Latest Blog Posts

by Nick Dinicola

22 May 2015


In Dark Souls, you always knew when a boss was coming. The big bad was always behind a “fog door”, a wall of smoke that separated the boss arena from the rest of the level. It would automatically close behind you, locking you in, forcing you to fight or die. Fog doors became intimidating; they were warnings demanding your attention and respect, shouting at us “This way lies death!” Passing through the fog was not a decision to be taken lightly. Passing through the fog meant you were ready for a fight.

by Jorge Albor

21 May 2015


It’s hard becoming a better person. I want to know the right things to say, the right things to do, in every circumstance. Of course I am not perfect, but I can try to learn from past mistakes. This is, of course, easier said than done.

We human beings do not generally enjoy confronting our mistakes. It’s also not always clear where mistakes are made or who is most to blame. By the time a project or endeavor comes crashing down around you, it may be too late to find the crucial flaw in its design.

by G. Christopher Williams

20 May 2015


My parents made me play sports when I was a kid. I wasn’t an athlete. And I hated it.

I looked forward with dread to every gym class during my junior high school years. I felt a loathing towards going to basketball and little league baseball practices. I just wasn’t any good, and I couldn’t compete with the other boys my age who were stronger and faster than I was. I eventually became fairly decent at soccer after years and years of being dragged to rec ball practices and games. However, for most of those years, I generally found sports to be personally humiliating exercises in futility. They demonstrated my physical inferiority to other boys of my own age.

by Nick Dinicola

15 May 2015


Resident Evil: Revelations 2 looks a lot like an action game similar to its predecessors, but these looks are deceptive. The game goes beyond the typical ammo rationing of action-horror (giving you bullets when things are calm so that you can use them all at once in a big fight) to reach for something more subtle and interesting than that. This is a game that evokes fear through contrast.

by Scott Juster

14 May 2015


One of the most maddening and one of the coolest things about Bloodborne is that it just doesn’t care if you miss things. I’m not talking about optional dialogue trees or one-off cutscenes. I’m talking about entire mechanics, huge boss fights, or even the story itself. Bloodborne has depth and complexity, and on top of that is a layer of obscurity that requires you to examine the game from every angle. As a consequence, it’s easy to wander through Bloodborne with a constant fear of missing out.

The trick is realizing that you will miss out on things. There is just too much for anyone but the most incredibly dedicated player to learn and find on their own. Consequently, the game maintains a sense of mystery throughout all of its stages and each discovery feels a little more special. There are plenty of things that I’ve either partially or totally missed out on, but I’ve found that ultimately I’m okay with that.

//Mixed media
//Blogs

Kiasmos: 26 May 2015 - Rough Trade NYC (Photos)

// Notes from the Road

"Kiasmos is the exciting, dark and trippy electronic project from Ólafur Arnalds and Janus Rasmussen.

READ the article