagging along on Pokehunts for the past couple of days. However, I think that in some way that still makes me a participant because the game is not merely the game, the virtual part, the digital part. Much of the game is what occurs around the game, physically, socially, and economically.
This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.
I like a lot of mobile games. I’ve become the mobile-game guy among my friends and at Moving Pixels, but even I have my prejudices: I hate match-three mobile games.
I hate how they’re always timed, rushing to you make a match so that you can never really think about or plan your actions. I hate how cluttered they are, with so many different symbols in play on a little grid that it becomes hard to find a match. My eyes just glaze over the mess of icons until time runs out, and I fail at whatever I was trying to do. I hate how abusive they often are. The issues I mentioned before abuse my time and efforts, while microtransactions for special items abuse my wallet. Sometimes these two things work together, like when a level becomes impossible to beat unless you pay for point-boosting items. Even the supposedly great games like You Must Build A Boat just get on my nerves .
Notice to all faculty and students: I am going to kill you.
—A note found in Corpse Party
For whatever reason, I’ve spent a lot of time recently playing video games from Asia, all of which are horror games. I just started playing the Japanese horror game Corpse Party, having just finished up the Korean horror game The Coma, and just before that I played a Japanese horror duo, Danganronpa:Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. Besides being developed in Asia and featuring a lot of gore, the other thing that all of these games have in common is that they all occur in school settings.
// Moving Pixels
"The symbols that the artifact in Spirits of Xanadu uses are esoteric -- at least for the average Western gamer. It is Chinese culture reflected back at us through the lens of alien understanding.READ the article