Latest Blog Posts

by G. Christopher Williams

18 Jul 2016


In next week’s all new episode of the Moving Pixels podcast, we’ll be looking at Jotun. Somewhat in the vein of Shadows of the Colossus or Titan Souls, Jotun is a game that is all about the boss battle.

With that in mind, I thought it would be fun to revisit a discussion that Nick Dinicola, Rick Dakan, and myself had about the relevance or possible irrelevance of the boss fight to contemporary video games.

by Nick Dinicola

15 Jul 2016


Mirror’s Edge is a racing game. Sure, you may be controlling a person, not a car, and you may be jumping across rooftops like a platformer, but neither the first-person shooter nor the platformer fully capture the ethos of Mirror’s Edge. It’s a first-person game unconcerned with shooting and a jumping game that’s unconcerned with jumping. Yes, you’ll jump a lot, but that’s not the really the point of it all. The point of it… is speed. Getting up to speed. Maintaining speed. Improving yourself to increase your speed. Everything about the game eventually feeds back into that singular idea.

by Jorge Albor

14 Jul 2016


Sit down, grab a pen, and draw me a bicycle. Go ahead, I’ll wait—this is a written article after all. Done? How’d it turn out? Alright, you probably didn’t actually draw a bicycle, but if you did, it probably looks something like this:

by G. Christopher Williams

13 Jul 2016


I’m not playing Pokemon Go. I don’t have a cellphone full of Pokemon because, well, I don’t own a cellphone.

Though I should really say that I am not playing Pokemon Go directly. Instead, I have been tagging along on Pokehunts for the past couple of days. However, I think that in some way that still makes me a participant because the game is not merely the game, the virtual part, the digital part. Much of the game is what occurs around the game, physically, socially, and economically.

by G. Christopher Williams

11 Jul 2016


This week the Moving Pixels podcast returns to search for treasure with the rogue with a heart of gold, Nathan Drake.

//Mixed media
//Blogs

It's Not Easy Being Yellow

// Moving Pixels

"In which we consider the challenges of and the reasons for making the “wrong” color choice in Pokemon Go.

READ the article