I love strategy games on my Nintendo DS. They’re pretty much all I play on the thing, except maybe a little Tetris or Meteos from time to time. But for me, turn-based strategy games like Age of Empires, Advanced Wars: Dual Strike, and yes, oh yes, oh yes, Civilization: Revolutions are why I bought a new DS the day my old one broke. The purer the strategy, the better as far as I’m concerned, and random elements in these games just drive me nuts. Any time the digital dice contravene the odds, I’m a little peeved. I love to plan many moves ahead, make the right moves, and see my strategies give birth to victories. I guess I’m mostly just looking for really complicated versions of chess. With tanks.
So I was surprised to find how much I enjoyed Might and Magic: Clash of Heroes, a game that mixes equal parts match-three puzzle gaming and strategy with some light RPG elements. Battles are very abstract, sort of like playing versus Bejeweled, but with dragons and vampires and demons. The two armies line up and each round you have three moves to maneuver troops so that three units of the same color line up to form either a wall or an attack formation. Bigger units like knights or those dragons requite multiple units of the same color stacked up behind them to activate. It’s a simple game with layers of interesting strategy and complications that make it a lot of fun. I recommend it, despite the trite, overwrought (but thankfully irrelevant) story.