It was the second time playing The Flock when everything clicked, and I reveled in the joy of its asymmetry. When I first come crawling out of some access tunnel in what the developers of the game, Vogelsap, call a competitive multiplayer thriller game, I knew only to move towards a beacon of light. A hideous alien creature, I am able to leap across the level and clamber up rocks and overhangs. I’m quick to pick up the basics of movement, and I’m first to reach the light.
Suddenly I am holding what looks like a huge flashlight with a strange meter. I turn around and the light freezes on an enemy, one of the creatures I just inhabited. Then another one comes from behind. Clever girl.