I totally dismissed Doom before it came out. I took one look at it during Bethesda’s E3 press conference and knew it would be a disaster of a game. I was, perhaps, a bit presumptuous. As it turns out, Doom is a better game than it logically has any right to be, and one of the ways in which it’s so surprisingly, shockingly good is in its characterization of the so-called “Doom Gu,,” the faceless, voiceless, hyper-violent hero of the game. What’s amazing is that he’s still a faceless, voiceless, hyper-violent hero, but not in the bland, generic way that defined early shooters. He’s been given just enough background and a personality to elevate him from “generic” to “iconic”.