Coming out just before Halo 3 was released onto the Xbox 360, Gears of War managed to be the game that was in the right place at just the right time. People were hungry for a definitive action game for the 360 and this title stepped up. Third person shooters had steadily been evolving on the PS2 for some time, but Gears deserves credit for honing this design to its essential elements. It borrows from the “over-the-shoulder” camera of Resident Evil 4 while using the left-trigger aiming that was popularized in the Call of Duty series. The cover system was inspired by Space Defender and Kill Switch.
Coupled with this critically acclaimed melding of ideas is a plot that has received a much more mixed response. The macho setting of Gears of War has been criticized for being shallow and for its homoerotic undertones. At its core, the game is mostly a classic retelling of the standard ‘Dude War Story’. The characters may be cliché and their relationship by the numbers, but it’s the same classic formula that people have relied on for centuries. For the purposes of this essay, I played and beat the game on co-op with a friend split-screen at Hardcore difficulty.