Latest Blog Posts

by G. Christopher Williams

22 Jun 2016


Limbo doesn’t tell a story. Limbo is an impression.

Limbo is about childhood. Much of childhood is a form of limbo, a state that lacks a specific goal, something specific to accomplish.

by G. Christopher Williams

20 Jun 2016


This week we return to a conversation that Nick Dinicola and I had several years ago about physicality in video games.

We aren’t talking about how games test your reflexes, though. Instead, what we are interested in is how games simulate physical experiences and how those experiences add to our immersion in game worlds and heighten the drama in video game storytelling.

by Nick Dinicola

17 Jun 2016


Stealth has never been a word associated with the Uncharted series. When I think about Nathan Drake’s adventures, I think more about spectacle and swashbuckling and stunning scenery. Yet Uncharted 4: A Thief’s End makes stealth combat just as viable, if not more so, than the typical running and gunning action of past games. It’s a surprising addition to the game, and it’s a surprisingly fun addition to the game, but it’s also, for me personally, kind of an unwelcome addition to the game.

by G. Christopher Williams

15 Jun 2016


I’ve now played about a dozen games of Dead of Winter, and I think that it is the best purely cooperative board game that I have ever played. The reason that this co-op game plays so well is because I play it so selfishly.

The trouble with co-op board gaming is the group. The group is always smarter than the board.

by Boen Wang

14 Jun 2016


I am in here, in a room of myself. Bare walls, bad carpeting, used furniture. Two open windows through which no breeze blows. No air conditioning, either. The box fan’s droning on at full speed. My screen’s aglow and my hands grip the controller. Primary colors and vector graphics. Skittering drums and chiptune synths. I’m playing Flywrench, and I’m dying a lot. My chair’s shedding dandruff-like flakes of pleather. I’m sweating and twitching and staring. I’m dying and retrying and dying in the hopes that I can make it to the next level and do it all again. It’s more the humidity than the heat. I am in here.

//Mixed media
//Blogs

Bad Graphics Are Still Impressive in ‘Spirits of Xanadu’

// Moving Pixels

"Spirits of Xanadu wrings emotion and style out of its low fidelity graphics.

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