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Monday, Nov 10, 2014
Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.

This week we confront the penultimate episode of Telltale’s The Walking Dead Season Two in which our erstwhile band of survivors narrows down to the remaining few that will make their way into the finale.


Set against the backdrop of a museum dedicated to the Civil War, Clementine and her companions experience their own house dividing.


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Friday, Nov 7, 2014
Shadow of Mordor has created an emergent gameplay system that allows the game to explore a single theme in depth, the nature of revenge.

I just got the Brand ability, which allows me to take over the mind of an orc and have it fight for me. I can do this easily mid-combat, so I can very quickly turn a horde of enemies against itself, then stand back and watch the battle. I also got the Shadow Kill ability, which allows me to teleport to any orc and instantly kill it. Or I can use my flaming arrows or my “infinite executions.” These are all late-game abilities in Shadow of Mordor that make it easy to slaughter countless orcs. The horde that once frightened me, that I once ran from on a regular basis because it was too much to handle, is now my playground of death and decapitations, made even more fun by the fact that reinforcements just keep showing up, so my genocide never has to end.


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Thursday, Nov 6, 2014
This past year’s slate of films is another opportunity to consider cinema with an eye towards game design.

Last year around this time , I called for a continued engagement between game makers and film. Bridging creative mediums offers all sorts of fruitful lessons as we understand and experiment with storytelling. This past year’s slate of films is another opportunity to consider cinema with an eye towards game design. Movies matter to games and vice versa, so let’s take a look at some of 2014’s more interesting game lessons.


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Wednesday, Nov 5, 2014
I don't have a problem if you want to play Grand Theft Auto from a first person perspective. Knock yourself out. But I won't be doing so anytime soon.

So, a trailer appeared yesterday that indicates that the forthcoming release of Grand Theft Auto V for the newest generation of consoles will include a mode in which you can play the game from a first person perspective.


Which is fine, I guess.


I’m sure that there are fans of the series out there for whom this announcement will provoke great excitement, players who really love a first person playstyle and would love to experience one of Rockstar’s open world from this perspective. Which, again, is fine. I don’t have a problem with the option to play the game from different perspectives. Knock yourself out.


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Tuesday, Nov 4, 2014
by Marshall Sandoval
It’s refreshing when video games feel like they resonate with real places that I’ve been.

With my ear to the receiver, I’m listening to a guide on the flora and fauna of the Echo River. It’s 1:30 in the morning and I’m hearing Will Oldham aka Bonnie “Prince” Billy voice acting as a pre-recorded guide from the fictional Bureau of Secret Tourism. This was the way I discovered Here and There Along the Echo, the latest Kentucky Route Zero interlude from Cardboard Computer.


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