Latest Blog Posts

by Jorge Albor

3 Nov 2016


Overwatch fans love their lore. Blizzard has created a completely multiplayer experience yet filled it with unique and vibrant characters, giving each a unique backstory that ties them all together. It’s a testament to Blizzard’s world building that fans have reacted to so strong to these characters, creating amazing fan art and fan fiction that approaches canonicity for some fans. So why are so many of their community members furious about Sombra?

Sombra is, theoretically, the second addition to Overwatch’s stable of playable characters. She comes after Ana released back in July. Many fans actually thought Ana was Sombra at first. Initially, the ardent detectives of all things Overwatch had discovered an in-game folder titled “SOMBRA [CLASIFICADO]” all the way back in the pre-beta days of the game. Attentive players will even catch Reaper saying, “Where’s Sombra when you need her”, occasionally when spawning on the Dorado map. Blizzard seemingly laid the groundwork for a cunning Sombra reveal.

by G. Christopher Williams

31 Oct 2016


Amnesia: The Dark Descent was one of the more well regarded games of 2010, but we recently discovered that none of our regular Moving Pixels podcasters had played it at the time.

So, this week we catch ourselves up and take a look at one of the most critically acclaimed horror games of the past ten years, Amnesia: The Dark Descent, discussing (among other things) its unique approach to provoking horror and player vulnerability along with its commitment to environmental storytelling.

by Nick Dinicola

28 Oct 2016


The Cat Lady was an excellent horror game that explored depression and suicide in a way that was nuanced, thoughtful, and scary. It used its supernatural violence to evoke suicidal thoughts in players (“It’s no big deal if I’m just going to be resurrected anyways”), while at the same time arguing against suicide as a means of coping or revenge. The climax had us playing as a woman who had already successfully killed herself, trying to talk a friend out of doing the same thing. The game argued for the importance of life, even as it wallowed in the darker sides of living, showing off a world full of pain, sadness, suffering, loss, grotesque people, and inexplicable violence. Life is full of evil, and we can’t handle it by ourselves. However, The Cat Lady seems to say that we can help each other through it.

I bring up the The Cat Lady for multiple reasons. For one, it’s kind of a spin off of Downfall. The latter game was the first one from developer Harvester Games, but the former was their first one on Steam. This year, Downfall was remade and released on Steam as well. It stars Joe and Ivy Davis, who live in the same apartment complex as Susan Ashworth of The Cat Lady.

by G. Christopher Williams

24 Oct 2016


The Deed‘s conceit is that it is a murder mystery in reverse, a kind of anti-procedural, in which you plot a crime, rather than solve it.

By playing The Deed we find ourselves in the uncomfortable position of inhabiting the mind of a murderer. This week, we consider the implications of this role reversal.

by Nick Dinicola

21 Oct 2016


I’ve killed a lot of people in video games. Mostly on purpose, sometimes accidentally. It’s usually for some greater good or for survival. It’s kill or be killed out there in these virtual worlds. Occasionally there is no greater good or even any good involved. Vengeance, anger, curiosity, boredom—these are all fine reasons to kill someone in a video game. It’s not a big deal. I’m not here to pontificate on the morality of it all, I’m more interested in the ease of it all. It’s just so easy to kill someone in a video game that it’s surprising when a game makes murder difficult.

//Mixed media
//Blogs

Emerging from My Hiatus from Big Budget Games

// Moving Pixels

"I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.

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