I wrote a couple of weeks back about my many disappointments with Heavy Rain‘s storytelling. I think that it’s a good game and an interesting story, but the many plot holes and inconsistencies distracted me so much that my enjoyment of the whole project suffered. Even so, as an interactive story, Heavy Rain does a lot of things right, and I love to see creators pushing the boundaries of how we can experience stories. This week I came across something from the entire other end of the spectrum, a project that’s all about the details and has only the flimsiest and most common of settings and plots. All of which is not only okay, but necessary for the experience.
Lost Zombies bills itself as a “community generated zombie documentary” and is not a game per se. Their main web site contains the fullest and most diverse presentation of the Lost Zombies material, but I came to it only after first coming across it as an app available on my iPad. Yeah, yeah, I bought an iPad, and the thing has scarcely left my hands since I got it. There are a ton of zombie related apps on the device, but the only other one that I purchased was the excellent Plants vs. Zombies (which I’ve now bought three different times for three different platforms). Lost Zombies piqued my interest because it was sold as an interactive story rather than just as a game, and while I’m tired of shooting the undead with anything that isn’t a plant, I’m still very excited about new kinds of fiction.