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by G. Christopher Williams

26 May 2015


Last October on our Halloween themed episode, we briefly alluded to a 20 minute indie horror point-and-click game by Owl Creek Games called Sepulchre.

We admired the game for its moody tone and understated horror, but it seemed too brief an experience to devote a whole podcast to. With the release of The Charnel House Trilogy, Owl Creek decided to build upwards and outwards from that central story into a new triptych of tales in which Sepulchre serves as the centerpiece.

by G. Christopher Williams

22 May 2015


Pac-Man in the forthcoming film Pixels (Columbia Pictures, 2015)

A maze with dots. That’s about all it was, just a maze filled with dots.

You earned points for eating those dots. You were rewarded with a new level for eating all of the dots.

by Nick Dinicola

22 May 2015


In Dark Souls, you always knew when a boss was coming. The big bad was always behind a “fog door”, a wall of smoke that separated the boss arena from the rest of the level. It would automatically close behind you, locking you in, forcing you to fight or die. Fog doors became intimidating; they were warnings demanding your attention and respect, shouting at us “This way lies death!” Passing through the fog was not a decision to be taken lightly. Passing through the fog meant you were ready for a fight.

by Jorge Albor

21 May 2015


It’s hard becoming a better person. I want to know the right things to say, the right things to do, in every circumstance. Of course I am not perfect, but I can try to learn from past mistakes. This is, of course, easier said than done.

We human beings do not generally enjoy confronting our mistakes. It’s also not always clear where mistakes are made or who is most to blame. By the time a project or endeavor comes crashing down around you, it may be too late to find the crucial flaw in its design.

by G. Christopher Williams

20 May 2015


My parents made me play sports when I was a kid. I wasn’t an athlete. And I hated it.

I looked forward with dread to every gym class during my junior high school years. I felt a loathing towards going to basketball and little league baseball practices. I just wasn’t any good, and I couldn’t compete with the other boys my age who were stronger and faster than I was. I eventually became fairly decent at soccer after years and years of being dragged to rec ball practices and games. However, for most of those years, I generally found sports to be personally humiliating exercises in futility. They demonstrated my physical inferiority to other boys of my own age.

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