Latest Blog Posts

by Nick Dinicola

8 Jul 2016


I like a lot of mobile games. I’ve become the mobile-game guy among my friends and at Moving Pixels, but even I have my prejudices: I hate match-three mobile games.

I hate how they’re always timed, rushing to you make a match so that you can never really think about or plan your actions. I hate how cluttered they are, with so many different symbols in play on a little grid that it becomes hard to find a match. My eyes just glaze over the mess of icons until time runs out, and I fail at whatever I was trying to do. I hate how abusive they often are. The issues I mentioned before abuse my time and efforts, while microtransactions for special items abuse my wallet. Sometimes these two things work together, like when a level becomes impossible to beat unless you pay for point-boosting items. Even the supposedly great games like You Must Build A Boat just get on my nerves .

by G. Christopher Williams

6 Jul 2016


Notice to all faculty and students: I am going to kill you.
—A note found in Corpse Party

For whatever reason, I’ve spent a lot of time recently playing video games from Asia, all of which are horror games. I just started playing the Japanese horror game Corpse Party, having just finished up the Korean horror game The Coma, and just before that I played a Japanese horror duo, Danganronpa:Trigger Happy Havoc and Danganronpa 2: Goodbye Despair. Besides being developed in Asia and featuring a lot of gore, the other thing that all of these games have in common is that they all occur in school settings.

by G. Christopher Williams

5 Jul 2016


Given the recent release of Playdead’s follow up to Limbo, Inside, it seemed fitting to reconsider the new game’s forerunner.

Limbo is at once both horrifically grisly and hauntingly beautiful. In 2011, we tried our best to put into words our experience of Limbo.

by Nick Dinicola

1 Jul 2016


I totally dismissed Doom before it came out. I took one look at it during Bethesda’s E3 press conference and knew it would be a disaster of a game. I was, perhaps, a bit presumptuous. As it turns out, Doom is a better game than it logically has any right to be, and one of the ways in which it’s so surprisingly, shockingly good is in its characterization of the so-called “Doom Gu,,” the faceless, voiceless, hyper-violent hero of the game. What’s amazing is that he’s still a faceless, voiceless, hyper-violent hero, but not in the bland, generic way that defined early shooters. He’s been given just enough background and a personality to elevate him from “generic” to “iconic”.

by Jorge Albor

30 Jun 2016


I am not an angry man. In fact, I consider myself to be quite level-headed. Even so, I think Overwatch is giving me anger issues.

I’ve been getting very hostile while playing Overwatch, Blizzard’s latest action-shooter game, and I’ve been trying to figure out why. So I verbally assault my teammates? No. Do I swear like a drunk sailor in chat and curse the gods who put four Hanzos on my team when playing against two Tracers, two Genjis, and two Winstons? Absolutely. What were they thinking? Seriously.

//Mixed media
//Blogs

It's Not Easy Being Yellow

// Moving Pixels

"In which we consider the challenges of and the reasons for making the “wrong” color choice in Pokemon Go.

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