Latest Blog Posts

by G. Christopher Williams

8 Aug 2016


Inside is Playdead’s follow up to the now cult classic Limbo.

The game is haunting, both in its beauty and in its presentation of body horror, exploring collectivism and control through its weird world and silent protagonist. This week we attempt to get under the hood and toy around with what lurks beneath its often inscrutable surface.

by Nick Dinicola

5 Aug 2016


The Way of the Pixelated Fist is a side-scrolling action platformer in the tradition of Prince of Persia, but it looks nothing like Prince of Persia, nothing like any game really. It instantly sets itself apart by how it frames its action. Most of the screen is black at any given moment, with only a thin slit of a window in which any gameplay takes place. It is counter intuitive framing, blocking out as much of the world as possible, but in practice, it serves as a clever way to emphasize movement and action as well as a workaround for its graphical limitations.

by Kym Buchanan

3 Aug 2016


Albion Online (Sandbox Interactive Gmbh, 2016)

I resent the stereotype than gamers are socially inept loners. Couch co-op games enliven friendships as players overcome challenges side by side. LAN parties and MOBAs can combine elements of traditional parties and team sports. Even single player games can foster discussion, appreciation, and interactive spectating (e.g., Let’s Plays…, Twitch Plays…). In addition to all that socializing, one gaming experience has distinctly given me numerous moments of gaming bliss and months of lasting fascination and satisfaction, in the company of others. I’m talking about being part of a guild in a massively multiplayer online game (MMOG).

I’ve played many roles in guilds, including senior officer, head diplomat, and fleet commander. I recently started playing two newer MMOGs after burning out on another. I play such games in order to interact with other people, so joining a guild is one of my early-game goals. In each MMOG, I searched for the kind of guild I prefer, applied to it, and was accepted. This experience has provoked my thinking about what a guild can become. For example, while reading and watching guilds’ recruiting content I’m reminded of my past guild experiences, good and bad.

by G. Christopher Williams

1 Aug 2016


Given the popularity of Pokemon Go, it seems appropriate to return to a conversation that we had a few years ago about the nature of co-operative gaming.

G. Christopher Williams, Nick Dinicola, and Thomas Cross, discuss varying kinds of co-op style play from the living room to the arcade to multiplayer online and the kinds of dynamics that these experiences create among players.

by Nick Dinicola

29 Jul 2016


Last week I wrote about the story content of Spirits of Xanadu. This week I want to write about its graphics, those terrible graphics that “look like a student project from the early 90s”. That description still holds true, but what’s impressive about this virtual world of simple geometric shapes is how much emotion and style it wrings out of such low fidelity graphics. It might not showcase much detail, but it know how to frame a scene, and in this case, composition is more important than detail.

There are two scenes in particular that I want to call out. Both can kind of be considered spoilers, but one can definitely be considered a spoiler, so I recommend that you play the game first before reading on. It’s only a few hours long and only $10.00 on Steam. With that said…

//Mixed media
//Blogs

The Vast Loneliness of 'No Man's Sky'

// Moving Pixels

"You cannot escape yourself in No Man's Sky. There is little to do but analyze the self.

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