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Monday, Aug 4, 2014
This week we discuss "In Harm's Way," the middle episode of The Walking Dead game.

While Telltale Games released the fourth episode of the second season of The Walking Dead a couple of weeks ago, we want to spare you spoilers for the most recent episode. Instead, we’re talking about the middle episode “In Harm’s Way” this week.


So, take a look back with us at Clementine’s confrontation with the villainous Carver and his totalitarian approach to the zombie apocalypse.


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Friday, Aug 1, 2014
One Finger Death Punch is about the visceral, addicting, and euphoric pleasure of the fight.

One Finger Death Punch is a brilliant game that manages to wring every drop of entertainment and excitement out of a simple concept. It’s a 2D martial arts fighting game that evokes nostalgic memories of those pre-YouTube viral videos Xiao Xiao, which show stick figures battling it out in impressively animated and choreographed action scenes.


You are a student of the martial arts, on a journey to… y’know, it doesn’t matter. You travel around a map and get in lots of fights. The story is nonexistent. One Finger Death Punch is about the visceral, addicting, and euphoric pleasure of a fight. It’s about the beauty of violence, the ballet of combat, and every system in the game works to reinforce these ideas. As such, One Finger Death Punch may be the most mechanically perfect game since Fez.


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Thursday, Jul 31, 2014
Some players think it’s the worst yet. Lead designer Nick Davidson thinks quite the opposite. In a strange way, they are both right.

In a recent interview with Polygon, Magic 2015’s lead designer Nick Davidson called the latest entry in the Duels of the Planeswalkers franchise, “the best Magic experience that you’re going to get at that price point pretty much in history.” Hundreds of fans on Steam, Metacritic, and a variety of forums might have something to say about that grandiose statement. Since its launch earlier this month, the game has received a heavy dose of criticism. Some players think it’s the worst yet. Davidson thinks quite the opposite. In a strange way, they are both right.


Let’s take a step back. For those unfamiliar with Magic the Gathering, it is a tabletop card game that has stayed alive for more than twenty years. Even today, the game has a massive audience, young and old alike, thanks in no small part to a fantastically designed system that has withstood the test of time. This beautiful system, the artful construction of decks and ingenious play, is still the glistening diamond at the head of Magic 2015. Despite its transition into the digital space, when you put your deck together, planning and imagining all the card combinations and synergies together and then take it for a glorious spin, you can see it. This is, hands down, a great game.


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Wednesday, Jul 30, 2014
Fear is strangely an experience best shared with others -- even in seemingly less than social mediums, like single player video games.

I’m not especially fond of horror as a genre. Maybe it is because horror is not often the best written genre in cinema. Maybe it’s because I really don’t enjoy viewing things that are gory.


That being said, I do find that generally horror is a highly moralistic genre (maybe the most moralistic genre), since it tends to portray good and evil in the starkest terms possible (there are typically no fine lines between ugliness and evil, for instance, in horror). I tend to find this vaguely interesting, as I am drawn to works that are concerned with morality and ethics in the philosophical sense. However, that also being said, I more often find that revenge films and even exploitation cinema are more interesting than the typical horror film in exploring these ideas (give me Quentin Tarantino over Clive Barker any day of the week).


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Tuesday, Jul 29, 2014
Quest for Infamy attempts not just to ape the adventure games of old but to attempt a kind of storytelling that was not quite possible in an earlier era of game development thanks to the limits of technology.

With all due respect to my fellow Moving Pixels contributor Nick Dinicola, regarding his Quest for Infamy review, I must disagree. He recognizes that Quest for Infamy is a throwback to the classic adventure games of the ‘80s and ‘90s. However, it feels like he doesn’t appreciate the specifics of the game’s design legacy, calling it “a purposefully poorly designed adventure game.” I don’t think Quest for Infamy is poorly designed at all. I think it’s a rather solidly designed game hampered by a few execution hiccups that hold it back from being a really great game.


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