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by Jorge Albor

11 Aug 2016


In an outcome no one found surprising, Cloud 9 Challenger (C9C) earned a spot in the next competitive season of League of Legends. It’s normal for a team in the Challenger Series to earn their way back into the regular LoL eSports series (the LCS). However, this particular success story is marred by strange circumstances. See, the Cloud 9 eSports organization already has a team in the LCS, and they’re not allowed to have a second. C9C will not actually be joining the LCS at all. Instead, they’ll sell their spot for a profit.

There’s a pretty clear consensus from organizations, players, and eSports fans that something is terribly wrong with this picture.

From a viewer’s perspective, these events undermine the contest of the Challenger series final and the premise of the series as a whole. The stakes of the final match are diminished when (whether they win or lose) the teams fighting for a spot aren’t going anywhere. Also, the premise of the LCS is that the best teams in each region are fighting it out all season to climb the rankings. By letting in a team that bought their way in, instead of earning it, is to erode that premise.

Another concern is that Cloud 9’s role in the Challenger series diminishes the prospects for new eSports players trying to prove their worth at a higher competitive level. Most of C9C’s roster are pro veterans, former starters for C9’s original roster. This might be the case for a handful of other Challenger team rosters, but it gets at what I think is the heart of this issue: How do you build a consistent pool of fresh talent in eSports without destabilizing existing and long-lasting organizations? If the Challenger series is meant for up-and-coming players, is fielding sister-teams stocked with former pros adhering to that tenet?

The easy answer might be to limit how many teams any one organization could field at all. If C9 were not allowed to field a Challenger team, then the controversy over selling their LCS spot wouldn’t be happening. However, I’m inclined to agree with Hai, C9C’s team captain, when he said in the interview below that C9C provides opportunity and tutelage to fresh faces, albeit to the few that are actually new on team.

Perhaps more importantly, Cloud 9 brings the full legitimacy and bureaucracy of an established eSports organization. He’s not wrong to call out some shady practices in the Challenger circuit. Hai’s organization can, at least, pay their players on time and at a more competitive rate.

Perhaps another solution is doing away with the Challenger series entirely, cementing League of Legends eSports organizations with a franchise model. This would mirror many traditional sports and ensure that organizations who pony up the sizable investment necessary to play have the opportunity to improve their team and recoup some of the costs of starting an organization in the first place. This also creates the added benefit of increasing fan loyalty, since it’s hard to continue to follow a single team when organizations drop in and out of the competition after every split.

However, we’re again stuck with the problem of creating a consistent pool of highly skilled players to grow the eSports scene. If Riot implemented a franchise model, they could scrap the Challenger series in favor of supporting collegiate teams and competitions, recreating the model that the NFL uses to bring in young talent. Or Riot could continue to host the Challenger series as an entirely separate competition, truly creating a Minor League aSports. Existing organizations who field Minor League teams would then have feeder squads, teams of players that they could hone into the next eSports prodigies to bring onto the primary team as other players move on.

I don’t have any good answers here. Time and again I look at eSports today and see an amazing opportunity to shed the dangerous norms that have appeared in traditional sports entertainment. FIFA is constantly dealing with one scandal or another, and the NFL and NBA suffer from their own forms of corruption and exploitation. I also find collegiate football a blight on the American education system as well, so I would hate to see the same model used in professional eSports.

Something has to change for League of Legends, and it just so happens that any major decision will have long term consequences not just for LoL eSports, but for eSports as a whole. I don’t know where this will all lead, but this conversation is an important one to have. As more and more money flows into eSports, we risk losing the opportunity shape its future.

by G. Christopher Williams

10 Aug 2016


I’ve never really felt that strongly about the Batmobile. In comic book worlds full of flying men, who shoot lasers from their eyes, and men and women who are masters of seven different forms of martial arts and are also probably the world’s greatest detectives, a car is, well, a car. It gets you from point A to point B.

As a man who doesn’t swing from webs or leap hundreds of feet into the air, the need for a Batmobile makes some sense though. In the comics, Batman’s use of a “super” car seems strangely quite practical. Having some form of very efficient locomotion in a world where you’re competing with people who can fly seems like a means of evening up the odds. In video games about super heroes, or more specifically in an open world video game about a super hero, it also seems useful to have an efficient means of moving through a large world.

by G. Christopher Williams

8 Aug 2016


Inside is Playdead’s follow up to the now cult classic Limbo.

The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.

by Nick Dinicola

5 Aug 2016


The Way of the Pixelated Fist is a side-scrolling action platformer in the tradition of Prince of Persia, but it looks nothing like Prince of Persia, nothing like any game really. It instantly sets itself apart by how it frames its action. Most of the screen is black at any given moment, with only a thin slit of a window in which any gameplay takes place. It is counter intuitive framing, blocking out as much of the world as possible, but in practice, it serves as a clever way to emphasize movement and action as well as a workaround for its graphical limitations.

by Kym Buchanan

3 Aug 2016


Albion Online (Sandbox Interactive Gmbh, 2016)

I resent the stereotype than gamers are socially inept loners. Couch co-op games enliven friendships as players overcome challenges side by side. LAN parties and MOBAs can combine elements of traditional parties and team sports. Even single player games can foster discussion, appreciation, and interactive spectating (e.g., Let’s Plays…, Twitch Plays…). In addition to all that socializing, one gaming experience has distinctly given me numerous moments of gaming bliss and months of lasting fascination and satisfaction, in the company of others. I’m talking about being part of a guild in a massively multiplayer online game (MMOG).

I’ve played many roles in guilds, including senior officer, head diplomat, and fleet commander. I recently started playing two newer MMOGs after burning out on another. I play such games in order to interact with other people, so joining a guild is one of my early-game goals. In each MMOG, I searched for the kind of guild I prefer, applied to it, and was accepted. This experience has provoked my thinking about what a guild can become. For example, while reading and watching guilds’ recruiting content I’m reminded of my past guild experiences, good and bad.

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Saul Williams Commands Attention at Summerstage (Photos + Video)

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"Saul Williams played a free, powerful Summerstage show ahead of his appearance at Afropunk this weekend.

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