When I started writing seriously about games in 2002, most of what was being written about video games came largely in the form of previews and product reviews. Video games were still largely being covered as a form of entertainment, but largely anyone, like myself, pondering whether or not the medium might be more than a frivolous way of passing time existed only in fairly small numbers in pockets of the Internet.
As the decade progressed, though, more and more bloggers appeared asking questions similar to my own about whether or not video games were not just a pastime, but also an art form. Many mainstream gaming web sites began including essays of a more critical (that is, “critical” in the sense of art criticism) nature alongside the more traditional offerings of screen shots and consumer information about video games. Infamously, Roger Ebert declared that video games were not art, but by the mid 2000s, there were an awful lot of writers, some journalists, some academics, and some enthusiasts, talking about video games, their stories, their mechanisms, and even their possible aesthetics using that very term.