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by G. Christopher Williams

23 Mar 2016


Rain is wet. Puppies are cute. Pizza is good. Duke Nukem is sexist.

That’s kind of the point of the game.

Okay, now that we have that out of the way, let’s talk about 1996 and the arrival of Duke Nukem 3D.

by Boen Wang

22 Mar 2016


That Dragon, Cancer (Numinous Games, 2016)

“Why don’t you click ‘new game,’ Dad?”

The camera flies through a forest and settles behind a duck on a pond. My dad’s at my laptop, and I’m sitting by his side. He stares at the screen with his arms crossed, as if he’s watching a movie. He’s in his 50’s. He doesn’t play games.

by G. Christopher Williams

21 Mar 2016


What with the imminent release of Batman v Superman, it seemed like it might be interesting to dust off an old episode concerning the super hero in video games.

This episode we intended to explore the best of the super hero in video games, but often enough ended up discussing some of the disappointment gamers have felt concerning the presentation of the super hero in video games.

by Nick Dinicola

18 Mar 2016


The world of Dying Light is harsh, and the world of its expansion, The Following, is even harsher. There’s no fast travel in the expansion, safe zones are few and far between, and there are significantly more Runner zombies than before. When I set out to do a mission, whether it be something major and story-related or it is just a minor collection quest, I gird myself with the knowledge that getting there is going to be tough. It’s easy to get overwhelmed. I have to be prepared to run away, to ditch my car for higher ground, and most importantly I have to keep track of the time, lest I be stuck out in the open when night falls and the real monsters come out. I have to be ready for all of this even though I’m fitted out with grenades, powerful weapons, and a wealth of med kits. Yea, the world of Dying Light is harsh, and it makes getting anywhere a pain in the ass. And I love it.

by G. Christopher Williams

16 Mar 2016


I don’t know too much about dating sims and virtual boyfriends, but I was pretty fascinated by an article over at Vogue called “Why Women Are Choosing Virtual Boyfriends Over Real Ones” written by Pip Usher. In the article, Usher interviews several women who play dating sims or are users of My Virtual Boyfriend alongside interviews with developers of these types of games and apps.

Usher seems to be making the case that cultural changes, such as the fact that there are now more single adults in the United States than married ones and that a large percentage of Japanese millenials claim to be “not interested in relationships” are related to the popularity of these kinds of games in Asia and their increasing popularity globally (“Why Women Are Choosing Virtual Boyfriends Over Real Ones”, Vogue, 5 March 2016). Additionally, she suggests by the end of the article that maybe these games and apps are useful “practice” for real life relationships.

//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

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